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Can you "refresh" the virtual directory using your untouched skyrim directory and installed mods?


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Posted (edited)

I was basically editing .nif files using the program Nifscope - because I was trying to achieve something with HDT Physics. 

 

I loaded up Nifscope with Mod Organizer, like your supposed too, so I'm pretty sure I edited the virtual directory right? Not my untouched Skyrim directory?

 

Anyways - I caused an in game bug and I want to reset the .nifs back to the way they were. Back to like a default state.... Is it possible to refresh my virtual directory, using my untouched skyrim base files, and my untouched mods from my mod folder?

 

Specs don't really matter for this, its just a general question.

Edited by greensbr

12 answers to this question

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Posted

If you called NifSkope correctly from MO, AND it is correctly looking at the files in the VFS, any files you edited should ONLY exist inside the VFS.

Therefore there should have been files in the 'Overwrite' folder from which you 'Create a mod...'.

NO *.nif files in the actual Skyrim directory tree should have been touched during that process, so there should be no need to "refresh" the file system.

If you don't recall making a mod from that folder check to see there aren't any files in there. This folder is viewed in MO as a mod and it ALWAYS has the highest priority and will override ANY file in any other mod.

 

Now if the *.nif files you were editing were loose files inside a mod it might be possible that those files were overwritten and not first placed in the 'Overwrite' folder. I doubt it though. If that happened all you need do is re-install that mod from its archive.

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Posted

If you called NifSkope correctly from MO, AND it is correctly looking at the files in the VFS, any files you edited should ONLY exist inside the VFS.

Therefore there should have been files in the 'Overwrite' folder from which you 'Create a mod...'.

NO *.nif files in the actual Skyrim directory tree should have been touched during that process, so there should be no need to "refresh" the file system.

If you don't recall making a mod from that folder check to see there aren't any files in there. This folder is viewed in MO as a mod and it ALWAYS has the highest priority and will override ANY file in any other mod.

 

Now if the *.nif files you were editing were loose files inside a mod it might be possible that those files were overwritten and not first placed in the 'Overwrite' folder. I doubt it though. If that happened all you need do is re-install that mod from its archive.

 

Push comes to shove, just reinstall the mod the nifs were from. 

I edited .nif files from one mod and I can reinstall that. However I edited some files from the base skyrim directory as well (but with Nifscope called correctly with MO). How do I "re-install" the base skyrim directory into the VFS. Where is the overwrite folder, or I mean, function for that in MO

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Posted

Nothing needs to be "refreshed". If you didn't make a mod from the overwrite folder then nothing from the vanilla assets will be touched.

There is no vfs on disk, it exists only in memory when MO starts.

I suggest you read the wiki as it explains the details you are confused with.

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Posted (edited)

Nothing needs to be "refreshed". If you didn't make a mod from the overwrite folder then nothing from the vanilla assets will be touched.

There is no vfs on disk, it exists only in memory when MO starts.

I suggest you read the wiki as it explains the details you are confused with.

Oh okay I understand that the VFS is generated from the overwrite folder, when you start MO.

 

But I did make a mod with the overwrite folder, because isn't that what you access when you activate any program through MO, for example; Nifscope? I want the overwrite folder to have pure vanilla assets, not what I modded it to be. I want to refresh the overwrite folder to be pure vanilla again, if that's needed.

Edited by greensbr
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Posted

No. The overwrite folder is just a temporary folder to hold anything that has changed and doesn't already have a place in a mod.

The vfs doesn't exist, that's why it is called "virtual".

If you don't want any of the changes from the mod you made just deactivate it.

You don't want anything in the overwrite folder.

Again I suggest you read more on what MO does.

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Posted

I wouldn't use the overwrite folder to hold vanilla assets. That too many files in a special folder.

Maybe create a new folder in the mode section. Then enable bsa extraction from los opions and extras each of the vallia bsa into it. After that backup the mod folder.

I kinda jumped in on this without reading the entire discussion but I think I have an idea of what's going on... Maybe

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Posted

If you did want to have a completely vanilla base directory, you could do the old Steam Check Integrity of Game Cache option. If it finds a file that's not vanilla, it'll re-establish that file by downloading and overwriting.

 

Is that what you're trying to do?

  • 0
Posted

No. The overwrite folder is just a temporary folder to hold anything that has changed and doesn't already have a place in a mod.

The vfs doesn't exist, that's why it is called "virtual".

If you don't want any of the changes from the mod you made just deactivate it.

You don't want anything in the overwrite folder.

Again I suggest you read more on what MO does.

But how do you deactivate/reactivate base skyrim files in MO?

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Posted

I'm not sure if I am on the same page as you.

If you want to make sure the vanilla or base files are correct, follow Nozzer's advice.

If you just want the game to have only vanilla assets, deactivate the other mods.

If no mods are active the game is exactly the same as starting it without MO.

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Posted

If you mess with *.nifs, or any file really, and you are unsure which one is being loaded into the game. Look at the right-hand pane of MO and open the Data tab. You can navigate through the filetree as it exists in the VFS. The 2nd column shows which mod supplies it and the colour of the text and the tooltip shows any mods that have the same file but lose out in the conflict.

 

So if you were editing, for example, farmhouse01.nif you would see that this file is provided by SMIM, Unofficial Skyrim Patch & Better Dynamic Snow. (in the example of my setup that is. you will have different mods loaded) SMIM though has priority and if your editing was on the BDS version it wouldn't show in game.

 

I'm glad you sorted things out. MO is a very powerful tool and it provides a number of features that make things much better but can also take a bit of learning to understand fully.

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