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  • 0
Posted

Do you mean this multisampling or somewere else?

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iBlurDeferredShadowMask=5
fInteriorShadowDistance=3000.0000
fShadowDistance=2500.0000
iShadowMapResolutionSecondary=1024
iShadowMapResolutionPrimary=2048
iShadowSplitCount=2
iMaxAnisotropy=8
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=3600.0000
fGamma=1.0000
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=500.0000
fShadowLODStartFade=200.0000
fLightLODStartFade=1000.0000
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=0
iMultiSample=0
iShadowMode=3
bTreesReceiveShadows=0
bDrawLandShadows=0
bFull Screen=0
iSize H=900
iSize W=1600
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=3072.0000
fMeshLODLevel1FadeDist=4096.0000
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=3
iMaxDecalsPerFrame=10
bFloatPointRenderTarget=1
  • 0
Posted (edited)

Do you think that will help with that flicker?

 

 

 

EDIT: And what should I set it to? I have the settings to Use Application Settings, Enhance Application Settings or Override Application Setting in AA mode

Edited by BirgerBrun
  • 0
Posted

When using ENB presets, turn off all AA in drivers (app controlled) and your INIs (do this in MO for each profile if using MO). Use the ENB AA and/or SMAA to get AA in the game. Turn off AF in your INIs as well.

 

Speedhack needs to be set to true for ENBoost functions to work so turn it back on. Make sure you turn DeferredRendering and UsePostGraphic... back to defaults in enblocal.ini or the preset will not work right.

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