Set Anisotropic filtering setting to 16x. High values may cause texture shimmering in mid to long range texture LODs. If this happens, adjusting the LOD bias can help to remedy the issue. (See the Detailed Information link above for more information)
ENBoost users should skip the driver anisotropic filtering and set ForceAnisotropicFiltering=true in the enblocal.ini
So as we are all suposedto be using enboost acording to the project page... what are we3 suposed to set this to... 16? Off (Point)? or Off (linier)?
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jyujinkai
in the instructions it says...
So as we are all suposedto be using enboost acording to the project page... what are we3 suposed to set this to... 16? Off (Point)? or Off (linier)?
Thanks.
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