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I believed that I had followed the F&L instructions with care but I am finding that outdoors there is a haze or blur over everything, particularly in the shadows. Here are a few screenshots (halved in size) that show the issue...

 

FNV01.jpg FNV02.jpg FNV03.jpg

 

The enbseries.ini has DOF off of course. I am not using an ENB, just the ENBoost. The game inis should be set to Ultra plus the edits mentioned in this guide. The (vanilla + DLC) game textures were optimised to 2048x2048 by the batch files.

 

What should I examine first to fix this?

 

EDIT : Here are my ini settings (DarnUI has its own ini in its MO mod folder)...

 

https://www.dcoffey.co.uk/images/falloutnewvegas/enblocal.ini

https://www.dcoffey.co.uk/images/falloutnewvegas/enbseries.ini

https://www.dcoffey.co.uk/images/falloutnewvegas/fallount.ini

https://www.dcoffey.co.uk/images/falloutnewvegas/falloutprefs.ini

 

EDIT2 : looks like IE doesn't like the .ini format - you might need to File Save As to view the .ini files in a text editor.

Edited by DanielCoffey

8 answers to this question

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Posted

It appears to be connected to the enbseries.ini EnableBloom=true. If I disable the ENBoost Bloom, the issue goes away but bloom is enabled by default.

 

Should bloom be on or off?

 

Another issue I am getting is the frame rate (780ti overclocked as per my sig). ENBoost reports around 45fps outdoors in Goodsprings but GPUTweak reports only around 50% GPU utilisation and 34C temperature. Turning the above bloom on or off makes no difference to the frame rate. Is it to do with the crossbow mod? I did read something about that.

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Posted

There is a worldspace reference in the Crossbow that causes the FPS issue. People say to delete it from the plugin, but then the explosive bolts will not work correctly or may cause CTD.

 

I guess you could turn off the Bloom. I didn't realize that was one with ENBoost. FNV doesn't have that same line that Skyrim does for turning off graphics completely. It can be a bit of a guessing game.

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Posted

Daniel,

 

I had similar issues when I first started using ENBoost with FNV. The settings are different from Skyrim.

 

The setting you need to change to disable ENB graphics is in enbseries.ini, under [GLOBAL] change the line "UseEffect=true" to false.

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Posted

I have turned off the bloom but left the other effects on for now.

 

EssArrBee - it might be worth adding a line to the guide for the enbseries.ini to turn off the bloom with an advisory that if your pc is of lower spec that the main UseEffect option can be turned off too.

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Posted

It is all part of helping polish the guide - everything else is perfect and clear.

 

Actually that makes me think... Wrye Flash reports many of the ESPs have their masters in the wrong order (presumably down to differences in LOOT and BOSS sorting). I think it would be good to either modify the LOOT sorting to be closer to how it used to be when the mods were developed (when we only had BOSS) or to deal with the master ordering in FNVedit. The catch is that you would have to do it as you go along before any ESP merges were done.

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Posted

I reordered the masters for esps as I went along. AFAIK, the merging script in xEdit does the same automatically for merged files, but it may have some limitations.

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Posted

I should put the instructions in there, but it's not a huge deal with FNV for some reason. I haven't seen any problems with the wrong order of masters, so I'll add those instructions after the current STEP release isn't taking up my time.

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