StephanBlad Posted December 1, 2015 Posted December 1, 2015 "Open up the Wrye Flash 17_1 - Standalone Executable archive from where ever it was downloaded to.Extract the entire contents to the "...\Steam\steamapps\common\Fallout New Vegas" folder, not the "Data" folder." A bit confused because I'm told to not extract to the data folder, but if I extract *all* of it, the folders "Bash Patches", "Docs" and "INI Tweaks" will end up in the data folder. Only the "Mopy" folder will end up in the New Vegas directory. What do I do?
thorgal Posted December 1, 2015 Posted December 1, 2015 it is as it says : the mopy folder should go in the main directory while things like the ini file and the bash patches go into the Data folder .
StephanBlad Posted December 1, 2015 Author Posted December 1, 2015 (edited) it is as it says : the mopy folder should go in the main directory while things like the ini file and the bash patches go into the Data folder . Yes, that's what I ended up doing. Just thought the explanation was a bit ambiguous. Thanks. :) Btw, I am just done with the User Interface section, and when I loaded up the game for the first time to see if everything was in working order, I got a problem with missing textures. So I deleted the d3d9.dll I downloaded from enbdev's site, and everything went back to normal. Any idea why that happened? Edited December 1, 2015 by StephanBlad
thorgal Posted December 1, 2015 Posted December 1, 2015 what do you mean textures missing ? as in " people and objects have a big red "!" on them . or do you mean stuff like ex , people running around without any legs or other extremities ?
StephanBlad Posted December 1, 2015 Author Posted December 1, 2015 (edited) what do you mean textures missing ? as in " people and objects have a big red "!" on them . or do you mean stuff like ex , people running around without any legs or other extremities ? Maybe it's not just the textures that are missing. People running around without any legs or other extremities would be a pretty good description. For example, Doc Mitchell's face was missing, but his mustache and the top of his head were still there. Also, the mouse cursor duplicated as I moved it around the screen. Edited December 1, 2015 by StephanBlad
thorgal Posted December 1, 2015 Posted December 1, 2015 (edited) btw , are you running an ENB by any chance or just enboost ? If it is the former , have you tried to disable it in game to see if it is fixed ? if yes , try setting Fixtransparencybugs = false . ( you will need to do this anyway later ) that setting is notorious for making parts of people go missing or cause transparency issues with the terrain . Edited December 1, 2015 by thorgal
StephanBlad Posted December 2, 2015 Author Posted December 2, 2015 btw , are you running an ENB by any chance or just enboost ? If it is the former , have you tried to disable it in game to see if it is fixed ? if yes , try setting Fixtransparencybugs = false . ( you will need to do this anyway later ) that setting is notorious for making parts of people go missing or cause transparency issues with the terrain .No, I am just using ENBoost.
thorgal Posted December 2, 2015 Posted December 2, 2015 hmm, in that case i am not sure what might be causing it . at first i thought something might have been wrong with your enb settings or just something went wrong with the vanilla textures but if you say it only happens with the d3d9.dll installed then i am quite stumped .
StephanBlad Posted December 3, 2015 Author Posted December 3, 2015 hmm, in that case i am not sure what might be causing it . at first i thought something might have been wrong with your enb settings or just something went wrong with the vanilla textures but if you say it only happens with the d3d9.dll installed then i am quite stumped . Yes, I'll give it another try later on. Thanks. :)
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