Hello. I'm having difficulty getting MO to use my Community Uncapper ini. I followed Gophers video series very carefully during the install. I've done many searches and tried the offered solutions: the manual directory creation skyrim/data/skse/plugins/[while placing both the ini and dll both simultaneously and separately. I've also tried renaming the ini to ini.orig. I've tried enabling skyre's custom ini and replacing it with my own. I've tried tweaking the load order. The last two game modifications I made, which probably aren't the issue (but who am I to say), but which seems to be around the time when the problem (problem being my skills started auto leveling again-that's no good because I'm a big SXP fan) started were: Enboost, and ugrids, both of which I installed using the step guide. I've linked my .ini, skse logs, and screens of my load order in hopes that someone will have some experience with this, because I'm fresh out of ideas. Thanks.
;Enable(1) or Disable(0) the AutoUpdate functionality. IT MIGHT NOT WORK WITH CERTAIN SKYRIM VERSION! ENABLE AT YOUR OWN RISK!
;Default value = 0
bAutoUpdate=0
;Duration of the Uncapper Splash Window using milliseconds. (Set to 0 to disable)
;Between 0 and 10000;
;Default Value = 1000
iSplashWindowDuration = 1000
;Enable(1) or Disable(0) the Uncapper Skill Level Caps;
;Default value = 0
bUseSkillCaps=1
;Enable(1) or Disable(0) the Uncapper Skill caps inside formulas governed by skills.
;Default value = 0
bUseSkillFormulaCaps=1
;Enable(1) or Disable(0) the ingame Enchanter Uncapper skill caps
;Default value = 0
bUseEnchanterCaps=1
;Enable(1) or Disable(0) the Uncapper Skill Experience Gained Multipliers;
;Default value = 0
bUseSkillExpGainMults=1
;Enable(1) or Disable(0) the Uncapper Skill Experience to Player's Character Experience Multipliers;
;Default value = 0
bUsePCLevelSkillExpMults=0
;Enable(1) or Disable(0) the number of perks gained, set by the Uncapper, at each level up
;Default value = 0
bUsePerksAtLevelUp=1
;Enable(1) or Disable(0) the number of health points, set by the Uncapper, gained at each level up when Health is selected during the Level Up screen
;Default value = 0
bUseHealthAtLevelUp=1
;Enable(1) or Disable(0) the number of magicka points, set by the Uncapper, gained at each level up when Magicka is selected during the Level Up screen
;Default value = 0
bUseMagickaAtLevelUp=1
;Enable(1) or Disable(0) the number of stamina points, set by the Uncapper, gained at each level up when Stamina is selected during the Level Up screen
;Default value = 0
bUseStaminaAtLevelUp=1
;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Health is selected during the Level Up screen
;Default value = 0
bUseCarryWeightAtHealthLevelUp=0
;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Magicka is selected during the Level Up screen
;Default value = 0
bUseCarryWeightAtMagickaLevelUp=0
;Enable(1) or Disable(0) the number of "Carry Weight" points, set by the Uncapper, gained at each level up when Stamina is selected during the Level Up screen
;Default value = 0
bUseCarryWeightAtStaminaLevelUp=1
[skillCaps]
; Set the Skill Level Cap to
; Between 0 and 10000;
; Using too low or too high values may crash the game. Handle them with caution.
; Default game value = 100
iAlchemy=300
iAlteration=300
iArchery=300
iBlock=300
iConjuration=300
iDestruction=300
iEnchanting=300
iHeavyArmor=300
iIllusion=300
iLightArmor=300
iLockpicking=0
iOneHanded=300
iPickpocket=300
iRestoration=300
iSmithing=300
iSneak=300
iSpeech=300
iTwoHanded=300
[skillFormulaCaps]
; Set the Skill Formula Cap to
; If your skill level is higher than the cap set below, then the skill level showing in game will be capped and displayed in red color (like if it was affected by a negative enchantment)
; Between 0 and 10000;
; Using too low or too high values may crash the game. Handle them with caution.
; Default game value = 100
iAlchemy=150
iAlteration=150
iArchery=150
iBlock=150
iConjuration=150
iDestruction=150
iEnchanting=150
iHeavyArmor=150
iIllusion=150
iLightArmor=150
iLockpicking=150
iOneHanded=150
iPickpocket=150
iRestoration=150
iSmithing=150
iSneak=150
iSpeech=150
iTwoHanded=150
[EnchanterCaps]
;However high the Enchanting skill is, the following values set an Enchanting skill level cap when using the ingame Enchanter.
;If bSkillFormulaCaps is enabled, then the following values are also capped by iEnchanting inside [skillFormulaCaps], if iEnchanting is lower.
; Between 0 and 10000;
;Max Enchanting skill level for enchantment magnitude.
iMaxEnchantingLevelForMagnitude=150
;Max Enchanting skill level for enchantment charges
;A value higher than 199 will cause inconsistencies in vanilla Skyrim.
iMaxEnchantingLevelForCharges=150
[skillExpGainMults]
; Set the Skill Experience Gained Multiplier to
; betwen 0.0 and 10000.0
; Using too low or too high values may crash the game. Handle them with caution.
; Default game value = 1.0
;(Setting bUsePCLevelNotBaseSkillLevel to 1, will use Character Level instead of Base Skill Level for the subsections)
fAlchemy=0.0
fAlteration=0.0
fArchery=0.0
fBlock=0.0
fConjuration=0.0
fDestruction=0.0
fEnchanting=0.0
fHeavyArmor=0.0
fIllusion=0.0
fLightArmor=0.0
fLockpicking=0.0
fOneHanded=0.0
fPickpocket=0.0
fRestoration=0.0
fSmithing=0.0
fSneak=0.0
fSpeech=0.0
fTwoHanded=0.0
bUsePCLevelNotBaseSkillLevel=0
; All the subsections of SkillExpGainMults below allow to set an additional multiplier depending on the base skill level, independantly for each skill.
; The format is PlayerLevel = Multiplier. You can specify many different levels.
; If a specific level is not specified then the closest lower level setting is used.
; Default value: 1=1.0
[skillExpGainMultsAlchemy]
1=1.0
[skillExpGainMultsAlteration]
1=1.0
[skillExpGainMultsArchery]
1=1.0
[skillExpGainMultsBlock]
1=1.0
[skillExpGainMultsConjuration]
1=1.0
[skillExpGainMultsDestruction]
1=1.0
[skillExpGainMultsEnchanting]
1=1.0
[skillExpGainMultsHeavyArmor]
1=1.0
[skillExpGainMultsIllusion]
1=1.0
[skillExpGainMultsLightArmor]
1=1.0
[skillExpGainMultsLockpicking]
1=1.0
20=0.8
40=0.6
60=0.5
80=0.45
100=0.4
[skillExpGainMultsOneHanded]
1=1.0
[skillExpGainMultsPickpocket]
1=1.0
[skillExpGainMultsRestoration]
1=1.0
[skillExpGainMultsSmithing]
1=1.0
[skillExpGainMultsSneak]
1=1.0
[skillExpGainMultsSpeech]
1=1.0
[skillExpGainMultsTwoHanded]
1=1.0
[PCLevelSkillExpMults]
; Set the Skill Experience to Player's Character Experience Multipliers to
; betwen 0.0 and 10000.0
; Using too low or too high values may crash the game. Handle them with caution.
; Default game value = 1.0
; (Setting bUsePCLevelNotBaseSkillLevel to 1, will use Character Level instead of Base Skill Level for the subsections)
fAlchemy=0.71
fAlteration=1.0
fArchery=1.0
fBlock=1.0
fConjuration=1.0
fDestruction=1.0
fEnchanting=0.75
fHeavyArmor=1.0
fIllusion=1.0
fLightArmor=1.0
fLockpicking=1.0
fOneHanded=1.0
fPickpocket=1.0
fRestoration=1.0
fSmithing=0.65
fSneak=1.0
fSpeech=0.65
fTwoHanded=1.0
bUsePCLevelNotBaseSkillLevel=0
; All the subsections of PCLevelSkillExpMults below allow to set an additional multipliers depending on the base skill level, independantly for each skill.
; The format is PlayerLevel = Multiplier. You can specify many different levels.
; If a specific level is not specified then the closest lower level setting is used.
; Default value: 1=1.0
[PCLevelSkillExpMultsAlchemy]
1=1.0
[PCLevelSkillExpMultsAlteration]
1=1.0
[PCLevelSkillExpMultsArchery]
1=1.0
[PCLevelSkillExpMultsBlock]
1=1.0
[PCLevelSkillExpMultsConjuration]
1=1.0
[PCLevelSkillExpMultsDestruction]
1=1.0
[PCLevelSkillExpMultsEnchanting]
1=1.0
[PCLevelSkillExpMultsHeavyArmor]
1=1.0
[PCLevelSkillExpMultsIllusion]
1=1.0
[PCLevelSkillExpMultsLightArmor]
1=1.0
[PCLevelSkillExpMultsLockpicking]
1=1.0
[PCLevelSkillExpMultsOneHanded]
1=1.0
[PCLevelSkillExpMultsPickpocket]
1=1.0
[PCLevelSkillExpMultsRestoration]
1=1.0
[PCLevelSkillExpMultsSmithing]
1=1.0
[PCLevelSkillExpMultsSneak]
1=1.0
[PCLevelSkillExpMultsSpeech]
1=1.0
[PCLevelSkillExpMultsTwoHanded]
1=1.0
[PerksAtLevelUp]
;Set the number of perks gained at each level up. If a specific level is not specified then the closest lower level setting is used.
;Default game value is one perk per level (you can also use float as value, for example 1.25 per points per level)
; Level (2..10000) = Perks (0..255)
;
;In the following inactive commented example the player will gain 1 perk per level at and from level 2 to 9, then 2 perks per level at and from level 10 to 29,
; then 4 perks per level at and from level 30 to 94, then no perk at all per level for level 95 and above
;
2=3
10=3
30=3
95=18
96=0
;2=1.4
;=1.2
[HealthAtLevelUp]
;Set the number of health points gained at each level up when Health is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.
;Default game value is 10 points per level
; Level (2..10000) = Points (0..10000)
;
;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,
; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above
;
;2=10
;10=20
;30=40
;95=0
2=15
5=12
10=10
15=8
25=7
40=6
60=5
[MagickaAtLevelUp]
;Set the number of magicka points gained at each level up when Magicka is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.
;Default game value is 10 points per level
; Level (2..10000) = Points (0..10000)
;
;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,
; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above
;
;2=10
;10=20
;30=40
;95=0
2=15
5=12
10=10
15=8
25=7
40=6
60=5
[staminaAtLevelUp]
;Set the number of stamina points gained at each level up when Stamina is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.
;Default game value is 10 points per level
; Level (2..10000) = Points (0..10000)
;
;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,
; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above
;
;2=10
;10=20
;30=40
;95=0
2=15
5=12
10=10
15=8
25=7
40=6
60=5
[CarryWeightAtHealthLevelUp]
;Set the number of "Carry Weight" points gained at each level up when Health is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.
;Default game value is 0 points per level
; Level (2..10000) = Points (0..10000)
;
;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,
; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above
;
;2=10
;10=20
;30=40
;95=0
2=0
[CarryWeightAtMagickaLevelUp]
;Set the number of "Carry Weight" points gained at each level up when Magicka is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.
;Default game value is 0 points per level
; Level (2..10000) = Points (0..10000)
;
;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,
; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above
;
;2=10
;10=20
;30=40
;95=0
2=0
[CarryWeightAtStaminaLevelUp]
;Set the number of "Carry Weight" points gained at each level up when Stamina is selected during the Level Up screen. If a specific level is not specified then the closest lower level setting is used.
;Default game value is 5 points per level
; Level (2..10000) = Points (0..10000)
;
;In the following inactive commented example the player will gain 10 points per level at and from level 2 to 9, then 20 points per level at and from level 10 to 29,
; then 40 points per level at and from level 30 to 94, then no points at all per level for level 95 and above
Question
Meemuu
Hello. I'm having difficulty getting MO to use my Community Uncapper ini. I followed Gophers video series very carefully during the install. I've done many searches and tried the offered solutions: the manual directory creation skyrim/data/skse/plugins/[while placing both the ini and dll both simultaneously and separately. I've also tried renaming the ini to ini.orig. I've tried enabling skyre's custom ini and replacing it with my own. I've tried tweaking the load order. The last two game modifications I made, which probably aren't the issue (but who am I to say), but which seems to be around the time when the problem (problem being my skills started auto leveling again-that's no good because I'm a big SXP fan) started were: Enboost, and ugrids, both of which I installed using the step guide. I've linked my .ini, skse logs, and screens of my load order in hopes that someone will have some experience with this, because I'm fresh out of ideas. Thanks.
[spoiler=ini];;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[spoiler=skse log]SKSE runtime: initialize (version = 1.7.1 09200000 01CFE74B0E6DD3D3, os = 6.1 (7601))imagebase = 00400000runtime root = C:Program Files (x86)SteamsteamappscommonSkyrimconfig path = C:Program Files (x86)SteamsteamappscommonSkyrimDataSKSEskse.iniplugin directory = C:Program Files (x86)SteamsteamappscommonSkyrimDataSKSEPluginschecking plugin C:Program Files (x86)SteamsteamappscommonSkyrimDataSKSEPluginsCellStabilizer.dllplugin C:Program Files (x86)SteamsteamappscommonSkyrimDataSKSEPluginsCellStabilizer.dll (00000001 Player Physics 00000001) loaded correctlychecking plugin C:Program Files (x86)SteamsteamappscommonSkyrimDataSKSEPluginsOneTweak.dllplugin C:Program Files (x86)SteamsteamappscommonSkyrimDataSKSEPluginsOneTweak.dll (00000001 OneTweak 00000004) loaded correctlychecking plugin C:Program Files (x86)SteamsteamappscommonSkyrimDataSKSEPluginsSKSE_Elys_Uncapper.dllplugin C:Program Files (x86)SteamsteamappscommonSkyrimDataSKSEPluginsSKSE_Elys_Uncapper.dll (00000001 SKSE_Elys_Uncapper 010F0020) loaded correctlydispatch message (0) to plugin listenersno listeners registereddispatch message (1) to plugin listenersno listeners registeredinit completehooked dinputdispatch message (6) to plugin listenersno listeners registeredReading translations from InterfaceTranslationsConvenient Horses_ENGLISH.txt...Reading translations from InterfaceTranslationsHothtrooper44_ArmorCompilation_ENGLISH.txt...Reading translations from InterfaceTranslationsSkyUI_ENGLISH.txt...Reading translations from InterfaceTranslationsRealisticNeedsandDiseases_ENGLISH.txt...Reading translations from InterfaceTranslationszzzSXP_ENGLISH.txt...save name is autosave2full save path: C:UsersKennethDocumentsMy GamesSkyrimSavesautosave2.sksedispatch message (2) to plugin listenersno listeners registeredloading co-saveLoading mod list:(0 -> 0) Skyrim.esm(1 -> 1) Update.esm(2 -> 2) Unofficial Skyrim Patch.esp(3 -> 3) Dawnguard.esm(4 -> 4) Unofficial Dawnguard Patch.esp(5 -> 5) HearthFires.esm(6 -> 6) Unofficial Hearthfire Patch.esp(7 -> 7) Dragonborn.esm(8 -> 8) Unofficial Dragonborn Patch.esp(9 -> 9) Loadout.esp(10 -> 10) GoldenVendors.esp(11 -> 11) killable_children_qp_nelkir.esp(12 -> 12) Weapons & Armor Fixes_Remade.esp(13 -> 13) Realistic Lighting Overhaul - Major City Interiors.esp(14 -> 14) Convenient Horses.esp(15 -> 15) Realistic Lighting Overhaul - Minor Cities and Town Interiors.esp(16 -> 16) SkyRe_Main.esp(17 -> 17) Realistic Lighting Overhaul - Major City Exteriors.esp(18 -> 18) Immersive Weapons.esp(19 -> 19) WeaponsArmorFixes_ImmersiveWeapons_Patch.esp(20 -> 20) Realistic Lighting Overhaul - Dungeons.esp(21 -> 21) Realistic Lighting Overhaul - Dawnguard Interiors.esp(22 -> 22) SkyRe_EnemyScaling.esp(23 -> 23) SkyRe_EncounterZones.esp(24 -> 24) Hothtrooper44_ArmorCompilation.esp(25 -> 25) Run For Your Lives.esp(26 -> 26) SkyUI.esp(27 -> 27) RealisticNeedsandDiseases.esp(28 -> 28) RND_USKP-Patch.esp(29 -> 29) RND_Dragonborn-Patch.esp(30 -> 30) UFO - Ultimate Follower Overhaul.esp(31 -> 31) SkyRe_StandingStones.esp(32 -> 32) RND_HearthFires-Patch.esp(33 -> 33) RND_AnimalLoot.esp(34 -> 34) QuickStart3_NoHelmet.esp(35 -> 35) When Vampires Attack.esp(36 -> 36) Realistic Lighting Overhaul - Weathers.esp(37 -> 37) SkyRe_Races.esp(38 -> 38) Predator Vision.esp(39 -> 39) SkyRe_EnemyAI.esp(40 -> 40) SkyRe_Combat.esp(41 -> 41) WolfFollower.esp(42 -> 42) RLO - Adaptive Interiors Vanilla Weathers Patch.esp(43 -> 43) RND_Dawnguard-Patch.esp(44 -> 44) killable_children_qp_aventus.esp(45 -> 45) zzzSXP.esp(46 -> 46) Pre ReProccer WAFR IA7 IW Patch.esp(47 -> 47) ReProccer.esp(48 -> 48) Post ReProccer Fixes IA7 IW Patch.espLoading menu open/close event registrations...Loading key input event registrations...Loading control input event registrations...Loading mod callback event registrations...Loading crosshair ref event registrations...Loading camera event registrations...Loading actor action event registrations...dispatch message (3) to plugin listenersno listeners registeredcleared save pathWidgetLoader.as: setRootPath(a_path = )WidgetLoader.as: loadWidget(a_widgetID = 0, a_widgetSource = skyui/activeeffects.swf)
Edited by Meemuu
2 answers to this question
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