I have finished installing S.T.E.P.: Extended. It is now complete exactly according to the guide provided by S.T.E.P. The game runs perfectly without any issues. However, I would now like to continue with some more modding and I've run into some things I am not sure about. I want everything to work as intented so I decided to ask for some advice from the experienced modders
I'll start with the S.T.E.P. Compilation. I do not know what are all the things this mod pack does, apart from installing all the listed mods in the description, and thus want make some things clear. S.T.E.P., in the 2-D section, contains these two lightning mods: Enhanced Lightning for ENB - Lite (Interior Lighning) and Relighting Skyrim (No JIT) in this load order - RS is loaded after ELE. Now one thing I definitely want is good ENB preset. I have my favourite ones and as far as compatibility goes, they both say the same:
All ENB presets are compatible with ELFX (interiors only), Relighting Skyrim, and More Dynamic Shadows. ELE - Interion Lightning is optional, and presets are compatible. The ELE - Interior Lighting module(s) should be used in conjunction with ELFX (interiors only, without the enhancer), Relighting Skyrim, More Dynamic Shadows, and RLO (interiors only). Choose one, and load the ELE - Interior Lighting module(s) last in your load order!!!
We already have the second part sorted since we would be using ELE in conjunction with RS, but the load orded is different than in S.T.E.P. Here, the two mods are swaped. My question is, how should I proceed.. Especially since both ELE and RS in S.T.E.P. contain the custom Meta Rules that specify their priority.
Another thing related to ENB... Before I install it, I would like to tweak my audiovisual side of the game a little bit more. The water mod used in S.T.E.P. is RWT. What would I need to do, if I wanted to replace this with W.A.T.E.R? Is it enought to just uninstall RWT, install W.A.T.E.R as a part of The Ruffled Feather mod and then just put it at the RWT spot in the load order? Also, The Ruffled Feather is already installed as a part of S.T.E.P with the custom install option "Install for S.T.E.P." which doesn't include W.A.T.E.R. Would installing it with W.A.T.E.R. mess with S.T.E.P. Compilation or anything else included?
How about waterfalls now? I'd like to go with Pure Waters - Waterfalls but they are not compatible with SkyMills and SkyFalls. But, from what I understand, I should be pretty much safe to disable SkyMills and SkyFalls since I've got DynDOLOD installed which does all its job for it, right? (Apart from the windmill sails, which are no big deal.)
The same thing with weather systems... I want CoT 3.1, Supreme Storms, CoT Weather Patch and True Storms. Where do I place them in the load order and are there any other specific instructions to get all of this working properly together? (Wonders of Weather shouldn't interfere, should it?)
Next I have a general question.. If I install a mod that has no conflicts, should I worry at all about it's placements or is it then completely arbitrary? Same applies to mods that have intended conflicts. Let's say I now want to install Immersive Animations. This mod needs to be placed before XP32 Maximum Skeleton, other than that it should not conflict with anything in S.T.E.P. Do I just place it before XPMS and done? Providing I sort all the plugins with LOOT and run the Dual Sheat Redux patch afterwards of course...
I will list all the extra mods I would like to use alongside complete S.T.E.P. here. I will be greatfull for all the tips. Whether is is where to put these mods, if some require special attention or if something seems seems like a bad idea to even begin with :)
Lorkhans Vision - Night Sky V2 Moon Glow Mornig Fogs Refined Real_Snow_Flakes Skygazer - Constellation HD 2K SNOW
DYNAVISION Better Fast Travel - Carruages and Ships - Overhauled Fast Travel Timescale Fix Dungeon Quest Awareness
YOT - Your Own Thoughts Same Walk and Run Speed No More Glowing Edges Mod VioLens Animations
Immersive Animations Run Sprint and Jump
Badass Dual Wielding
Better Torches Fences of Skyrim
Immersive Fallen Trees
Cloaks of Skyrim
Winter is Coming - Cloaks Immersive Creatures (is it safe to reinstall Enhanced Blood Textures with IC compatibility?) Immersive Weapons Immersive Armors aMidianBorn Textures for Immersive Armors Left Hand Rings Skyrim Immersive Creatures Deadly Dragons Immersive Roads RUGNAROK High Definition Ivy
Can I for example reinstall Dual Sheat Redux with the sword on back option so I can use it with Dual Wielding? In S.T.E.P. guide, it is without it. Would I need to reinstall DynDOLOD after installing any of these mods? And what about S.T.E.P. Compilation, I should probably reinstall that at the end as well, shouldn't I?
Thank you all.
I've moved this to the General area as this has moved past a discussion of how MO is used with the STEP guide.
Question
Pheyne
I have finished installing S.T.E.P.: Extended. It is now complete exactly according to the guide provided by S.T.E.P. The game runs perfectly without any issues.
However, I would now like to continue with some more modding and I've run into some things I am not sure about. I want everything to work as intented so I decided to ask for some advice from the experienced modders
I'll start with the S.T.E.P. Compilation. I do not know what are all the things this mod pack does, apart from installing all the listed mods in the description, and thus want make some things clear. S.T.E.P., in the 2-D section, contains these two lightning mods: Enhanced Lightning for ENB - Lite (Interior Lighning) and Relighting Skyrim (No JIT) in this load order - RS is loaded after ELE. Now one thing I definitely want is good ENB preset. I have my favourite ones and as far as compatibility goes, they both say the same:
All ENB presets are compatible with ELFX (interiors only), Relighting Skyrim, and More Dynamic Shadows. ELE - Interion Lightning is optional, and presets are compatible. The ELE - Interior Lighting module(s) should be used in conjunction with ELFX (interiors only, without the enhancer), Relighting Skyrim, More Dynamic Shadows, and RLO (interiors only). Choose one, and load the ELE - Interior Lighting module(s) last in your load order!!!
We already have the second part sorted since we would be using ELE in conjunction with RS, but the load orded is different than in S.T.E.P.
Here, the two mods are swaped. My question is, how should I proceed.. Especially since both ELE and RS in S.T.E.P. contain the custom Meta Rules that specify their priority.
Another thing related to ENB... Before I install it, I would like to tweak my audiovisual side of the game a little bit more. The water mod used in S.T.E.P. is RWT. What would I need to do, if I wanted to replace this with W.A.T.E.R? Is it enought to just uninstall RWT, install W.A.T.E.R as a part of The Ruffled Feather mod and then just put it at the RWT spot in the load order? Also, The Ruffled Feather is already installed as a part of S.T.E.P with the custom install option "Install for S.T.E.P." which doesn't include W.A.T.E.R. Would installing it with W.A.T.E.R. mess with S.T.E.P. Compilation or anything else included?
How about waterfalls now? I'd like to go with Pure Waters - Waterfalls but they are not compatible with SkyMills and SkyFalls. But, from what I understand, I should be pretty much safe to disable SkyMills and SkyFalls since I've got DynDOLOD installed which does all its job for it, right? (Apart from the windmill sails, which are no big deal.)
The same thing with weather systems... I want CoT 3.1, Supreme Storms, CoT Weather Patch and True Storms.
Where do I place them in the load order and are there any other specific instructions to get all of this working properly together? (Wonders of Weather shouldn't interfere, should it?)
Next I have a general question.. If I install a mod that has no conflicts, should I worry at all about it's placements or is it then completely arbitrary? Same applies to mods that have intended conflicts. Let's say I now want to install Immersive Animations. This mod needs to be placed before XP32 Maximum Skeleton, other than that it should not conflict with anything in S.T.E.P. Do I just place it before XPMS and done? Providing I sort all the plugins with LOOT and run the Dual Sheat Redux patch afterwards of course...
I will list all the extra mods I would like to use alongside complete S.T.E.P. here. I will be greatfull for all the tips. Whether is is where to put these mods, if some require special attention or if something seems seems like a bad idea to even begin with :)
CoT 3.1
Supreme Storms
CoT Weather Patch
True Storms
Natural Grass Texture Floor
Verdant - A Skyrim Grass Plugin
W.A.T.E.R
Pure Waters - Waterfalls
Lorkhans Vision - Night Sky V2
Moon Glow
Mornig Fogs Refined
Real_Snow_Flakes
Skygazer - Constellation HD 2K
SNOW
DYNAVISION
Better Fast Travel - Carruages and Ships - Overhauled
Fast Travel Timescale Fix
Dungeon Quest Awareness
YOT - Your Own Thoughts
Same Walk and Run Speed
No More Glowing Edges Mod
VioLens
Animations
Immersive Animations
Run Sprint and Jump
Badass Dual Wielding
Better Torches
Fences of Skyrim
Immersive Fallen Trees
Cloaks of Skyrim
Winter is Coming - Cloaks
Immersive Creatures (is it safe to reinstall Enhanced Blood Textures with IC compatibility?)
Immersive Weapons
Immersive Armors
aMidianBorn Textures for Immersive Armors
Left Hand Rings
Skyrim Immersive Creatures
Deadly Dragons
Immersive Roads
RUGNAROK
High Definition Ivy
Can I for example reinstall Dual Sheat Redux with the sword on back option so I can use it with Dual Wielding? In S.T.E.P. guide, it is without it.
Would I need to reinstall DynDOLOD after installing any of these mods? And what about S.T.E.P. Compilation, I should probably reinstall that at the end as well, shouldn't I?
Thank you all.
I've moved this to the General area as this has moved past a discussion of how MO is used with the STEP guide.
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Neovalen
I'll have to reply better at home... however if it ever asks you to save something that is NOT SR Conflict Resolution you did something wrong and you should say no. For the AMB one, you copy as Overr
Neovalen
You just quoted them... DELEV and RELEV for SR Conflict Resolution. It looks like the others in the primary guide are removed since LOOT is providing the correct tags for them now, however they would
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