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ExpandSystemMemory or Sheson's memory patch?


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Posted (edited)

The title speaks for itself. I am using both at the same time with DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256, in SKSE.ini. I know using them both at the same time can cause CTDs, but the odd thing is I set ExpandSystemMemory to false upon discovering that, and I started crashing a LOT more often. So I just turned it back on and everything went back to normal.

 

Mods: https://www.modwat.ch/u/jailhouseblues

Specs: GTX 970, i5 4690k 3.5 Ghz, 8 gigs ram

 

I know this has probably been mentioned a million times now, but I find it real odd that I can use both and not get crashes, and if I use sheson's patch only, I start crashing.

 

Memory Blocks Log: https://pastebin.com/7rVziabN

 

EDIT: Hm I think it's because I was reaching the limit of 512mb. The reason why I didn't crash when using both ENBoost ExpandMemory and Sheson's patch is probably because ENBoost took over once Sheson's block 1 ran out. So I decided to set the 1st block to 1024 instead and left the initial value for 2nd block. It seems to have worked. I am now getting a stable 599mb usage on the first block. It would be cool if someone can confirm whether or not this is the correct approach.

Edited by Jailhouseblues

3 answers to this question

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Posted

That is the correct approach! Well done solving your own issue. :-)

 

It's good to note that ExpandSystemMemoryX64 in enblocal.ini has only been reported to cause crashes when the DefaultHeapInitialAllocMB in skse.ini (first block) is set higher than 768.

 

See this: https://wiki.step-project.com/Guide:ENBlocal_INI/Memory#ExpandSystemMemoryX64

 

As you just set it to 1024 to stop your crashing, I suggest turning ExpandSystemMemoryX64 off again.

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Posted

Nice! Thanks a lot. I turned it off and it seems fine now. I should probably remove Safety Load while I am at it as well, since I hear that it is obsolete. Personally I haven't ran into any issues with it yet though.

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