I'd like to know, does it affect performance/loading times when you have, say, a texture pack overwriting textures from another pack? For instance, right now with New Vegas, I'm using a number of texture packs, but would like to install a mod that addresses several objects that are missed by the other packs, without overwriting the objects that are effected by those packs. Would the best solution be to simply place it towards the top of my mod list, or to leave it where it is and delete/hide the necessary textures?
On a similar note, is is possible to select multiple items in the conflicts menu and hide them? Kind of a pain having to do it for each individual one.
Question
Jax765
I'd like to know, does it affect performance/loading times when you have, say, a texture pack overwriting textures from another pack? For instance, right now with New Vegas, I'm using a number of texture packs, but would like to install a mod that addresses several objects that are missed by the other packs, without overwriting the objects that are effected by those packs. Would the best solution be to simply place it towards the top of my mod list, or to leave it where it is and delete/hide the necessary textures?
On a similar note, is is possible to select multiple items in the conflicts menu and hide them? Kind of a pain having to do it for each individual one.
Edited by Jax7655 answers to this question
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