Jump to content
  • 0

STEP Core Patch, REGS Patch, and Bashed Patch


Question

Posted

Quick question here. I thought I saw somewhere that you were NOT supposed to include the STEP Core Patch in your Bashed Patch (i.e., uncheck it in MO before starting Wrye Bash) but I've looked for that statement and can't find it. If this is the case, I'm also wondering if this would extend to Pack patches, like those used in REGS. Any help would be appreciated.

8 answers to this question

Recommended Posts

  • 0
Posted

1) You only need to include esps with levelled lists. I'm not sure the STEP Core Patch has any, but if it does then you should find that in the STEP guide itself. Most likely STEP patches do not have them. 

 

2) Whether you uncheck an esp before loading in Wrye Bash is largely irrelevant. What you need to look for is if the esp in question has so-called 'bash tags' like delev, relev, name, stats (bottom-right corner).

 

3) None of the REGS patches have any kind of bash tags, by my knowledge.

  • 0
Posted

Alright, fair enough. When I create a bashed patch, I usually just leave everything checked and let it fly. It always picks up the delev/relev tags on its own. Am I screwing myself by including ALL my esps in the bashed patch, or is this irrelevant?

  • 0
Posted

Bash tags come from the BOSS/LOOT masterlist or by adding them manually. It patches the entire list regardless you use the patcher menu to select what you want to include.

  • 0
Posted (edited)

As far as I can tell, Wrye Bash is picking out everything it needs to from the list and applying the correct delev/relev tags on its own when creating the patch. I don't ever change any of the tags that the program has applied in the leveled lists menu while creating the patch. What I'm wondering is if it's alright to leave everything else checked in the main Wrye Bash menu when I create the bashed patch, or if I should uncheck everything except the .esps that have delev/relev tags.

Edited by zombiecurse
  • 0
Posted

Wrye Bash can't add tags to anything. It gets them from the BOSS and LOOT masterlist as I've said. The way leveled lists work is that any mod that just adds new items to leveled lists needs no tag. Relev means a mod changes some stats to existing items in a list, and delev means it removes items from a leveled list. Basically, we have to open up the pulgin in TES5Edit and evaluate the need for any tags by going through the records and reporting them to the BOSS guys.

 

I spent last weekend doing lots of this with WilliamImm. It's tedious, boring, and necessary. Life is like that though.

  • 0
Posted

Ah, alright. But I'm generally good to just keep everything checked and let Wrye Bash read the tags off of the mods that have them, yes?

 

And yes, life is like that. I'm going to be spending this weekend trying to figure out why illusion dual casting isn't working with my load order. Fun stuff.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.