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Anisotropic Filtering, Forced on - problem with Rain?


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Hi Guys

 

Still working my way slowly through STEP Core but have backtracked to do a bit of testing following some reading on Anisotropic Filtering.

 

I wanted to check that my AF x16 forced through Insepctor was working as intended and took myself some screens and then turned it off through Nvidia Inspector and proved to myself that it was working great (I did this test and it was because in a previous modding build i only half followed Step Core but in game i had blurry textures. The solution was to re-instate AF16x through the launcher as it was already on x16 in Inspector but wasnt working - i probably had a setting wrong in Inspector looking back)

 

So anyhow looking for more understanding of what all the various shadow variables do in the iniprefs and ini led me a merry chase around the internet and to an interesting and well researched page on Nexus:  https://www.nexusmods.com/skyrim/mods/7638/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D7638%26preview%3D&pUp=1

 

In the posts section (and recent too) is the following text by the author:

there's one thing that I would like to adress:
iMaxAnisotropy=0
You can set it to:
iMaxAnisotropy=16
I am thinking that you disabled your vanila AF in favor of forced AF. Thing is, when this filter is forced, it breaks some of the effects in the game. Here you have two example videos from me, how vanilla nd forced AF affects in-game rain:
https://www.youtube.com/watch?v=3epeaXqHgkw - Vanilla rain
https://www.youtube.com/watch?v=m4wvnOfwdAI - Modded rain

 

Is STEP aware of this particular issue and if not can I safely have it forced on through Inspector and also through the game launcher to resolve this issue?

 

thanks

Matt

 

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