EssArrBee Posted January 1, 2016 Posted January 1, 2016 Discussion thread: Northfire's Skidmarks 1K-2K by SgtPetterzon Wiki Link Those terrible dragon crash skidmarks have finally been retextured.
phazer11 Posted January 1, 2016 Posted January 1, 2016 She's.... I mean they're beautiful.Will need to test in further depth...
EssArrBee Posted January 1, 2016 Author Posted January 1, 2016 Expected something else... Always in the gutter...
Shadriss Posted January 3, 2016 Posted January 3, 2016 (edited) I think it's more amazing that, apparently, someones mind DIDN'T go there... apparently, we haven't corrupted everyone yet. (yells to minions: "Get the mind control beams ready, boys!") Sure looks good in the screens provided, though I don't need the footprints part. I'll get this in and see what happens. Edited January 3, 2016 by Shadriss
Noobsayer Posted January 10, 2016 Posted January 10, 2016 Langley's texture workshop also retextures the skidmarks but not the footprints. FYI for anyone considering compares. 1
TechAngel85 Posted January 10, 2016 Posted January 10, 2016 Langley's texture workshop also retextures the skidmarks but not the footprints. FYI for anyone considering compares.I did not know this. Nice to know. Langley's is so all over the place that it's hard to know what it does and doesn't cover.
DoubleYou Posted February 23, 2016 Posted February 23, 2016 I didn't realize this wasn't marked for testing, so... Marked for Testing.
DoubleYou Posted February 23, 2016 Posted February 23, 2016 STEP --> This Mod (2k-1k) I didn't test the footprints yet, as I missed that optional somehow.
TechAngel85 Posted February 24, 2016 Posted February 24, 2016 Well, it still doesn't really match the terrain textures, but it does look better. As I thought, this mod really needs to add compatibility for other overhaul textures. It might not be too hard to do it ourselves with better matching textures, if all this mod does is update the textures and isn't modifying any meshes.
Octopuss Posted February 24, 2016 Posted February 24, 2016 (edited) Compatibility? For real? Why should it match terrain texture in the first place? Dragon is what, roughly the size of a big truck, and similar weight maybe? When that lands, how deep do you think it ploughs? The soil on the ground does not necessarily look the same as that 20-30cm underneath.I suggest to stop overthinking it :P Edited February 24, 2016 by Octopuss
TechAngel85 Posted February 24, 2016 Posted February 24, 2016 Guess you've never worked construction. Soil further down is more moist and, thus, darker than the soil on top but relatively the same hue, just darker shade. In this case, that is reversed.
Octopuss Posted February 24, 2016 Posted February 24, 2016 Yeah, and soil 30cm under the surface can be of completely different type.
DoubleYou Posted February 24, 2016 Posted February 24, 2016 Hmmm. The problem is that the texture will be the same no matter the soil, and the vanilla one doesn't even fit in, so that is merely a matter of where this occurs. I actually think this texture fits in better, since vanilla has an unnaturally brightened look to it. And this one is higher resolution.
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