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richardo111

ENB 0.266

Question

I am on my way to install Boris 0.266 ENBoost

                                                                      Reading very carefully the STEP installation guide and ALL the links it provides regarding all type ini's confuguration

 

But i wonder, just for curiosity, Why STEP guide recommends only d3d9.dll, enbhost.exe, and enblocal.ini installation, Boris does not say anything about that, What about all the other files contained in the ENB.rar archive?

 

I kinda like to know why i do things ::): ::): ::):

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Everything ENB does is contained inside the d3d9.dll file. The enbhost.exe is required to create the additional processes that will contain all the extra textures so the game does not crash. 

 

The enblocal.ini contain all the parameters you can modify to adjust how the program works on your system. 

 

Everything else is related to the graphics part of ENB and is only relevant if you use that. It might auto generate the files on startup, but that is about it. 

 

Hope that is somewhat the answer you are looking for. If not ask away. 

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Yes, thank you very much for help, I will try to do some research about that graphic part as i do not want install any extra ENB preset, so trying to maximize what i can get from ENBoost itself

 

Sorry, it is me? or it is a kind of rudeness telling someone to ask away

Edited by richardo111

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"Ask away" is an English figure of speech which is basically an open invitation to any questions you may have. It is not at all rude.

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I have a question, and I am not sure if this is the right place to ask it, but here goes: I have been using .265 and it seems to be working, my game has never run smoother with 37 texture mods and 243 plugins. I am about to move to .266 and am confused about what settings should be changed in my enblocal.ini file. Below is my current ini and my system specs are as follows,  i7 2600K, 8 gigs pc 1600 ram, asus GTX 660 ti 2 gig vram Samsung 840 EVO 240 gig SSD for my game drive, NOW the question, should I change my ini file? what changes do I make or should I leave it as I have it now? Thanks for any help in advance. Also I do not use an ENB.

 

 

 

[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll

[GLOBAL]
UsePatchSpeedhackWithoutGraphics=true
UseDefferedRendering=false
IgnoreCreationKit=true

[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=64
VideoMemorySizeMb=
EnableCompression=true
AutodetectVideoMemorySize=true

[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false

[ENGINE]
ForceAnisotropicFiltering=false
MaxAnisotropy=16
ForceLodBias=false
LodBias=0.0
AddDisplaySuperSamplingResolutions=false
EnableVSync=true
VSyncSkipNumFrames=0

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=10.0

[iNPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num /       106
KeyShowFPS=106
//print screen
KeyScreenshot=44
//enter
KeyEditor=13
//f4
KeyFreeVRAM=115

[ADAPTIVEQUALITY]
Enable=false
Quality=1
DesiredFPS=20.0

[ANTIALIASING]
EnableEdgeAA=false
EnableTemporalAA=false
EnableSubPixelAA=false
EnableTransparencyAA=false

[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixParallaxTerrain=false
FixAliasedTextures=true
IgnoreInventory=true
FixTintGamma=true
RemoveBlur=false
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true

 

Also I have another computer that I play the exact same load order on which uses 2 Xeon 6 core cpu's, 24 gigs of ram and a gigabyte G1 GTX 970 with 4 gigs of v ram, what would you recommend for that one also, shouldn't be more than I or 2 settings I would imagine.

 

Once again thanks in advance.

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Leaving the INIs as is, will not hurt anything. v.266 only adds in a few new features what will not affect ENBoost users. ENBoost users rarely need to update their ENB files.

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