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TeS5Edit colors & what to "really" look for in conflict resolution
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Question
Zegorzalek
Well, more digging about in the forums! Glad I found this spot.
I have installed SRLE, modifying with SRLE + REGS on Med Systems found here... I have not DDsopt'ed anything yet, mainly utilized the lower value installs to save VRAM. I originally wanted to run some REGS stuff (JK Skyrim) but opted for smooth game without.
So this brings me here... I have added a couple tweaks and esp's from CORE, and a few of my own. Before going forward, I wanted to check for conflicts with what I added.
I have looked at the linked conflict resolution video in SRLE, as well as this thread https://wiki.step-project.com/Basics_of_Resolving_Conflicts... https://www.afkmods.com/index.php?/topic/3940-skyrim-tes5edit-records-that-merge-at-runtime/... https://ck.uesp.net/wiki/TES5Edit_Documentation... plus some others online.
I am looking at my load order, and am getting a bunch of red and a couple fuchia colored backgrounds (critical conflict?) but not bold print.. mainly centered around CCOR.
How do I know what to REALLY look for in conflict resolution and what can I ignore?... I know the last plugin wins the conflict so is there anything that shares where to look for game crashers or is it "experiment" some more? Is the bold print the "trigger"?
Please forgive me for asking basic questions, I am just having a heck of a time finding a comprehensive "how to" on the net... lots of old stuff from 2013... feel like I am doing a college term paper for "fun".
Input is much appreciated!!!
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