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whitewolf87

I managed to screw up

Question

I have no idea exactly what I've done this time.

I was about to start the process of using Clear and Present Danger to start modding Fallout 3, when I realized that I never got around (somehow) to moving my Steam folder out of Program Files(x86). So I went through the motions and did that, everything seemed to be working fine, but then I realized that none of my New Vegas mods were present in MO. Totally vanilla.

Well, facepalm in the mirror.

As you can probably guess, I forgot to save the profile and redirect the executables. I figured out how to do that with MO, then it loaded all my mods...loaded them completely unactivated, not in the fine-tuned load order I achieved with step, extracting BSA's, and yada-yada. I tried running BASHED (which worked) then tried running LOOT, but LOOT doesn't want to sort now, it's giving me the following error code...
 

Failed to set the load order. Details: libloadorder failed to set the load order. Details: Invalid load order supplied. Details: "FalloutNV.esm" is not the first plugin in load order.

 

 

...which I'm guessing means that somehow I managed to screw this to the point where it's not properly reading the main game as a plugin.

I'm having similar problems with Skyrim, although that game actually does load, it just won't run loot for the same reason because it claims that Skyrim.esm is not first in load order (though according to priority it is.) I only bring it up because I figure if I can fix whatever I managed to screw up here, then I can do something similar with Skyrim and fix both problems. 

I'm really sorry. I know I'm an idiot.

Well, load order for New Vegas is attached. Hopefully you guys can at least tell me where to start. 

loadorder.txt

Edited by whitewolf87

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Uninstall LOOT and then reinstall it.

 

Also, make sure that you run the vanilla launcher through Steam so the registry entries regenerate before reinstalling LOOT.

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Alright. That worked easy enough.

Active plug-in count is riding at around 142, though, and I know there's stuff that was checked that's not and stuff that's not checked that needs to be, so any general guidelines for applying all those steps in the F&L guide retroactively? I mean I'm not looking for a shortcut just any clear-cut warnings.

Thanks.

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Yeah, I know, not a good standpoint to jump off from. Sorry, dudes.

I got the game to succesfully start. After I reloaded/ticked all mods again, I first searched any mods mentioned in F&L that had special instructions of any kind. I quickly determined that any .esp that could be declared optional already was, extracted bsas were extracted, etcetera. In other words, the hard work had been preserved.

I ran through the guide and unticked every mod that in the special instructions for merged sets could be, as well as mods that I decided I didn't want while playing the game the last couple of weeks or so. Got active plugins down to 123, and that made the game actually start, which I'm going to go ahead and take as a good sign.

When I loaded up my save, everything appeared as I'd left it. Modest Mouse was still blaring out of my custom radio, so I think I'm good to keep going. Hopefully.

Anybody reading this, take it as a warning, don't be an idiot. Make a backup of your profile(s) before you start doing big move-arounds of files, 'cus if you don't, you'll end up going through your whole list with a fine-tooth comb and ain't nobody here going to be able to help you with more than the basics because they don't know exactly what you're doing.

BACKUP YOUR CRAP.

Edited by whitewolf87

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