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Gotta admit to being quite confused by these STEP instructions for SKSE:

 

"This 'mod' requires a special install:

  • Place *.exe and *.dll into <skyrim>/ (not the data directory!)
  • Repackage skse*.zip:
  • Extract Data
  • Create a SKSE folder in the Data folder: <skyrim>DataSKSE
  • Create the SKSE.ini file in the SKSE folder <skyrim>DataSKSEskse.ini and add the following to the INI file:

[General]
ClearInvalidRegistrations=1

  • Repackage the Data folder into a new archive file (name it accordingly)
  • Place this archive into MO downloads directory
  • Install repacked archive via MO
  • Restart MO; if SKSE is installed correctly, MO will detect it and show in the executables drop down. You should use 'SKSE' executable when launching Skyrim from MO from now on"

 

 

 

 

I made the mistake of using the SKSE installer and directed it to my Skryim folder and I can open the game just fine from the SKSE shortcut option within Mod Organizer.

I went ahead thought and followed steps 1 and and the General ClearInvalidRegistrations instructions.

 

The final steps with repackaging my entire(!) Skyrim Data folder into a .RAR file and placing it in the MO download directory...that doesn't make sense to me and I haven't done that. Does that mean there would be two copies of the Skyrim Data folder- one in the main Skyrim game folder and one as a .RAR file in the Mod Organzer Download d. Thirectory? Seems weird, so I am thinking I might have misunderstood. And like I said, MO is launching Skyrim just fine. And to be honest, I really don't understand those 4 steps...maybe somneone can explain them?

 

Should I see "SKSE" appear anywhere on the main game intro screen? The only text I am seeing is ENB-related stuff.  To test this, I loaded the game from the SKE_Loader in my Skyrim folder, and saw the same ENB related text on the main intro screen, no SKSE mention.

 

 

 

 

 

2nd question is re: ENB. I (prematurely, it seems, since I'm still on STEP 2B) installed True Vision ENB. I'm not sure if I should uninstall it at this point in the STEP set up.

 

It seems like the instructions to install ENBoost

https://wiki.step-project.com/ENBoost#Recommendations

 

have disabled the effects of True Vision ENB in the game.

 

(I'm thinking of these enblocal.ini adjustments:

 

    • Set UsePatchSpeedhackWithoutGraphics=true
    NOTE: This disables deferred shader rendering ENB lighting effects dictated by enbseries.ini but allows the memory management and basic graphics tweaks contained within enblocal.ini'.
    • Set UseDefferedRendering=false
    NOTE: This may grant a slight performance increase when not using deferred shader rendering.
  • Find the section marked [MEMORY] and ...
    • Change parameters according to your video card (choose the enblocal.ini corresponding to your video card).
    • Set VideoMemorySizeMb= ('yes, this should be blank')
    • Set AutodetectVideoMemorySize=true
    NOTE: This sets the proper VRAM allocation automatically
  • Find the section marked [ENGINE] and ...
    • Set ForceAnisotropicFiltering=false

 

So I'm not sure what my best plan is at this point. I overwrote whatever files it called for (clutter, landscape, and effects folders in the Data folder) and added the other files (enbseries and SweetFX folders, various .fx and other files, the RevampedExteriorFog and Further Dark Dungeons for ENB esp files).

 

Thing is, I plan to use this ENB version eventually, so deleting all these files right now seems kind of pointless/counterproductive.

 

But some of the ENBoost settings I made above have now disabled the effects of True Vision ENB.

 

Am I fine to undo some of these enblocal.ini settings, and if so, which can I undo?

 

Thanks a lot.

5 answers to this question

Recommended Posts

  • 0
Posted

Re- ENB: ENBoost is a lite version of ENB for memory management. Your True Vision ENB preset has everything ENBoost has plus graphic improvements (that your system should handle fine). Overwrite ENBoost with your True Vision files, you don't need ENBoost (included in your preset).

 

Re SKSE: which version are you working with, 1.7 alpha?

  • 0
Posted (edited)

Not ignore ENBoost, its already included in ENB presets, you can replace it with a full ENB. Its an upgrade.

 

For your SKSE.ini consider;

 

[General]ClearInvalidRegistrations=1[Memory]DefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256

 

This improves memory management (thank you sheson), for more on this see the Memory Patch 3.0 thread.

 

You can set the following in your enblocal.ini

 

[WINDOW]ForceBorderless=trueForceBorderlessFullscreen=true

 

&

 

[LIMITER]WaitBusyRenderer=falseEnableFPSLimit=trueFPSLimit=60.0

 

The Window settings replace Double Cursor Fix/One Tweak. The Limiter settings cap your fps at 60 for better stability / havlok storm prevention.

Edited by redirishlord
  • 0
Posted

Thanks. I had already made those SKSE.ini settings as per STEP

 

What I am wondering about is the fact that I did not follow these instructions b/c I don't undersand them:

 

  • Repackage the Data folder into a new archive file (name it accordingly)
  • Place this archive into MO downloads directory
  • Install repacked archive via MO
  • Restart MO; if SKSE is installed correctly, MO will detect it and show in the executables drop down. You should use 'SKSE' executable when launching Skyrim from MO from now on"
  • 0
Posted

It's possible the original archive doesn't fit an MO compatible file structure? Or maybe it's referring to unpacking, editing SKSE.ini, repacking and installing through MO. Jus tplow ahead, if MO doesn't like the 7z file it will say so during install and give you chance to move files around in a pop up window.

  • +1 1

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