Hi guys, i started following the step:core and have arrived to step 2.C. Extenders and have downloaded SKSE. I did the first step of extracting the 3 files to the skyrim folder but its the step where i have to install skse via MO that gives me problems. When i choose the archived downloaded skse thingie the red text "No game data on top level" doesn't change EVEN when i do as the step says to do, right click on "data" and click "set data directory". It just stays the same red text instead of turning to the green all is alright text.
I've seen people have this problem with other problem but haven't found someone having it while installing SKSE so what do i do and what could've i done wrong (since i followed the step:core fully from step 1 to here)?
Thanks in advance for the answers and i am eager for help so i can continue with the guide!
P.S. I also noticed, while in MO, that i get these 2 errors reported that maybe explain the issue? :
1.) There was an error reported recently with the log (might be when i used tes5edit? :
DEBUG (16:46:52.0284): add mod file C:\Program Files (x86)\Mod Organizer\overwrite\TES5Edit Backups\Update.esm.backup.2016_01_28_16_46_52 (TES5Edit Backups\Update.esm.backup.2016_01_28_16_46_52) DEBUG (16:46:52.0284): using path from previous deletion: D:\Program Files (x86)\Skyrim - Legendary Edition\data\Update.esm DEBUG (16:46:52.0286): remove mod file D:\Program Files (x86)\Skyrim - Legendary Edition\Data\Update.esm.save.2016_01_28_16_46_51 ERROR (16:46:52.0286): not a mod directory: D:\Program Files (x86)\Skyrim - Legendary Edition\data\Update.esm DEBUG (16:46:52.0316): move (ex) D:\Program Files (x86)\Skyrim - Legendary Edition\Data\Update.esm.save.2016_01_28_16_46_51 to D:\Program Files (x86)\Skyrim - Legendary Edition\Data\Update.esm - 1 (203) DEBUG (16:46:52.0359): hooks removed ----------- LOG END ----------
2.)There are files in your overwrite mod :
Files in the Overwrite mod are are usually files created by an external tool (i.e. Wrye Bash, Automatic Variants, ...).
It is advisable you empty the Overwrite directory by moving those files to an existing mod. You can do this by double-clicking the Overwrite mod and use drag&drop to move the files to a mod. Alternatively, right-click on Overwrite and create a new regular mod from the files there.
Why is this necessary? Generated files may depend on the other mods active in a profile and may thus be incompatible with a different profile (i.e. bashed patches from Wrye Bash). On the other hand the file may be necessary in all profiles (i.e. dlc esms after cleaning with TESVEdit) This can NOT be automated you HAVE to read up on the tools you use and make an educated decision.
Question
HypestHypeBoo
Hi guys, i started following the step:core and have arrived to step 2.C. Extenders and have downloaded SKSE. I did the first step of extracting the 3 files to the skyrim folder but its the step where i have to install skse via MO that gives me problems. When i choose the archived downloaded skse thingie the red text "No game data on top level" doesn't change EVEN when i do as the step says to do, right click on "data" and click "set data directory". It just stays the same red text instead of turning to the green all is alright text.
I've seen people have this problem with other problem but haven't found someone having it while installing SKSE so what do i do and what could've i done wrong (since i followed the step:core fully from step 1 to here)?
Thanks in advance for the answers and i am eager for help so i can continue with the guide!
P.S. I also noticed, while in MO, that i get these 2 errors reported that maybe explain the issue? :
1.) There was an error reported recently with the log (might be when i used tes5edit? :
INFO (16:46:52.0271): deleting D:\Program Files (x86)\Skyrim - Legendary Edition\data\Update.esm -> D:\Program Files (x86)\Skyrim - Legendary Edition\data\Update.esm
DEBUG (16:46:52.0284): add mod file C:\Program Files (x86)\Mod Organizer\overwrite\TES5Edit Backups\Update.esm.backup.2016_01_28_16_46_52 (TES5Edit Backups\Update.esm.backup.2016_01_28_16_46_52)
DEBUG (16:46:52.0284): using path from previous deletion: D:\Program Files (x86)\Skyrim - Legendary Edition\data\Update.esm
DEBUG (16:46:52.0286): remove mod file D:\Program Files (x86)\Skyrim - Legendary Edition\Data\Update.esm.save.2016_01_28_16_46_51
ERROR (16:46:52.0286): not a mod directory: D:\Program Files (x86)\Skyrim - Legendary Edition\data\Update.esm
DEBUG (16:46:52.0316): move (ex) D:\Program Files (x86)\Skyrim - Legendary Edition\Data\Update.esm.save.2016_01_28_16_46_51 to D:\Program Files (x86)\Skyrim - Legendary Edition\Data\Update.esm - 1 (203)
DEBUG (16:46:52.0359): hooks removed
----------- LOG END ----------
2.)There are files in your overwrite mod :
Files in the Overwrite mod are are usually files created by an external tool (i.e. Wrye Bash, Automatic Variants, ...).
It is advisable you empty the Overwrite directory by moving those files to an existing mod. You can do this by double-clicking the Overwrite mod and use drag&drop to move the files to a mod.
Alternatively, right-click on Overwrite and create a new regular mod from the files there.
Why is this necessary? Generated files may depend on the other mods active in a profile and may thus be incompatible with a different profile (i.e. bashed patches from Wrye Bash). On the other hand the file may be necessary in all profiles (i.e. dlc esms after cleaning with TESVEdit)
This can NOT be automated you HAVE to read up on the tools you use and make an educated decision.
3 answers to this question
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