I've spent most of yesterday and about 6 hours today trying to get my mods into MO and attempting to understand how to use MO. The guide/wiki reads like it was written by someone who writes White Papers for a living, meaning it gets rather obtuse when you're not someone who READS White Papers for a living. Not a user friendly guide imo.
Anyways, I have my mods installed. I found ways to get patches into mods (not all are as simple as the videos show). While my handful of Steam mods are installed, all of the DLC and HD Texture Packs are still shown as "unrecognized" but I guess that's ok??
My problem is SMIM (Static Mesh Improvement Mod) installation. I can do a direct install but it doesn't allow me to selectively overwrite files. The install order, per the SMIM Nexus page:
Skyfalls / Skymills (allow SMIM to override conflicts)
Ruin Clutter Improved (allow SMIM to override conflicts)
Ultimate HD Fire Effects
Complete Crafting Overhaul (allow SMIM to override conflicts)
SMIM
WATER (No SMIM Override)
Skyrim HD (No SMIM override)
Better Dynamic Snow (ALLOW SMIM to override conflicts)
WATER and Better Dynamic Snow are now apart of Ruffled Feather so their esp files get bundled on the left pane. I have to go to "information" to even see the esp files that are installed by Ruffled Feather. Therefore I cannot move Better Dynamic Snow above SMIM. When I was using NMM, dialogue boxes would appear to allow me to choose which files / folders to override but not so with MO. So how to do I do that??
I run a lot of texture improvement mods and sometimes I need to selectively overwrite .dds files. Again, this was simple in NMM but I can't figure out how to do it in MO. I watched videos that said I can open explorer on a mod and move stuff but that's not helpful since that means (at least as far as I can figure) I have to manually download these mods elsewhere & extrac there contents to figure out which specific files I need to drag and drop to what directories (which makes me think that NMM may be better even if it is problematic). I thought about using NMM to install all my texture mods and using MO for everything else but that still doesn't solve my problem when it comes to SMIM and the Complete Crafting Overhaul.
Are there videos or user-friendly guides that I'm missing that shows this type of installation step by step?
Something I think that could use a bit of improvement is the warning for missing masters. Right now I have an .esp that's missing master. It came from an install of a larger mod with a bunch of compatibility patches. Unfortunately I don't remember which large mod that was and the warning doesn't say. It would be nice if the warning list would read something like "xxx.esp (part of xxx mod)"
Sorry if I come across obnoxiously, I've been trying to get this stupid game to work for over a week. After several reinstalls I decided to try MO over NMM. At this point I remember why I stopped playing Skryim to begin with so my frustration level is well past maxed out.
Question
Sigyn
I've spent most of yesterday and about 6 hours today trying to get my mods into MO and attempting to understand how to use MO. The guide/wiki reads like it was written by someone who writes White Papers for a living, meaning it gets rather obtuse when you're not someone who READS White Papers for a living. Not a user friendly guide imo.
Anyways, I have my mods installed. I found ways to get patches into mods (not all are as simple as the videos show). While my handful of Steam mods are installed, all of the DLC and HD Texture Packs are still shown as "unrecognized" but I guess that's ok??
My problem is SMIM (Static Mesh Improvement Mod) installation. I can do a direct install but it doesn't allow me to selectively overwrite files. The install order, per the SMIM Nexus page:
Skyfalls / Skymills (allow SMIM to override conflicts)
Ruin Clutter Improved (allow SMIM to override conflicts)
Ultimate HD Fire Effects
Complete Crafting Overhaul (allow SMIM to override conflicts)
SMIM
WATER (No SMIM Override)
Skyrim HD (No SMIM override)
Better Dynamic Snow (ALLOW SMIM to override conflicts)
WATER and Better Dynamic Snow are now apart of Ruffled Feather so their esp files get bundled on the left pane. I have to go to "information" to even see the esp files that are installed by Ruffled Feather. Therefore I cannot move Better Dynamic Snow above SMIM. When I was using NMM, dialogue boxes would appear to allow me to choose which files / folders to override but not so with MO. So how to do I do that??
I run a lot of texture improvement mods and sometimes I need to selectively overwrite .dds files. Again, this was simple in NMM but I can't figure out how to do it in MO. I watched videos that said I can open explorer on a mod and move stuff but that's not helpful since that means (at least as far as I can figure) I have to manually download these mods elsewhere & extrac there contents to figure out which specific files I need to drag and drop to what directories (which makes me think that NMM may be better even if it is problematic). I thought about using NMM to install all my texture mods and using MO for everything else but that still doesn't solve my problem when it comes to SMIM and the Complete Crafting Overhaul.
Are there videos or user-friendly guides that I'm missing that shows this type of installation step by step?
Something I think that could use a bit of improvement is the warning for missing masters. Right now I have an .esp that's missing master. It came from an install of a larger mod with a bunch of compatibility patches. Unfortunately I don't remember which large mod that was and the warning doesn't say. It would be nice if the warning list would read something like "xxx.esp (part of xxx mod)"
Sorry if I come across obnoxiously, I've been trying to get this stupid game to work for over a week. After several reinstalls I decided to try MO over NMM. At this point I remember why I stopped playing Skryim to begin with so my frustration level is well past maxed out.
5 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now