Allow me to apologize in advance if this turns out to be a common problem. I did not search the forums beforehand because I was honestly not sure what to search for. My issue is happening just after leaving Vault 101 for the first time. If I stay near the little wood door to the cave or even go a little ways down the path, everything is fine. I get all my mod and dlc popups. I am using the Ties That Bind mod and the scripted event happens correctly. But as soon as I get too far away from Vault 101 and the distance is random, sometimes it is the end of the path and sometimes I can get a little ways down the road, a myriad of issues start.
I can no longer use my pipboy (pipboy readius) as it gets replaced with the missing texture exclamation point, even though it was working fine before. My weapon makes no sound when fired, but the casing falling on the ground still makes a sound. I can't use the menus anymore, pressing escape no longer does anything, and while I can bring up the console and type in it the commands no longer do anything.
I am honestly at a loss for where to even start troubleshooting this. Any help would be greatly appreciated. I will leave my load order below, if any other information is needed please to not hesitate to ask.
I recently (june) finished setting up Skyrim with the current STEP guide in german and I am pretty happy with the result. However, when I wanted to create my first character, I noticed that some sliders didn't seem to work while the next slider had the functionality of the preceeding one and so on. It was especially easy to recognize in the "all sliders" panel.
Now Race Menu sadly has no german version but I really don't know if other mods could influence something like that. The Modlist shows no evidence of something overwriting Race Menu. Do you have any further idea?
My Interface modlist looks like that (from modlist.txt, so inverse):
+Yes Im Sure
+Whose Quest Is It Anyway
+Viewable Faction Ranks
+Smaller Vanilla Cursors
+moreHUD SE German
+moreHUD Inventory Edition
+Lore-Based Loading Screens
+Immersive HUD - iHUD Special Edition - German
+Immersive HUD - iHUD Special Edition
+Font Overhaul - Natural Typefaces for Skyrim -- FONTS
+Better MessageBox Controls
+Better Dialogue Controls
+Better Container Controls for SkyUI
PS: I tried the mod as a standalone in a copied Skyrim MO2 profile and it seems to work.
After a complete and working install of FLNV, I've noticed an issue where opening the pipboy or a container will introduce a great deal of stutter when the player turns around afterward. Interacting with the pipboy or container will also cause the game to freeze for a second or two before continuing, and after closing said menu. But the main problem is that it introduces this strange turning stutter until the player has viewed the entire scene again- at which point, the frametimes return to normal. Is there a reason for this? I searched the forums to see if this was a known issue but I haven't found anyone else complaining of this particular problem.
I discovered and corrected another form of stutter when turning in cells with water- something involving water multisampling settings in the launcher, which I disabled. However, this issue happens everywhere. I get the impression that its either reloading the scene graphically whenever you interact with menus, or there are some sort of scripts involving containers/the pipboy that cause this.
I have reproduced the issue on another PC- It so happens that I've gone through the guide twice now, on two different PCs, and I have had this issue both times. I'd appreciate it if anyone knows more. Thanks.
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