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Nehrim Guide?  

40 members have voted

  1. 1. Are you interested in a Nehrim guide?

    • Yes
      29
    • No
      1
    • Indifferent
      3
    • I don't even know what Nehrim is...
      7
  2. 2. If so, what mod manager should the instructions be written for

    • It doesn't matter...
      4
    • Mod Organizer
      32
    • Wrye Bash
      3
    • Manual
      1
  3. 3. Instructions style

    • It does not matter...
      9
    • S.T.E.P. (Core/Extended)
      9
    • SR:LE (Fixed)
      18
    • MD (Core/Extended/Optional/Modular)
      4


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Posted

As I was working on Mythic Dawn: Gateway to Oblivion WIP I had seen many mods that are compatible with Nehrim.

I would consider Nehrim to be one of the best full conversions for a game.

Soire had started a guide over here but I have not seen her active in the past month. 

So, I figure that I am going to start thinking about writing a guide because I am familiar with the Oblivion engine and know a thing or two.

 

If you can, make a mod suggestion over on this sub forum and then make a post here that provides the link and the topic title.

At this point in time don't worry about messing up the topic over there.

I will be able to fix.

 

This isn't going to be something that is going to happen immediately.

Well, if I get enough feedback I may be able to get a good skeleton going.

 

 

Currently, what I think I want the guide to be

  • Core/Extended framework
  • Keep the mod format from Mythic Dawn
  • Change the Colors but keep more of the .css from Mythic Dawn
  • More... TBA...

If people can actively post here and help get a list of mods going then this change be done pretty quick.

It's all up to you...

 


On a side note...

I know I have been making a ton of topics all around but its because of this topic posted by Z and because he pm'd me asking me to... so...

I figured if I am going to start doing these mod suggestion things then I might as well have a complete section.

Trying to keep everything linked together is kinda tricky

  • 1 month later...
Posted

I've just installed Nehrim and started the tutorial quest.

 

The installer for the mod is very easy to use. It simply creates a new folder called 'Nehrim', copies all the assets into it and then also copies over the ini and the executable from your Oblivion installation.

You then execute the launcher and set your options. The one odd behaviour though is in the 'Data Files' option. There are list of checkboxes that is populated from the default Oblivion plugins list so it naturally includes the Oblivion plugins. Normally checkboxes require a single click to check them, these though are odd and require a double-click. You need to uncheck the Oblivion stuff and check the Nehrim stuff. Failing to do so will mean the opening menu will start and the option to start a new game will be presented but it will fail to load as no plugins are listed. Slightly obtuse setup, but it does work.

 

So now I have a copy of my Oblivion installation in a folder called Nehrim and it contains the Nehrim plugins as masters. Next to add MO.

 

This is where it fails. No matter what I do MO just will not recognize Nehrim as a valid game.

Until I get MO operational I won't be adding any mods.

Posted

Nehrim is Oblivion...

so use the Oblivion workarounds located somewhere in the MO forums.

 

I have the users create a backup of the Oblivion install after all of the manually installed mods.

Posted

There is an Oblivion.exe in the Nehrim folder but MO refuses to see this folder as a valid game folder.

Assigning any other game directs MO to look to the wrong game application and assets.

I can select any game and manually edit the ini to look to the Nehrim folder but that just resets the MO options and I'm back to looking for a valid game.

 

For all intents and purposes there are two Oblivion installations, one with Bethesda assets and the other from SureAI. MO just refuses to recognize it.

Posted

well, I guess write it as a wrye bash or generic instructions ...

Maybe request it as a feature in Mo, someone may be able to convince Tannin to add a "Custom Game" support pretty quickly

Posted

A guide to modding Nehrim would really only be saying the same thing as any other manual modding guide: copy the assets and plugins into the Data folder.

Apart from a few UI mods, DarnUI perhaps, are there any other Nehrim Mods?

 

Then there's the whole aspect of the game only being an English subtitled version. It does make it taxing to play when you are constantly reading text. Also my school-boy German may be a bit rusty but the English seems a little on the minimal side.

Apart from that, this is obviously a very well produced mod.

Posted

What is MD (Core/Extended/Optional/Modular) style and is there an example link here I can look at to compare it to STEP (Core/Extended) vs. SR:LE style?

Offhand, I think STEP (Core/Extended) is too concise and requires lots of navigating with multiple browser windows to follow the instructions (one for the STEP guide, one for detailed instructions on the current mod, and one for Nexus). I end up bouncing back and forth so much I start feeling like a yo-yo. Sometimes this can't be helped given the long, detailed instructions needed to explain all the installer options to pick.

I like Neovalan's SR:LE style because it puts everything right on one page with the author and version. This means I never need more than two browser windows open (the SR:LE guide and the Nexus mod page), I can immediately see which specific version I need (or browse through the changelog to determine compatibility with newer versions), and (as depressing as this might be) I can quickly identity which mods just vanished from Nexus when a mod author takes all his cookies home.

 

I don't think I've seen the MD (Core/Extended/Optional/Modular) style yet, though.

Posted

One other point, any mod installations with Nehrim won't be able to use WB either. WB uses the registry to recognise which game to work with, Oblivion or Skyrim. You choose with either the selector on WB initialization or the "-g" switch and point to a specific game but that installation must exist in the registry.

 

I wouldn't touch NMM with a ten-foot pole and other mod managers just don't rate it for me either. The upshot is, if you want to mod Nehrim I fear the only option is manually.

 

I'll continue a little play-through with 'vanilla' Nehrim and then I will look at some mods that might make a difference.

Posted

Greg its Mythic Dawn...

I would agree with the your opinions on the difference between the SR:LE and STEP style of things. STEP requires so many tabs to be easy to use.

I generally feel like I need two monitors or three for that matter.

 

GrantSP, it should see it just fine.

Place the mopy folder inside of there Nehrim folder like any other game.

Posted

Greg its Mythic Dawn...

Thanks! I browsed through the Mystic Dawn guide and it is really in-depth with everything we need right on one page. My naive impression (not having put one of these together myself) is that the SR:LE style is a nice balance and the MD style is really nice but might require a significant amount of effort to create.

 

I wouldn't touch NMM with a ten-foot pole and other mod managers just don't rate it for me either. The upshot is, if you want to mod Nehrim I fear the only option is manually.

I was originally installing all my mods manually without any manager at all and using BOSS to keep everything sorted. The first time I installed a mod with Nexus Mod Muckerupper, I was appalled that it blindly resorted my load order (without warning or asking) into what's best described as a pseudo-random alphanumeric order. Mod Organizer is much nicer, but I sure wish it would handle mod profiles a lot cleaner.

 

just smack me, coffee deprivation probably.

Life does not begin until after coffee. :;):

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