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Posted (edited)

Alright . . .

 

I'm trying to figure out what must be a conflict or an error of some kind. I'm using Forgotten Magic Redone, along with a number of other spell mods, and for some reason it won't let me dual-cast illusion spells. Even though I have the dual-casting perk, dual-cast spells will not affect any npcs higher than the level given in the spell tooltip for the single-hand cast. Through trial-and-error I've isolated it, for the most part, to Forgotten Magic Redone.

 

(I say for the most part, as a dual-cast frenzy spell only works around 75 per cent of the time when Forgotten Magic Redone isn't activated. Not sure why this is, maybe it's a base chance to resist or something I wasn't aware of in vanilla Skyrim)

 

Anyways, that's livable, but I'd really like to figure out what's going on with FMR. I've left a comment on the mod's Nexus page to see if it's something other people are experiencing, but I haven't found anything about it in the comments section over there. I'm wondering if there's some way to use TES5Edit to get in there and see what's going on, or if anyone has experienced and fixed anything like this before?

 

I'm providing my load order here on the off chance anyone wants to take a look. This is basically STEP Core + Real Explorer's Guide + Weather Mods, ELFX and ENB + Higher Level Enemies Skyrim Immersive Creature Edition and Revenge of the Enemies. I have Extensible Follower Framework in there as well, along with a number of vampire mods and spell mods and some player houses. I'm only four or five mods away from the limit.

 

I've disabled all my spell mods except for Forgotten Magic Redone, and it's definitely the main contributor here. I've taken a quick look at it with the Creation Kit, but the mod is huge and I wouldn't even know where to begin. I did notice that there was a setting in the MCM menu that said something about "capping illusion effects for Mysticism." Mysticism is an illusion-based spell type that's added by the mod. I thought maybe disabling this would fix the issue, but no such luck.

 

 

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Edit: Definitely a conflict of some kind. I tested a game with just FMR and Live Another Life loaded up, illusion dual casting works fine. I started a new game with the load order I'm going for, right out of the gate (helgen) illusion dual casting won't work (used console and spawned some level nine npcs to check it out). Any idea how I would check to see what the problem mods are?

Edited by zombiecurse

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Posted (edited)

Failing everything else, I started going through my mod list and eliminating mods in swaths. After I had almost eliminated everything from the list, I thought I had it tracked down to an incompatibility with Trade and Barter. In a fresh game, using the following mods, dual casting will not work with the Fury spell if both Forgotten Magic Redone and Trade And Barter are loaded:

 

Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.espSkyrim Project Optimization - Full Version.esmClimatesOfTamriel.esmHighResTexturePack01.espHighResTexturePack02.espHighResTexturePack03.espUnofficial High Resolution Patch.espTradeBarter.espBring Out Your Dead.espDead Body Collision.espfFastTravelSpeedMult_4.espAppropriately Attired Jarls Redux.espGuard Dialogue Overhaul.espaMidianborn_Skyforge_Weapons.espClimatesOfTamriel-Dawnguard-Patch.espClimatesOfTamriel-Dragonborn-Patch.espSupreme Storms - Cot Version.espCoT-WeatherPatch.espCoT-WeatherPatch_DB.espCoT-WeatherPatch_Snow-40.espCoT-WeatherPatch_SupStorms.espCoT-WeatherPatch_NL4.espForgottenMagic_Redone.espSPTConsistentOlderPeople.espAlternate Start - Live Another Life.espBashed Patch, 0.esp

 

It doesn't cause major problems everytime. It seemed to depend on where I was starting and what cells I had passed through. If I had both FMR and Trade and Barter loaded and I started in Jorrvaskr using Live Another Life, dual casting Fury would work MOST of the time. If I started out camping in the woods outside of Helgen and ran to Jorvasskr, dual casting Fury would barely ever work. However, it will work everytime with Trade and Barter if Forgotten Magic Redone is unloaded and vice versa.

 

But when I deactivated Trade and Barter in my main game and left Forgotten Magic Redone on, Fury still barely ever worked. I've gone through TES5Edit and FMR does not have any conflicts with anything in magic effects, spells or perks. I've eliminated nearly all my magic mods from my main MO profile and dual casting Fury still won't work if FMR is loaded, even if Trade and Barter is unloaded. Totally stumped. Would appreciate if anyone else could point me to any other options.

Edited by zombiecurse

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