Jump to content

Recommended Posts

Posted

Is this a good idea?

 

https://www.nexusmods.com/skyrim/mods/59829/?

 

Discuss

 

Mod created by GrandBulwark.

 

It appears that he has gone through the procedure for fixing "57 navmeshes cannot be undeleted". But im wondering is this gonna cause issues? We've all been running skyrim for a long time now. And I've seen the procedures for fixing "cannot undelete" navmeshes in mods. But I've never seen anyone say about this for the DLC's.

 

Would this cause issues with mods? Would the fixed navmeshes cause problems with mods that add buildings/towns/trees/quests/npcs?

Posted

Loot puts it quite low in the list....after Run For Your Lives. Obviously it has quite a few cell records.

 

Thinking it should probably go somewhere at the top, before Cutting Room Floor?

Posted

Don't use it. It will not help. The author's intentions are good, but it will not work and will instead, ironically, cause CTD at the locations of the deleted navmeshes.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.