Hello, thanks for reading. I'm having the same issue I've seen others around here have. When launching FNV through mod organizer 1.2.18 or the newer version, the game will crash. It takes longer than a standard CTD but happens every time.
Doesn't matter if I launch via 4GB loader, SKSE, the actual FNV launcher, or Fallout.exe. The only thing that will actually work through MO is LOOT.
This happened randomly one day, whereas I was playing the same game/load order/ save file for weeks prior with no issues. Nothing had been changed.
Copying all my mods identically into NMM solves this issue completely. Because of this, I know it is not an incompatibility issue or a problem with the 4GB loader.
The other thread was also over a month old and didn't produce a definitive answer. If there isn't a concrete answer that is ok and I can just go back to NMM for the time being and use MO exclusively for Skyrim. I just need to know.
Edit: I'll also add that I have no conflicts in my load order, no issues being reported through mod organizer or LOOT, and under 130 plugins. I can post a load order if necessary, but this occurs whether or not any mods are active in MO, so I didn't think it was relevant this time.
Question
Riveraxis4
Hello, thanks for reading. I'm having the same issue I've seen others around here have. When launching FNV through mod organizer 1.2.18 or the newer version, the game will crash. It takes longer than a standard CTD but happens every time.
Doesn't matter if I launch via 4GB loader, SKSE, the actual FNV launcher, or Fallout.exe. The only thing that will actually work through MO is LOOT.
This happened randomly one day, whereas I was playing the same game/load order/ save file for weeks prior with no issues. Nothing had been changed.
Copying all my mods identically into NMM solves this issue completely. Because of this, I know it is not an incompatibility issue or a problem with the 4GB loader.
Skyrim does not have this issue for me.
In the other thread: https://forum.step-project.com/topic/7169-mod-organizer-not-launching-properly/, users suggested quickly clicking 'okay' when MO asks you to launch Steam, before Steam can launch. This would be a fine workaround for me, but it doesn't work, the game still crashes.
The other thread was also over a month old and didn't produce a definitive answer. If there isn't a concrete answer that is ok and I can just go back to NMM for the time being and use MO exclusively for Skyrim. I just need to know.
Edit: I'll also add that I have no conflicts in my load order, no issues being reported through mod organizer or LOOT, and under 130 plugins. I can post a load order if necessary, but this occurs whether or not any mods are active in MO, so I didn't think it was relevant this time.
Edit 2: I'm also running windows 7.
Edited by Riveraxis44 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now