shojikun Posted September 24, 2014 Posted September 24, 2014 Any guideline for installing body replacer, texture, etc on Custom Race mod using Mod Organizer? Also PCEA guideline? I tried using PCEA and launch FNIS, got my animation on my Custom Race but vanilla race and NPC are in T pose.. :X
0 redirishlord Posted September 24, 2014 Posted September 24, 2014 You have;[/] GENDER Specific Animations[/] SKELETON Arm Fix[/] xp32's PC Exclusive Animation Path All checked active in the v5.1.1 Generate FNIS for Users before selecting Activate and creating files? If so, scroll down the mod's description page to the Installation Exteneded section and carefully follow it step by step.
0 shojikun Posted September 25, 2014 Author Posted September 25, 2014 I see... so for custom race, and body replacer.. Does that mean for the Body Replacer i need to make a folder within it to point to CustomRace files?
0 redirishlord Posted September 25, 2014 Posted September 25, 2014 For PC body replacer (unless we're talking about the usual UNB body and not a player only replacer, UNP shouldn't need any special handling) and such you might need to ask for help on that mod's specific forum. I use FNIS and EBD, but nothing beyond those patchers and the pre-packaged textures for EBD.
0 shojikun Posted September 25, 2014 Author Posted September 25, 2014 Yes, im talking about this MTM's UNP/B BBP body replacer.
0 redirishlord Posted September 25, 2014 Posted September 25, 2014 That should install as expected with the options indicated above, although I'm no PCEA expert myself as I don't use that mod.
0 shojikun Posted September 25, 2014 Author Posted September 25, 2014 the actual problem i am having Mod i useUNP/B BBP by MTM Bodies Package.SG Texture UNPCustom RacePCEAOther Animation mod Remarks & Problem: The animation work fine on Custom Race, but SG texture & UNP/B BBP Bodies does not appear on my Custom race, instead is on the Vanilla Race/NPC, then as for Animation, only works on Custom Race (As intended), but on Vanilla Race/NPC will show in T Pose.
0 redirishlord Posted September 25, 2014 Posted September 25, 2014 "The animation work fine on Custom Race, but SG texture & UNP/B BBP Bodies does not appear on my Custom race"You need to determine the file path for the custom race (probably best to check the custom racemods page for that information, you could also try the mod's information window in Mod Organizer and check the file tree tab) and copy the SG texture & UNP/B BBP Body files to their proper locations in that path. "Animation, only works on Custom Race (As intended), but on Vanilla Race/NPC will show in T Pose"This has to do with PCEA, I think, and I'm not very familiar with that. FNIS has an optional checkbox for it, but if that doesn't solve the T pose issue I'm not surewhat else to try. Again probably best to try the FNIS and PCEA pages on Nexus. Sorry I'm not more help, I figured checking the box in Generate FNIS for Users would sort that for you.
0 shojikun Posted September 25, 2014 Author Posted September 25, 2014 (edited) Thank you very much for the help, at the very least i know now what to do in order to get my chosen mods working xD Edited September 25, 2014 by shojikun
Question
shojikun
Any guideline for installing body replacer, texture, etc on Custom Race mod using Mod Organizer?
Also PCEA guideline? I tried using PCEA and launch FNIS, got my animation on my Custom Race but vanilla race and NPC are in T pose.. :X
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