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Vividian ENB - Skyrim Revisited ILS from enbhost.exe?


Question

Posted (edited)

I can start a new character, and even save and load into this character from the LAL prison cell place. However, when I click on the bed to load into my new life, I get an ILS.

 

Before I even followed the STEP guide, I couldn't get ENBoost to work by itself. It appeared that enbhost.exe would load up to around 650MB of ram, then just sit there doing nothing. Games would load just fine without it, so it has to be an ENB issue, right? 

 

I thought at first that it had something to do with a save being old, but it doesn't make sense if that were the case that a brand new game would have the same issue.

 

Any help would be great, I'm really tearing my hair out here.

 

EDIT: On the same save I was using (from inside the LAL prison with all mods configured and installed) I managed to get it to load out! I chose the "Surprise Me!" option on the statue, and it sent me to Fort Dawnguard (oh joy...) Anyhow, after leaving the castle I headed out but it did the same ILS thing when I tried going through the pass. So it's intermittent somehow, sometimes it works sometimes it doesn't... What am I doing wrong here?

Edited by MysticDaedra

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Posted

Here's my enblocal.ini:

 

 

 

[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9_smaa.dll
 
[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true
IgnoreCreationKit=true
 
[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=false
 
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
 
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=512
VideoMemorySizeMb=8192
EnableCompression=true
AutodetectVideoMemorySize=false
 
[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false
 
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
ForceLodBias=false
LodBias=0.0
AddDisplaySuperSamplingResolutions=false
EnableVSync=true
VSyncSkipNumFrames=0
 
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=10.0
 
[iNPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num /       106
KeyShowFPS=106
//print screen
KeyScreenshot=44
//enter
KeyEditor=13
//f4
KeyFreeVRAM=115
 
[ADAPTIVEQUALITY]
Enable=false
Quality=1
DesiredFPS=20.0
 
[ANTIALIASING]
EnableEdgeAA=true
EnableTemporalAA=false
EnableSubPixelAA=true
EnableTransparencyAA=false
 
[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixAliasedTextures=true
IgnoreInventory=true
FixTintGamma=true
RemoveBlur=false
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true

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Posted (edited)

Yes, I have a GTX 760 2GB. 

 

Copying over the enblocal.ini won't mess up the STEP Skyrim Revisited installation in any way? I'll copy my current ini just in case I guess.

 

I should note that I am not new to modding, but this is the first time I've ever really tried to use ENB, and the first time I've ever gotten this in-depth before. I'm pretty sure I've screwed some steps up somehow, but at least I can load into the game and everything seems to be running smoothly other than this enbhost.exe issue.

 

EDIT: Using the original Vividian enblocal.ini file didn't do anything different. As soon as I moved forward in-game to leave Dayspring Canyon, I went to a loading screen and TESV.exe and enbhost.exe stopped loading memory. I should note that I've uninstalled and re-installed my ENBseries files several times, so I am fairly confident that it isn't a corrupted download issue.

 

EDIT2: Here's a screenshot of my Task Manager while the ILS is occurring. I left it running for 2 minutes and there was no change.

OrT5l7m.png

 

You can see this time TESV.exe had about 600MB loaded, and enbhost.exe about 300MB. Again, no change, and no loading.

Edited by MysticDaedra
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Posted (edited)

I haven't run it recently, last time I ran MemTest was in September. It was fine then, I guess I could give it another go, couldn't hurt.

 

As a note, I downloaded and installed the Memory Log mod, which doesn't seem quite right to me. It is only showing (I think, not sure how to read the log file) on 256MB in the first block. Here it is:

 

 

 

logging of blocks enabled
logging max values only
Timer disabled
Block1 Block2
256MB 256MB
85 8
85 8
85 9
85 10
85 11
85 12
85 13
85 14
85 15
85 16
85 17
85 18
85 19
85 20
85 21
85 22
85 23
85 24
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85 26
85 27
85 28
85 29
85 30
85 31
85 32
85 33
85 34
85 35
85 36
85 37
85 38
85 39
85 40
85 41
85 42
85 43
85 44
85 45
85 46
85 47
85 48
85 49
85 50
85 51
85 52
85 53
85 54
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85 56
85 57
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85 59
85 60
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85 62
85 63
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85 65
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85 67
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85 70
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85 73
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85 76
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85 84
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85 86
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85 90
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85 92
85 93
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85 95
85 96
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85 102
85 103
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85 106
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85 109
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85 111
85 112
85 113
85 114
85 115
85 116
85 117
85 118
85 119
85 120
85 121
85 122
85 123
85 124
85 125
85 126
85 127
85 128
85 129
85 130
85 131
85 132
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85 134
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85 142
85 143
85 144
85 145
85 146
85 147
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85 150
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85 152
85 153
85 154
85 155
85 156
85 157
96 157
96 158
96 159
96 160
96 161
96 162
96 163
96 164
96 165
96 166
96 167
96 168
96 169
117 169
139 169
139 170
140 170
141 170
142 170
143 170
143 171
149 171
154 171
155 171
156 171
157 171
159 171
160 171
161 171
163 171
164 171
165 171
171 171

 
Here is my SKSE.ini:
 

[General]
ClearInvalidRegistrations=1
 
[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256
 
[Display]
iTintTextureResolution=2048

Edited by MysticDaedra
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Posted (edited)

Apparently a very common mistake. I like to think of myself as a Power User though, so I double and triple checked that ;)

 

Everything is installed through Mod Organizer per STEP instructions. My SKSE.ini is inside the SKSE folder, which is inside the Data folder. Again, the MO data structure.

 

EDIT: For whatever reason SKSE memory patch isn't working. I decided to see if SSME would make a difference, to narrow it down, and now it loads and works properly... So my SKSE.ini file isn't being read? I have no SKSE related errors, so all the plugins are working correctly...

Edited by MysticDaedra
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Posted

Make sure you're launching SKSE in MO as well and not TES.exe to run the game. That would be another reason for the skse.ini not working. As well, making sure you're running the latest SKSE version. Here's a reference image from my system:

 

oDi9omm.jpg

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Posted

My Memory Blocks Log log is in an earlier post, see above. I always launch SKSE through MO. As a note, the only issue is the memory patch; I am getting no SKSE errors whatsoever. Since I installed SSME everything has run great... I'd love to not have to use the extra memory patch though.

  • 0
Posted

My Memory Blocks Log log is in an earlier post, see above. I always launch SKSE through MO. As a note, the only issue is the memory patch; I am getting no SKSE errors whatsoever. Since I installed SSME everything has run great... I'd love to not have to use the extra memory patch though.

At this point I would redownload SKSE and reinstall it.

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