thorgal Posted November 11, 2015 Posted November 11, 2015 I decided to make this its own thread It always annoyed me how in vanilla Skyrim , Dragons always get injured at 35 % health upon which they could no longer fly , this turns dragon fights into a predictable pattern that repeats over and over again . Another major problem with vannilla dragons is that if you kill one in midair said dragon will keep happily flying around burning everything until it decides to land , and then promptly dies upon touchdown Enter Dragon combat overhaul with this ,Dragons re now unpredictable in their actions and can still fly even after the 35 % mark , they get new abilities ,powers and can even call in reinforcements and use limit breaks to make your life miserable . Also now when a dragon gets killed while in the air it will go ragdoll and fall out of the sky or like in the old trailers piledrive into the ground . also dragons have 3 new death animations In short , for me this is a must have mod . I want to use this mod with SRLE . There is just one problem , it conflicts with both No spinning death animation mod and Violens . How should these conflicts be resolved in TES5Edit ?Is there even a need to do Conflict resolution with these mods ?
dreadflopp Posted November 11, 2015 Posted November 11, 2015 There is a version of No spinning death animation that doesn't make changes to dragons which shouldn't conflict. I think you should let DCO overwrite Violens to show DCO's custom death animation but you could try both to see which one you want. I don't believe that there is a way that is right, it's just user preference.
darkside Posted November 11, 2015 Posted November 11, 2015 You will pull your hair out with Miraak fight bug. I did.
thorgal Posted November 11, 2015 Author Posted November 11, 2015 There is a version of No spinning death animation that doesn't make changes to dragons which shouldn't conflict. I think you should let DCO overwrite Violens to show DCO's custom death animation but you could try both to see which one you want. I don't believe that there is a way that is right, it's just user preference.Will look for that version , also for the violens resolution , i should just put DCO Underneath Violens in the left pane , right ? You will pull your hair out with Miraak fight bug. I did.I am aware this Mod breaks the scripting of the dragons in that fight making it unwinnable and is the primary reason i think why Neo is not including it in SRLE . I remember that the author was looking into the problem ,but now that DCO is the last upload i don't think that is going to happen , which is a shame ( if it was fixable without breaking anything else to begin with ofcourse ) On previous playthroughs i uninstalled it before the fight and re enabled it afterwards and while that might not be the best thing to do for your save file , i encountered no problems afterwards . ( that was with a much lighter modded game though )
Astakos Posted November 11, 2015 Posted November 11, 2015 (edited) What darkside said! Edited November 11, 2015 by Astakos
dreadflopp Posted November 11, 2015 Posted November 11, 2015 Hm, I was unaware of that bug. Need to add that to my pack. You should put DCO under Violens in the right hand panel.
thorgal Posted November 11, 2015 Author Posted November 11, 2015 (edited) thanks @ dreadflopp , do you happen to have a link to that NSDA version ? My google-fu seems to be weak atm :p Edited November 11, 2015 by thorgal
dreadflopp Posted November 11, 2015 Posted November 11, 2015 It's one of the two main files from the normal NSDA.
thorgal Posted November 11, 2015 Author Posted November 11, 2015 It's one of the two main files from the normal NSDA.damn, can't believe i missed that. Thanks .
Neovalen Posted November 11, 2015 Posted November 11, 2015 @ThorgalYou are correct, that's why it's not included... Doesn't stop me from using it personally but that's cause I almost never fight Miraak/Do a full playthrough.
Andaone Posted January 13, 2019 Posted January 13, 2019 Dragon Combat Overhaul does indeed break the final battle with Miraak, making it impossible to complete.I ran into this problem last week and was cursing until I figured out how to fix it. The fix is actually pretty simple.Load Dragonborn.esm and Dragon Combat Overhaul.esp in xEdit. In the left pane, go to Dragon Combat Overhaul.esp --> Magic Effect and select DCOApplyingEffect. In the right pane, scroll all the way to the bottom. Scroll back up until you find two conditions that mention GetInCurrentLoc Apocrypha (the exact names are different, but they both contain "Apocrypha"). For one of these two conditions, right click the Condition header and select Remove to delete the condition. Edit the remaining condition to use the following values (for the 4th line, replace xx with the ID that xEdit displays to the left of Dragonborn.esm...probably 03, but maybe something else). Equal to 0.0 GetIsID DLC2lvlDragon_MQ06 [NPC_:xx03D5B5] 00 00 00 00 Subject 0 -1 And that's all. Easy!The mod author tried to fix this bug via the two GetInCurrentLoc Apocrypha conditions, but the conditions don't work. But checking for "Equal to / False / GetIsID / DLC2lvlDragon_MQ06" works perfectly.The Nexus mod page for Dragon Combat Overhaul is currently hidden, but hopefully this information is helpful for anyone who already has the mod.
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