just wanted to bring attention to and ask a question about this step (8 - 9) from the creating the merged no cheat EssArrBee additional weapons plugin
"Right click on 01000AF2 - Placed Object - DasContainer and select "Remove" the problem is that the id (at least the id I had, I assume it is changed globally but I am not sure) actually read 06000AF2... I skipped this step and everything seems to be working fine but I wanted to ask if it might cause problems. also will skipping this step affect the "no cheat" functionality of the plugin? thanks for any answers provided, I hope this is a worthwhile/non annoying thing to ask about :)
Question
GrizzledTaco
just wanted to bring attention to and ask a question about this step (8 - 9) from the creating the merged no cheat EssArrBee additional weapons plugin
"Right click on 01000AF2 - Placed Object - DasContainer and select "Remove" the problem is that the id (at least the id I had, I assume it is changed globally but I am not sure) actually read 06000AF2... I skipped this step and everything seems to be working fine but I wanted to ask if it might cause problems. also will skipping this step affect the "no cheat" functionality of the plugin? thanks for any answers provided, I hope this is a worthwhile/non annoying thing to ask about :)
8 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now