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StephanBlad

Wrye Flash NV Installation

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"Open up the Wrye Flash 17_1 - Standalone Executable archive from where ever it was downloaded to.

Extract the entire contents to the "...\Steam\steamapps\common\Fallout New Vegas" folder, not the "Data" folder."

 

A bit confused because I'm told to not extract to the data folder, but if I extract *all* of it, the folders "Bash Patches", "Docs" and "INI Tweaks" will end up in the data folder. Only the "Mopy" folder will end up in the New Vegas directory. 

 

What do I do?

 

 

 

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it is as it says : the mopy folder should go in the main directory while things like the ini file  and the bash patches go into the Data folder . 

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it is as it says : the mopy folder should go in the main directory while things like the ini file  and the bash patches go into the Data folder . 

 

Yes, that's what I ended up doing. Just thought the explanation was a bit ambiguous. Thanks. :)

 

Btw, I am just done with the User Interface section, and when I loaded up the game for the first time to see if everything was in working order, I got a problem with missing textures. So I deleted the d3d9.dll I downloaded from enbdev's site, and everything went back to normal. Any idea why that happened?

Edited by StephanBlad

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what do you mean textures missing ?

 

as in  "  people and objects  have a big  red "!"   on them . or  do you mean stuff like  ex , people running around without any legs or other extremities ? 

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what do you mean textures missing ?

 

as in  "  people and objects  have a big  red "!"   on them . or  do you mean stuff like  ex , people running around without any legs or other extremities ? 

Maybe it's not just the textures that are missing. People running around without any legs or other extremities would be a pretty good description. For example, Doc Mitchell's face was missing, but his mustache and the top of his head were still there. Also, the mouse cursor duplicated as I moved it around the screen. 

Edited by StephanBlad

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btw , are you  running  an ENB by any chance or just enboost ?

 

 

If it is the former   , have you tried  to disable it in game  to see if it is fixed ?

 

if yes ,  try setting  Fixtransparencybugs = false . ( you will need to do this anyway later )

 

that setting is notorious  for making  parts of people go missing or  cause   transparency issues with the terrain .

Edited by thorgal

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btw , are you  running  an ENB by any chance or just enboost ?

 

 

If it is the former   , have you tried  to disable it in game  to see if it is fixed ?

 

if yes ,  try setting  Fixtransparencybugs = false . ( you will need to do this anyway later )

 

that setting is notorious  for making  parts of people go missing or  cause   transparency issues with the terrain .

No, I am just using ENBoost. 

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hmm, in that case  i am not sure  what might be causing it .

 

at first i thought  something might have been  wrong with your enb settings or  just something went wrong  with the vanilla textures  but if  you say it only happens  with the d3d9.dll installed  then i am quite stumped .

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hmm, in that case  i am not sure  what might be causing it .

 

at first i thought  something might have been  wrong with your enb settings or  just something went wrong  with the vanilla textures  but if  you say it only happens  with the d3d9.dll installed  then i am quite stumped .

 

Yes, I'll give it another try later on. Thanks. :)

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