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The title speaks for itself. I did a stupid edit and removed a master from DyndoLOD.esp in TES5Edit as I was too lazy to generate LOD all over again after removing what seemed to be a mod that wouldn't have anything to do with LOD. So it seemed odd to me that DyndoLOD.esp had it as a master, so I took a chance and lazily removed it with TES5Edit. My game then crashed upon 1-2 minutes of playing.

 

I checked MemoryBlocksLog and it sure wasn't exceeding the limit. I disabled DyndoLOD.esp and the game then seemed to be crash-free, and all the generated LOD was in place. So that leads me into thinking, if I don't need DyndoLOD for LOD to show up, what do I need it for? Are there any major disadvantages of keeping it disabled? Sorry if this has been mentioned before. I did some googling and couldn't find a clear answer, then again it's pretty late over here so I might have just been too sleepy to focus :D

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Posted (edited)

Sorry I forgot to mention one part. DyndoLOD.esp had a missing master error obviously, so i wasn't able to load it into TES5Edit. What I did was to trick into thinking that the plugin was there. Basically I just renamed one random plugin the same name as that missing plugin, and was able to load and remove it as a master from DyndoLOD.esp. Pretty stupid I know.

Edited by Jailhouseblues

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