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DoubleYou

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Everything posted by DoubleYou

  1. test Discussion topic: test2 by test4 Wiki Link ttes sdfsdfseresrserserserserserser
  2. Some NPCs are allowed to have alternate colored eyes. You can replicate this yourself in the character creation menu.
  3. Link to assets and to mod are identical links. I believe you intended to link some custom ones in the second link?
  4. The red comment is incorrect. The game will always CTD if you are missing required plugins.
  5. Here's where your thinking is wrong SSE Display Tweaks doesn't modify the ini files to force the windowed mode state. It applies runtime patch to do so, so no matter what is in your ini file, it will be overwritten by SSE Display Tweaks. Disable SSE Display Tweaks, and it should open in windowed mode as expected.
  6. Discussion topic: Fallout 4 High Quality Audio by tronotized Wiki Link I'm tracking this one for now. The author notes that it needs polish, and it sounds like the archives may be compressed (should be uncompressed for sounds).
  7. Try setting LOD32 to Full.
  8. Discussion topic: Rudy HQ - More dramatic Red Mountain Plume by Rudy102 Wiki Link Adds various Red Mountain Plume replacement options. From the screens, I'd expect Vanilla++ would be a good option.
  9. Discussion topic: Instantly Skip Dialogue NG by Osmosis-Wrench and Jonathan Feenstra Wiki Link I think most of us have done these quests over and over, and I know I find myself constantly skipping through the dialogue that I could probably repeat by heart. This allows you to skip through the dialogue options quickly.
  10. Discussion topic: Enhanced Vanilla Plants by DoubleYou Wiki Link After much looking, I haven't found very many suitable plant retextures for the guide, so I made a few myself to fix the worst offenders in our current setup.
  11. Discussion topic: Newton's Regards - No More Falling Cars by Glitchfinder Wiki Link I was reminded about this bug after watching a car fall in the distance upon a cell change. This mod fixes that.
  12. Rather than asking this as a general question, it would be easier if you would provide an example. Solving conflicts all depends on the data you are trying to modify, and the proper knowledge of what those changes do.
  13. DynDOLOD bug reports should post on the DynDOLOD 3 alpha thread. As noted on the DynDOLOD Exceptions page, a Range Check Error should always be reported to the alpha thread provided that you have updated to latest DynDOLOD: https://dyndolod.info/Messages/Exceptions#Range-check-error. You must also post the log and debug log in the Logs folder.
  14. The fact that all three crash logs mention the same address, and the large amount of SKSE plugins, plus the association with the user interface, specifically the map, I would expect that you may have an incompatibility between ui mods. I see several SKSE plugins modifying ui. I suggest doing binary search of ui mods first. I sincerely doubt that DynDOLOD is the cause, but naturally, without a log, we can't check to see if anything looks off in the log.
  15. Every time I have changed graphics hardware, I feel like I have had to employ many different tricks in order to successfully disable vsync. Can be driver profile. Can be ini file. Can be SSE Display Tweaks. Can be full screen vs windowed mode.
  16. We disable ACMOS during performance testing, so it may be possible that using the map could crash before finalizing lod... But I didn't think it would? I suggest finishing the guide and see if it still happens once complete.
  17. You most likely forgot to install the "CoMAP - DLL Hotfix for SkyrimSE 1.6.629" update file: https://www.nexusmods.com/skyrimspecialedition/mods/56123?tab=files
  18. Discussion topic: RoNin1971's UHD Landscape Enhancement by RoNin1971 Wiki Link While the whole of this mod leans the game a different art direction, there are several vanilla friendly textures mixed in this mod that I can't find satisfactory replacements elsewhere. Since the file is loose, the plan will be to decide which textures should be hidden prior to archiving it. Be aware that a lot of the textures are ai upscales, so the 4k isn't really necessary or even that much better in many of these. However, not all textures we may want to use are in the 2k file, as I want to override some of the Fallout 4 HD Overhaul textures using this mod, so we may do a combo of files to get it to all work together. Current textures I have vetted as improvements over Fallout 4 HD Overhaul: Textures\Landscape\Plants\BloodLeaf01_d.DDS Textures\Landscape\Plants\Creosote01_d.DDS Textures\Landscape\Plants\Fern01_d.DDS Textures\Landscape\Plants\Fern01_n.DDS Textures\Landscape\Plants\Fern01_s.DDS Textures\Landscape\Plants\HubFlower01_d.DDS Textures\Landscape\Plants\Tomato02_d.dds Textures\Landscape\Rocks\BlastedForestRocksGrain_d.DDS Textures\Landscape\Rocks\BlastedForestRocksMoss_d.DDS Textures\Landscape\Rocks\BlastedForestRocksSlab_d.DDS Textures\Landscape\Rocks\BlastedForestRocksTrim_d.DDS Textures\Landscape\Rocks\CommonwealthRockSlab01_D.DDS Textures\Landscape\Rocks\CommonwealthRockSlab02_D.DDS Textures\Landscape\Rocks\CommonwealthRockSlabTrim_D.DDS Textures\Landscape\Rocks\RockBoulders_d.DDS Textures\Landscape\Trees\SaplingBranches_d.dds
  19. The rocks are technically grass. Unfortunately, ENB doesn't know that, so when you stand on them, the complex grass collision effect will cause this.
  20. Version 2.0 adds several color options. I think Red fits the best, but it can be left up to user preference. Vanilla --> Red --> Brown --> Green --> Multicolored
  21. Looks like you used incorrect texture format in xLODGen. It is unclear which options you used by the lack of description. Saying you followed all instructions doesn't tell us anything. Tell us what you did.
  22. Marked as Accepted for current dev 1.0 guide.
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