spardeous Posted December 23, 2014 Posted December 23, 2014 (edited) [Disregard: -forcesteamloader fixed it]Getting ILS at Windhelm docks, MemoryBlocks.log reports that it's crashing at 256 MB. With Safety Load enabled, my game loads fine.SKSE.ini file location is C:\Games\Skyrim\Data\SKSE\It's .ini, not .txt contents:[General]ClearInvalidRegistrations=1[Display]iTintTextureResolution=2048[Memory]DefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256I noticed something peculiar in skse.log - there is no double backslash for the skse.ini path like there are in the other entries. Thoughts?runtime root = C:\Games\Skyrim\config path = C:\Games\Skyrim\Data\SKSE\skse.iniplugin directory = C:\Games\Skyrim\Data\SKSE\Plugins\checking plugin C:\Games\Skyrim\Data\SKSE\Plugins\\CellStabilizer.dllplugin C:\Games\Skyrim\Data\SKSE\Plugins\\CellStabilizer.dll (00000001 Player Physics 00000001) loaded correctlychecking plugin C:\Games\Skyrim\Data\SKSE\Plugins\\chargen.dllplugin C:\Games\Skyrim\Data\SKSE\Plugins\\chargen.dll (00000001 chargen 00000003) loaded correctlychecking plugin C:\Games\Skyrim\Data\SKSE\Plugins\\MemoryBlocksLog.dllplugin C:\Games\Skyrim\Data\SKSE\Plugins\\MemoryBlocksLog.dll (00000001 MemoryBlocksLog plugin 00000001) loaded correctlychecking plugin C:\Games\Skyrim\Data\SKSE\Plugins\\nioverride.dllregistering plugin listener for SKSE at 4 of 5plugin C:\Games\Skyrim\Data\SKSE\Plugins\\nioverride.dll (00000001 nioverride 00000003) loaded correctly Edited December 23, 2014 by spardeous
0 spardeous Posted December 23, 2014 Author Posted December 23, 2014 (edited) skse_loader.logWhy is everything double-backslashed EXCEPT config path in both logs? I'm thinking there is some kind of pathing error in 1.7.1 with skse.ini. I'm on windows 7.skse loader 01070010 01D01EA36369AAFD 6.1 (7601)runtime root = C:\Games\Skyrim\config path = C:\Games\Skyrim\Data\SKSE\skse.iniprocPath = C:\Games\Skyrim\\TESV.exelaunching: TESV.exe (C:\Games\Skyrim\\TESV.exe)dwSignature = FEEF04BDdwStrucVersion = 00010000dwFileVersionMS = 00010009dwFileVersionLS = 00200000dwProductVersionMS = 00010009dwProductVersionLS = 00200000dwFileFlagsMask = 00000017dwFileFlags = 00000000dwFileOS = 00000004dwFileType = 00000001dwFileSubtype = 00000000dwFileDateMS = 00000000dwFileDateLS = 00000000version = 0001000900200000normal exehook call addr = 00F56831load lib addr = 0106B0B4dll = C:\Games\Skyrim\\skse_1_9_32.dllmain thread id = 4236remote memory = 001D0000old winmain = 0069D1D0launchingFrom Utilities.cpp:const std::string & GetConfigPath(void){ static std::string s_configPath; if(s_configPath.empty()) { std::string runtimePath = GetRuntimeDirectory(); if(!runtimePath.empty()) { s_configPath = runtimePath + "Data\\SKSE\\skse.ini"; _MESSAGE("config path = %s", s_configPath.c_str()); } } return s_configPath;}Clearly this is not what is being printed out. Edited December 23, 2014 by spardeous
Question
spardeous
[Disregard: -forcesteamloader fixed it]
Getting ILS at Windhelm docks, MemoryBlocks.log reports that it's crashing at 256 MB. With Safety Load enabled, my game loads fine.
SKSE.ini file location is C:\Games\Skyrim\Data\SKSE\
It's .ini, not .txt
contents:
[General]
ClearInvalidRegistrations=1
[Display]
iTintTextureResolution=2048
[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256
I noticed something peculiar in skse.log - there is no double backslash for the skse.ini path like there are in the other entries. Thoughts?
runtime root = C:\Games\Skyrim\
Edited by spardeousconfig path = C:\Games\Skyrim\Data\SKSE\skse.ini
plugin directory = C:\Games\Skyrim\Data\SKSE\Plugins\
checking plugin C:\Games\Skyrim\Data\SKSE\Plugins\\CellStabilizer.dll
plugin C:\Games\Skyrim\Data\SKSE\Plugins\\CellStabilizer.dll (00000001 Player Physics 00000001) loaded correctly
checking plugin C:\Games\Skyrim\Data\SKSE\Plugins\\chargen.dll
plugin C:\Games\Skyrim\Data\SKSE\Plugins\\chargen.dll (00000001 chargen 00000003) loaded correctly
checking plugin C:\Games\Skyrim\Data\SKSE\Plugins\\MemoryBlocksLog.dll
plugin C:\Games\Skyrim\Data\SKSE\Plugins\\MemoryBlocksLog.dll (00000001 MemoryBlocksLog plugin 00000001) loaded correctly
checking plugin C:\Games\Skyrim\Data\SKSE\Plugins\\nioverride.dll
registering plugin listener for SKSE at 4 of 5
plugin C:\Games\Skyrim\Data\SKSE\Plugins\\nioverride.dll (00000001 nioverride 00000003) loaded correctly
4 answers to this question
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