rootsrat Posted June 11, 2014 Posted June 11, 2014 https://www.nexusmods.com/skyrim/mods/54474/ Looks very interesting! It makes HH interior a bit more friendly and better looking, apparently. I like what I see on the screens, so will be checking this one out! There are 2 versions available: The Overhaul consists of two parts: 1) a vanilla interior design/lighting improvements mod2) additional rooms mod. The second one comes in two versions: with Dragonborn's room and a smithy, OR with Dragonborn's room and a pool. These two versions are mutually exclusive, because the pool and the smithy occupy the exactly same area. And no, sorry, I can't squeeze both in there. High Hrothgar, unfortunately, isn't made of rubber - it's bigger on the inside already, no need to make a total TARDIS out of it. The mods do not require each other to work properly - feel free to install only the overhaul, or only the additional room, or both.With both Manny's HH exterior additions mod and HH Dire Textures this place should look great!
DoYouEvenModBro Posted June 11, 2014 Posted June 11, 2014 This probably won't be compatible with ELFX or ELE, right? Since it's changing the interior lighting placements?
rootsrat Posted June 11, 2014 Author Posted June 11, 2014 It will be compatible - it's only the matter of which mod you will allow to modify the lighting in HH.
DoYouEvenModBro Posted June 11, 2014 Posted June 11, 2014 Well I use Serenity ENB, which requires ELE and ELFX. I don't use any other lighting mods. No CoT.
DoYouEvenModBro Posted June 11, 2014 Posted June 11, 2014 ginnyfizz74 kudos3465 postsThis looks very nice indeed, a fine piece of work. I am only holding back on installing because I use Enhanced Lights and FX, would this be compatible?posted @ 10:44, 1 Jun 2014Reply calarand773 kudos41 postsI don't think so, sadly. You can try loading my mod after ELFX, but since both mods not only edit existing lights, but also add new ones... you would probably have a flickering mess of doom as a result. Sorry.
phryxolydian Posted June 11, 2014 Posted June 11, 2014 Does HH really have that much cell edits? Surely you can patch it... or maybe just remove ELFX's records for HH cells. First back the original esp, obviously.
Kuldebar Posted June 11, 2014 Posted June 11, 2014 (edited) Also, the mod should play well with High Hrothgar Overhaul by MannyGT because that's all exterior stuff. I will pass though...the ascetic life of, what's essentially a monk, isn't about carpets and Dibella statues. So, meh. Edited June 11, 2014 by Kuldebar
rootsrat Posted June 11, 2014 Author Posted June 11, 2014 Bear in mind that Dibella statues are only in the extra room, which is an optional thing. Rugs for monks to pray on rather than on cold stones sound pretty plausible
Kuldebar Posted June 11, 2014 Posted June 11, 2014 (edited) rootsrat, on 11 Jun 2014 - 12:22 PM, said:Bear in mind that Dibella statues are only in the extra room, which is an optional thing.Rugs for monks to pray on rather than on cold stones sound pretty plausibleDecadent! You start allowing prayer mats in and the next thing you have are buxom wenches to serve you drinks and flowers arrayed in pots! ...lifestyle characterized by abstinence from worldly pleasures...include being comfortable, maybe a bed of nails is allowable, or some hair shirts. Edited June 11, 2014 by Kuldebar
phryxolydian Posted June 11, 2014 Posted June 11, 2014 Although carpets do seem plausible, Whiterun type carpets seem entirely out of place in HH. Those carpets seem like taken out of Jorrvaskr, maybe a dark blue recoloring would suit it better?
Kuldebar Posted June 11, 2014 Posted June 11, 2014 (edited) What High Hrothgar needs are some things that make the place appear to be a "functional" monastic setting: - younger acolytes, male, no more than 4 of them at the most (sorry no females) - stockpile's of firewood that pilgrims (and acolytes) haul up from the lowlands - small kitchen with an old man who serves as the cook along with a scullion - small plain, undecorated mats at the activator points where the Greybeards perform their meditations - more books of draconic related lore with a library style reading nooks with quills and manuscripts - identifiable living quarters for staff and monks - an enchanted tree, similar to Eldergleam but much smaller - Edited June 11, 2014 by Kuldebar
DanielCoffey Posted June 11, 2014 Posted June 11, 2014 And far fewer "herbs" in pots next to their beds!
Octopuss Posted June 11, 2014 Posted June 11, 2014 Herbs? What kind of herbs?If you lived in such messed up place, wouldn't you be stoned 24/7 as well? :P
rootsrat Posted June 11, 2014 Author Posted June 11, 2014 What High Hrothgar needs are some things that make the place appear to be a "functional" monastic setting: - younger acolytes, male, no more than 4 of them at the most (sorry no females) - stockpile's of firewood that pilgrims (and acolytes) haul up from the lowlands - small kitchen with an old man who serves as the cook along with a scullion - small plain, undecorated mats at the activator points where the Greybeards perform their meditations - more books of draconic related lore with a library style reading nooks with quills and manuscripts - identifiable living quarters for staff and monks - an enchanted tree, similar to Eldergleam but much smaller -This is an excellent mod project draft. Now get to work! ;)
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