Rebel47 Posted January 7, 2016 Share Posted January 7, 2016 Thanks Jawz, I appreciate the informative response, while I doubt I will ever get around to using that addition it is always nice to know. Link to comment Share on other sites More sharing options...
JawZ Posted January 8, 2016 Share Posted January 8, 2016 (edited) Boris just made a very nice update to Skyrim ENB, added color filters to Direct Lighting, FogMultiplier and SkyGradient! Now I really don't see any reason to customize weathers in CK, beyond my Weather Fixes mod, more or less anyway. And I also made another code contribution prior to Boris release: https://enbdev.com/enbseries/forum/viewtopic.php?f=7&p=68124&sid=c5a58c92ea94f9a08c2c4e028ee668b9#p68124Imagespace CK edits just became redundant as well ;) to a certain point of course. Edited January 8, 2016 by JawZ Link to comment Share on other sites More sharing options...
Rebel47 Posted January 12, 2016 Share Posted January 12, 2016 There is another update on ENB it's now V.292 and in Boris' words Disabled forcing of antialiasing in loading screens. Added color filter parameters for direct light, fog and sky gradients. I'm wondering if the reduced antialiasing in load screens will help to reduce the time for loads to happen, and how would one go about testing this. Link to comment Share on other sites More sharing options...
TechAngel85 Posted January 13, 2016 Share Posted January 13, 2016 You'll likely to see little difference in that respect. Only users with really low-end systems will likely notice any change. Link to comment Share on other sites More sharing options...
Nogitsune Posted March 30, 2016 Share Posted March 30, 2016 In the guide, under MEMORY section, in ExpandSystemMemoryX64 warning: "credible testing here on STEP supports the notion that setting EnableUnsafeMemoryHacks=true can contribute to Skyrim CTD at startup when using sheson's memory patch." I assume instead of 'EnableUnsafeMemoryHacks' it intended to say that setting 'ExpandSystemMemoryX64=true' can contribute to CTDs? Link to comment Share on other sites More sharing options...
Darth_mathias Posted March 30, 2016 Share Posted March 30, 2016 ok not sure where i should post but here seems the best bet. I am having an issue with ENB Brute randomly turing on and killing my frame rate. Is anyone else having issue with ENB Burte randomly just turning on or just me. Link to comment Share on other sites More sharing options...
Kesta Posted March 30, 2016 Share Posted March 30, 2016 ok not sure where i should post but here seems the best bet. I am having an issue with ENB Brute randomly turing on and killing my frame rate. Is anyone else having issue with ENB Burte randomly just turning on or just me.Check the key for bruteforce in enblocal.ini, I think it's "B" (66) by default, which could very well be a key you commonly use during gameplay. Link to comment Share on other sites More sharing options...
Astakos Posted March 30, 2016 Share Posted March 30, 2016 Kesta, I think it is SHIFT+B. Link to comment Share on other sites More sharing options...
Kesta Posted March 30, 2016 Share Posted March 30, 2016 Kesta, I think it is SHIFT+B.True that. I have no idea why, but It never occurred to me to check the INPUT section of the wiki guide, instead I kept wondering if a key had to be used with the combination or not >_ Though it's less likely this way, it could still be a key-combo that's used during regular gameplay or common missclick. Link to comment Share on other sites More sharing options...
Darth_mathias Posted March 30, 2016 Share Posted March 30, 2016 it doesn't happen when clicking a button it happens when open and closing certain MCM menus ie. AH Hotkeys and strangley, Racemenu during character Creation. I have now change the input key to F24 and since my keyboard doesn't go that high so I can never press and it accidently and that seems to have fixed it. Link to comment Share on other sites More sharing options...
Astakos Posted March 30, 2016 Share Posted March 30, 2016 (edited) How did you set F24 as the keybinding for Brute Force? As far as I know, key mappings in ENB are set basis their equivalent javascript key codes. Edit: Scratch that....I misunderstood entirely what you wrote above...so actually you have set in enblocal.ini under [iNPUT] -> KeyBruteForce=135? Edited March 30, 2016 by Astakos Link to comment Share on other sites More sharing options...
Darth_mathias Posted March 30, 2016 Share Posted March 30, 2016 How did you set F24 as the keybinding for Brute Force? As far as I know, key mappings in ENB are set basis their equivalent javascript key codes.I changed it from B to f24 in the ENBlocal.ini file and doing this seems to have fixed the issue i was having. Link to comment Share on other sites More sharing options...
Astakos Posted March 30, 2016 Share Posted March 30, 2016 Huh? What do you mean? Changed the: //BKeyBruteForce=66 to: //F24KeyBruteForce=66 Link to comment Share on other sites More sharing options...
Darth_mathias Posted March 30, 2016 Share Posted March 30, 2016 Huh? What do you mean? Changed the: //BKeyBruteForce=66 to: //F24KeyBruteForce=66 changed to://F24KeyBruteForce=66 Link to comment Share on other sites More sharing options...
Astakos Posted March 30, 2016 Share Posted March 30, 2016 Then you are still using the "B" key Darth...actually SHIFT+B. "//" is used for comments; so in that case it just shows which key must be pressed.In order to define the correct keybinding you have to change the "KeyBruteForce=" line. The numbers there represent the javascript key codes equivalents that ENB uses.So you actually need to alter this number to a javascript equivalent number that would represent the key that you want to assign it to. If you just want to assign a key that does not corresponds to your keyboard then put 255 and forget abt it. Link to comment Share on other sites More sharing options...
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