For some reason my WB will not create a new updated patch if the previous patch is present. Since the author of WB has made it abundantly clear that there will be NO support for those using MO (seems odd since STEP requires we use it) I'm here seeking assistance.
When I finished installing STEP Core 2.2.9, I ran WB for the first time and, as expected, the Bashed Patch, 0.esp was in the overwrite file along with the "Docs" folder containing the Bashed Patch, 0.txt and Bashed Patch, 0.html (I can't remember if they were present in previous builds or not seems it wasn't?). I then created the mod calling it "WB Output" and activated it. Everything was fine at this point.
Then I installed a couple of mods, ran LOOT and WryeBash again. I clicked the "rebuild patch" and opened the overwrite file only to discover the "Docs" folder with the txt and html files inside but no new patch. I thought maybe it glitched or something so I ran it all again. The same thing happened. But, to be on the safe side, I did another run and, once again, the same thing happened. So, trying to discover what was happening, I opened the WB Output and under "Optional ESPs" I moved the original Bashed Patch, 0.esp from the lower pane to the upper pane. I then ran WB again, and low and behold the Bashed Patch, 0.esp was in the overwrite file along with the Docs file.
The only way I can get WB to create a new patch is if I move/delete the current patch prior to rebuilding the patch. Otherwise only the "Docs" file will be present in the overwrite file. I've even tried adding a new mod, running LOOT and WB without moving/deleting the current patch then trying to run Skyrim but there is an instant CTD, as one would expect.
Is this something new with WB? It didn't used to be that way and I'm not sure if I've done something wrong or if WB has indeed changed and now is supposed to act this way. Am I destined to have to delete the current patch before creating a new patch every time? Seems silly to do things that way... help?
Question
Telessa
For some reason my WB will not create a new updated patch if the previous patch is present. Since the author of WB has made it abundantly clear that there will be NO support for those using MO (seems odd since STEP requires we use it) I'm here seeking assistance.
When I finished installing STEP Core 2.2.9, I ran WB for the first time and, as expected, the Bashed Patch, 0.esp was in the overwrite file along with the "Docs" folder containing the Bashed Patch, 0.txt and Bashed Patch, 0.html (I can't remember if they were present in previous builds or not seems it wasn't?). I then created the mod calling it "WB Output" and activated it. Everything was fine at this point.
Then I installed a couple of mods, ran LOOT and WryeBash again. I clicked the "rebuild patch" and opened the overwrite file only to discover the "Docs" folder with the txt and html files inside but no new patch. I thought maybe it glitched or something so I ran it all again. The same thing happened. But, to be on the safe side, I did another run and, once again, the same thing happened. So, trying to discover what was happening, I opened the WB Output and under "Optional ESPs" I moved the original Bashed Patch, 0.esp from the lower pane to the upper pane. I then ran WB again, and low and behold the Bashed Patch, 0.esp was in the overwrite file along with the Docs file.
The only way I can get WB to create a new patch is if I move/delete the current patch prior to rebuilding the patch. Otherwise only the "Docs" file will be present in the overwrite file. I've even tried adding a new mod, running LOOT and WB without moving/deleting the current patch then trying to run Skyrim but there is an instant CTD, as one would expect.
Is this something new with WB? It didn't used to be that way and I'm not sure if I've done something wrong or if WB has indeed changed and now is supposed to act this way. Am I destined to have to delete the current patch before creating a new patch every time? Seems silly to do things that way... help?
Thanks for reading and I'll check back later!
Ciao!
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