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Skyrim's Horizon Mesh and ENB's and the challenge of fixing it.
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Question
Kuldebar
Many of us who play Skyrim with an ENB will have noticed at one time or another a really ugly line, sometimes quite defined other times very smudgy, but a line nonetheless, that marks the distant horizon in the game in areas where you can see at a great distance.
Both JawZ, who knows a bit about the inner workings of lighting, ENB and Skyrim and Ramccoid, who has done a number of mods involving textures and meshes for Skyrim, have worked on the issue in the past and more recently. Unfortunately both fell short of total success in solving the problem:
Ramccoid:
The Sky Line or Ripple Bug is not actually a bug, it's the side effect of having colours in the sky. Colours that produce dramatic sunsets, etc., these are called colour bands and are the culprit for the lines you see when examining the sky.
The only way to remove these and give a clear lineless sky, are simply to remove the colour and that is basically what this mod does. So if you like really dramatic coloured dusks and dawns then this isn't for you.
JawZ:
If you were to apply a grey color to all vertices you would lose the ENB sky separation which is Horizon, Middle and Top intensity and curve.
I have already made such a version way back when I first released my atmosphere.nif edited mesh but as it proved to limit the functionality of any ENB preset I decided not to release it. It will also remove the separation of sky sections inside the Creation Kit/default game rendering as well.
For best compatibility on how the game engine as well as ENB is setup it's best to leave the original vertex coloring intact.
Red = Horizon
Green = Middle Sky
Blue = Top sky
And then just optimize it either through "just" making the color ordering better or add in more vertices to better control the blend between the primary colors.
Reason for me not uploading a greyscaled or one colored atmosphere.nif was also because of limiting the amount of users complaining about the removal of the Sky sections (even if I would have 3 options then and explain in detail the difference between, not the first time that happens sadly) but such a mesh allows for a far better color banding control and would suite screenarchers very well I would think.
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So, in summary, as it stands right now, the best way to deal with the Skyline/Horizon Mesh Issue according to JawZ...is to avoid exacerbating it by keeping the "original vertex coloring intact". This sounds like good advice but far too many presets out there don't handle the colors accordingly so you end up with some really ugly distant skylines.
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