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Hello, 

 

I read that using ENB will help with the wonky reflections on water while moving the character, but I can't seem to get it working. I'm using Phinix Natural ENB with the injector. I've checked the enblocal.ini and fixskyreflection=true.

 

What could be going on? 

4 answers to this question

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Posted

You wouldn't be able to tell in screen shots, but it is behaving exactly like in this video. Everything else is working fine. It looks like the reflections are moving with the head-bob.

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Posted

The reflection fix relates to issues with reflections on the LOD parts of the water. 

 

Reflection is calculated from the 1st person view camera´s point in space. Hence if you tfc or go to 3rd person it will not longer be perfectly aligned up, and it will be noticeable when you jump. If I recall correctly Boris already stated that this is not possible to alter since it is an engine hardcoded thingy... but it was a long time ago that the reflections where a topic last, so perhaps something changed in the mean time. 

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