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MO, Custom Race, Body Replacer, PCEA, etc.


Question

Posted

Any guideline for installing body replacer, texture, etc on Custom Race mod using Mod Organizer?

 

Also PCEA guideline? I tried using PCEA and launch FNIS, got my animation on my Custom Race but vanilla race and NPC are in T pose.. :X

8 answers to this question

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Posted

You have;

[/] GENDER Specific Animations

[/] SKELETON Arm Fix

[/] xp32's PC Exclusive Animation Path

 

All checked active in the v5.1.1 Generate FNIS for Users before selecting Activate and creating files?

 

If so, scroll down the mod's description page to the Installation Exteneded section and carefully follow it step by step.

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Posted

I see... so for custom race, and body replacer..

 

Does that mean for the Body Replacer i need to make a folder within it to point to CustomRace files?

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Posted

For PC body replacer (unless we're talking about the usual UNB body and not a player only replacer, UNP shouldn't need any special handling) and such you might need to ask for help on that mod's specific forum. I use FNIS and EBD, but nothing beyond those patchers and the pre-packaged textures for EBD.

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Posted

the actual problem i am having

 

Mod i use

UNP/B BBP by MTM Bodies Package.

SG Texture UNP

Custom Race

PCEA

Other Animation mod

 

Remarks & Problem: The animation work fine on Custom Race, but SG texture & UNP/B BBP Bodies does not appear on my Custom race, instead is on the Vanilla Race/NPC, then as for Animation, only works on Custom Race (As intended), but on Vanilla Race/NPC will show in T Pose.

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Posted

"The animation work fine on Custom Race, but SG texture & UNP/B BBP Bodies does not appear on my Custom race"

You need to determine the file path for the custom race (probably best to check the custom racemods page for that information, you could also try the mod's information window in Mod Organizer and check the file tree tab) and copy the SG texture & UNP/B BBP Body files to their proper locations in that path.

 

"Animation, only works on Custom Race (As intended), but on Vanilla Race/NPC will show in T Pose"

This has to do with PCEA, I think, and I'm not very familiar with that. FNIS has an optional checkbox for it, but if that doesn't solve the T pose issue I'm not surewhat else to try. Again probably best to try the FNIS and PCEA pages on Nexus. Sorry I'm not more help, I figured checking the box in Generate FNIS for Users would sort that for you.

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Posted (edited)

Thank you very much for the help, at the very least i know now what to do in order to get my chosen mods working xD

Edited by shojikun

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