fireundubh Posted June 1, 2014 Posted June 1, 2014 (edited) I used my powers of awesomeness to determine the archive flags that were used to pack the official BSAs. This information could be important! Skyrim - Animations.bsaFlags: Compressed Skyrim - Interface.bsaUncompressed, Flags: None Skyrim - Meshes.bsaFlags: Compressed, Retain Strings During StartupResource Types: Meshes Skyrim - Misc.bsaUncompressed, Flags: Retain File Names Skyrim - Shaders.bsaUncompressed, Flags: None Skyrim - Sounds.bsaUncompressed, Flags: Retain File NamesResource Types: Sounds, Voices Skyrim - Textures.bsaFlags: Compressed, Embed File NamesResource Types: Textures Skyrim - Voices.bsaUncompressed, Flags: NoneResource Types: Sounds, Voices Skyrim - VoicesExtra.bsaUncompressed, Flags: NoneResource Types: Sounds, Voices Dawnguard.bsaUncompressed, Flags: Retain File Names, Retain Strings During StartupResource Types: Meshes, Sounds, Textures, Voices HearthFires.bsaUncompressed, Flags: Retain File Names, Retain Strings During StartupResource Types: Meshes, Sounds, Textures, Voices Dragonborn.bsaUncompressed, Flags: Retain File Names, Retain Strings During StartupResource Types: Meshes, Sounds, Textures, Voices HighResTexturePack01.bsaFlags: Compressed, Embed File NamesResource Types: Textures HighResTexturePack02.bsaFlags: Compressed, Embed File NamesResource Types: Textures HighResTexturePack03.bsaFlags: Compressed, Embed File NamesResource Types: Textures Note:By default, all BSAs have these flags: Include Directory Names and Include File Names. You can't change those flags, so I didn't add them to the list. ARCHIVE FLAGS Offset: 12 Byte: 0x03 Uncompressed, Flags(2): Include Directory Names, Include File Names Offset: 12 Byte: 0x0B Uncompressed, Flags(3): Retain Directory Names Offset: 12 Byte: 0x13 Uncompressed, Flags(3): Retain File Names Offset: 12 Byte: 0x23 Uncompressed, Flags(3): Retain File Name Offsets Offset: 12 Byte: 0x83 Uncompressed, Flags(3): Retain Strings During Startup Offset: 12 Byte: 0x1B Uncompressed, Flags(4): Retain Directory Names, Retain File Names Offset: 12 Byte: 0x2B Uncompressed, Flags(4): Retain Directory Names, Retain File Name Offsets Offset: 12 Byte: 0x8B Uncompressed, Flags(4): Retain Directory Names, Retain Strings During Startup Offset: 12 Byte: 0x33 Uncompressed, Flags(4): Retain File Names, Retain File Name Offsets Offset: 12 Byte: 0x93 Uncompressed, Flags(4): Retain File Names, Retain Strings During Startup Offset: 12 Byte: 0xA3 Uncompressed, Flags(4): Retain File Name Offsets, Retain Strings During Startup Offset: 12 Byte: 0x3B Uncompressed, Flags(5): Retain Directory Names, Retain File Names, Retain File Name Offsets Offset: 12 Byte: 0x9B Uncompressed, Flags(5): Retain Directory Names, Retain File Names, Retain Strings During Startup Offset: 12 Byte: 0xAB Uncompressed, Flags(5): Retain Directory Names, Retain File Name Offsets, Retain Strings During Startup Offset: 12 Byte: 0xB3 Uncompressed, Flags(5): Retain File Names, Retain File Name Offsets, Retain Strings During Startup Offset: 12 Byte: 0xBB Uncompressed, Flags(6): Retain Directory Names, Retain File Names, Retain File Name Offsets, Retain Strings During Startup Offset: 12 Byte: 0x07 Flags(3): Compressed Offset: 12 Byte: 0x0F Flags(4): Compressed, Retain Directory Names Offset: 12 Byte: 0x17 Flags(4): Compressed, Retain File Names Offset: 12 Byte: 0x27 Flags(4): Compressed, Retain File Name Offsets Offset: 12 Byte: 0x87 Flags(4): Compressed, Retain Strings During Startup Offset: 12 Byte: 0x1F Flags(5): Compressed, Retain Directory Names, Retain File Names Offset: 12 Byte: 0x2F Flags(5): Compressed, Retain Directory Names, Retain File Name Offsets Offset: 12 Byte: 0x8F Flags(5): Compressed, Retain Directory Names, Retain Strings During Startup Offset: 12 Byte: 0x37 Flags(5): Compressed, Retain File Names, Retain File Name Offsets Offset: 12 Byte: 0x97 Flags(5): Compressed, Retain File Names, Retain Strings During Startup Offset: 12 Byte: 0xA7 Flags(5): Compressed, Retain File Name Offsets, Retain Strings During Startup Offset: 12 Byte: 0x3F Flags(6): Compressed, Retain Directory Names, Retain File Names, Retain File Name Offsets Offset: 12 Byte: 0x9F Flags(6): Compressed, Retain Directory Names, Retain File Names, Retain Strings During Startup Offset: 12 Byte: 0xAF Flags(6): Compressed, Retain Directory Names, Retain File Name Offsets, Retain Strings During Startup Offset: 12 Byte: 0xB7 Flags(6): Compressed, Retain File Names, Retain File Name Offsets, Retain Strings During Startup Offset: 12 Byte: 0xBF Flags(7): Compressed, Retain Directory Names, Retain File Names, Retain File Name Offsets, Retain Strings During Startup Offset: 12 Byte: 0x43 Uncompressed, Flags(3): Xbox 360, Include Directory Names, Include File Names Offset: 12 Byte: 0x4B Uncompressed, Flags(4): Xbox 360, Retain Directory Names Offset: 12 Byte: 0x53 Uncompressed, Flags(4): Xbox 360, Retain File Names Offset: 12 Byte: 0x63 Uncompressed, Flags(4): Xbox 360, Retain File Name Offsets Offset: 12 Byte: 0xC3 Uncompressed, Flags(4): Xbox 360, Retain Strings During Startup Offset: 12 Byte: 0x5B Uncompressed, Flags(5): Xbox 360, Retain Directory Names, Retain File Names Offset: 12 Byte: 0x6B Uncompressed, Flags(5): Xbox 360, Retain Directory Names, Retain File Name Offsets Offset: 12 Byte: 0xCB Uncompressed, Flags(5): Xbox 360, Retain Directory Names, Retain Strings During Startup Offset: 12 Byte: 0x73 Uncompressed, Flags(5): Xbox 360, Retain File Names, Retain File Name Offsets Offset: 12 Byte: 0xD3 Uncompressed, Flags(5): Xbox 360, Retain File Names, Retain Strings During Startup Offset: 12 Byte: 0xE3 Uncompressed, Flags(5): Xbox 360, Retain File Name Offsets, Retain Strings During Startup Offset: 12 Byte: 0x7B Uncompressed, Flags(6): Xbox 360, Retain Directory Names, Retain File Names, Retain File Name Offsets Offset: 12 Byte: 0xDB Uncompressed, Flags(6): Xbox 360, Retain Directory Names, Retain File Names, Retain Strings During Startup Offset: 12 Byte: 0xEB Uncompressed, Flags(6): Xbox 360, Retain Directory Names, Retain File Name Offsets, Retain Strings During Startup Offset: 12 Byte: 0xF3 Uncompressed, Flags(6): Xbox 360, Retain File Names, Retain File Name Offsets, Retain Strings During Startup Offset: 12 Byte: 0xFB Uncompressed, Flags(7): Xbox 360, Retain Directory Names, Retain File Names, Retain File Name Offsets, Retain Strings During Startup Offset: 12 Byte: 0x47 Flags(4): Xbox 360, Compressed Offset: 12 Byte: 0x4F Flags(5): Xbox 360, Compressed, Retain Directory Names Offset: 12 Byte: 0x57 Flags(5): Xbox 360, Compressed, Retain File Names Offset: 12 Byte: 0x67 Flags(5): Xbox 360, Compressed, Retain File Name Offsets Offset: 12 Byte: 0xC7 Flags(5): Xbox 360, Compressed, Retain Strings During Startup Offset: 12 Byte: 0x5F Flags(6): Xbox 360, Compressed, Retain Directory Names, Retain File Names Offset: 12 Byte: 0x6F Flags(6): Xbox 360, Compressed, Retain Directory Names, Retain File Name Offsets Offset: 12 Byte: 0xCF Flags(6): Xbox 360, Compressed, Retain Directory Names, Retain Strings During Startup Offset: 12 Byte: 0x77 Flags(6): Xbox 360, Compressed, Retain File Names, Retain File Name Offsets Offset: 12 Byte: 0xD7 Flags(6): Xbox 360, Compressed, Retain File Names, Retain Strings During Startup Offset: 12 Byte: 0xE7 Flags(6): Xbox 360, Compressed, Retain File Name Offsets, Retain Strings During Startup Offset: 12 Byte: 0x7F Flags(7): Xbox 360, Compressed, Retain Directory Names, Retain File Names, Retain File Name Offsets Offset: 12 Byte: 0xDF Flags(7): Xbox 360, Compressed, Retain Directory Names, Retain File Names, Retain Strings During Startup Offset: 12 Byte: 0xEF Flags(7): Xbox 360, Compressed, Retain Directory Names, Retain File Name Offsets, Retain Strings During Startup Offset: 12 Byte: 0xF7 Flags(7): Xbox 360, Compressed, Retain File Names, Retain File Name Offsets, Retain Strings During Startup Offset: 12 Byte: 0xFF Flags(8): Xbox 360, Compressed, Retain Directory Names, Retain File Names, Retain File Name Offsets, Retain Strings During Startup Offset: 13 Byte: 0x01 Flags: Embed File Names Offset: 13 Byte: 0x02 Flags: XMem Codec (available to only compressed Xbox 360 archives) Offset: 13 Byte: 0x03 Flags: Embed File Names, XMem Codec (available to only compressed Xbox 360 archives) RESOURCE FLAGS Offset: 32 Byte: 0x01 Resource Types: Meshes Offset: 32 Byte: 0x02 Resource Types: Textures Offset: 32 Byte: 0x03 Resource Types: Meshes, Textures Offset: 32 Byte: 0x04 Resource Types: Menus, Offset: 32 Byte: 0x05 Resource Types: Menus, Meshes Offset: 32 Byte: 0x06 Resource Types: Menus, Textures Offset: 32 Byte: 0x07 Resource Types: Menus, Meshes, Textures Offset: 32 Byte: 0x08 Resource Types: Sounds Offset: 32 Byte: 0x09 Resource Types: Meshes, Sounds Offset: 32 Byte: 0x10 Resource Types: Voices Offset: 32 Byte: 0x11 Resource Types: Meshes, Voices Offset: 32 Byte: 0x12 Resource Types: Textures, Voices Offset: 32 Byte: 0x13 Resource Types: Meshes, Textures, Voices Offset: 32 Byte: 0x14 Resource Types: Menus, Voices Offset: 32 Byte: 0x15 Resource Types: Menus, Meshes, Voices Offset: 32 Byte: 0x16 Resource Types: Menus, Textures, Voices Offset: 32 Byte: 0x17 Resource Types: Menus, Meshes, Textures, Voices Offset: 32 Byte: 0x18 Resource Types: Sounds, Voices Offset: 32 Byte: 0x19 Resource Types: Meshes, Sounds, Voices Offset: 32 Byte: 0x20 Resource Types: Shaders Offset: 32 Byte: 0x21 Resource Types: Meshes, Shaders Offset: 32 Byte: 0x22 Resource Types: Shaders, Textures Offset: 32 Byte: 0x23 Resource Types: Meshes, Shaders, Textures Offset: 32 Byte: 0x24 Resource Types: Menus, Shaders Offset: 32 Byte: 0x25 Resource Types: Menus, Meshes, Shaders Offset: 32 Byte: 0x26 Resource Types: Menus, Shaders, Textures Offset: 32 Byte: 0x27 Resource Types: Menus, Meshes, Shaders, Textures Offset: 32 Byte: 0x28 Resource Types: Shaders, Sounds Offset: 32 Byte: 0x29 Resource Types: Meshes, Shaders, Sounds Offset: 32 Byte: 0x30 Resource Types: Shaders, Voices Offset: 32 Byte: 0x31 Resource Types: Meshes, Shaders, Voices Offset: 32 Byte: 0x32 Resource Types: Shaders, Textures, Voices Offset: 32 Byte: 0x33 Resource Types: Meshes, Shaders, Textures, Voices Offset: 32 Byte: 0x34 Resource Types: Menus, Shaders, Voices Offset: 32 Byte: 0x35 Resource Types: Menus, Meshes, Shaders, Voices Offset: 32 Byte: 0x36 Resource Types: Menus, Shaders, Textures, Voices Offset: 32 Byte: 0x37 Resource Types: Menus, Meshes, Shaders, Textures, Voices Offset: 32 Byte: 0x38 Resource Types: Shaders, Sounds, Voices Offset: 32 Byte: 0x39 Resource Types: Meshes, Shaders, Sounds, Voices Offset: 32 Byte: 0x40 Resource Types: Trees Offset: 32 Byte: 0x41 Resource Types: Meshes, Trees Offset: 32 Byte: 0x42 Resource Types: Textures, Trees Offset: 32 Byte: 0x43 Resource Types: Meshes, Textures, Trees Offset: 32 Byte: 0x44 Resource Types: Menus, Trees Offset: 32 Byte: 0x45 Resource Types: Menus, Meshes, Trees Offset: 32 Byte: 0x46 Resource Types: Menus, Textures, Trees Offset: 32 Byte: 0x47 Resource Types: Menus, Meshes, Textures, Trees Offset: 32 Byte: 0x48 Resource Types: Sounds, Trees Offset: 32 Byte: 0x49 Resource Types: Meshes, Sounds, Trees Offset: 32 Byte: 0x50 Resource Types: Trees, Voices Offset: 32 Byte: 0x51 Resource Types: Meshes, Trees, Voices Offset: 32 Byte: 0x52 Resource Types: Textures, Trees, Voices Offset: 32 Byte: 0x53 Resource Types: Meshes, Textures, Trees, Voices Offset: 32 Byte: 0x54 Resource Types: Menus, Trees, Voices Offset: 32 Byte: 0x55 Resource Types: Menus, Meshes, Trees, Voices Offset: 32 Byte: 0x56 Resource Types: Menus, Textures, Trees, Voices Offset: 32 Byte: 0x57 Resource Types: Menus, Meshes, Textures, Trees, Voices Offset: 32 Byte: 0x58 Resource Types: Sounds, Trees, Voices Offset: 32 Byte: 0x59 Resource Types: Meshes, Sounds, Trees, Voices Offset: 32 Byte: 0x60 Resource Types: Shaders, Trees Offset: 32 Byte: 0x61 Resource Types: Meshes, Shaders, Trees Offset: 32 Byte: 0x62 Resource Types: Shaders, Textures, Trees Offset: 32 Byte: 0x63 Resource Types: Meshes, Shaders, Textures, Trees Offset: 32 Byte: 0x64 Resource Types: Menus, Shaders, Trees Offset: 32 Byte: 0x65 Resource Types: Menus, Meshes, Shaders, Trees Offset: 32 Byte: 0x66 Resource Types: Menus, Shaders, Textures, Trees Offset: 32 Byte: 0x67 Resource Types: Menus, Meshes, Shaders, Textures, Trees Offset: 32 Byte: 0x68 Resource Types: Shaders, Sounds, Trees Offset: 32 Byte: 0x69 Resource Types: Meshes, Shaders, Sounds, Trees Offset: 32 Byte: 0x70 Resource Types: Shaders, Trees, Voices Offset: 32 Byte: 0x71 Resource Types: Meshes, Shaders, Trees, Voices Offset: 32 Byte: 0x72 Resource Types: Shaders, Textures, Trees, Voices Offset: 32 Byte: 0x73 Resource Types: Meshes, Shaders, Textures, Trees, Voices Offset: 32 Byte: 0x74 Resource Types: Menus, Shaders, Trees, Voices Offset: 32 Byte: 0x75 Resource Types: Menus, Meshes, Shaders, Trees, Voices Offset: 32 Byte: 0x76 Resource Types: Menus, Shaders, Textures, Trees, Voices Offset: 32 Byte: 0x77 Resource Types: Menus, Meshes, Shaders, Textures, Trees, Voices Offset: 32 Byte: 0x78 Resource Types: Shaders, Sounds, Trees, Voices Offset: 32 Byte: 0x79 Resource Types: Meshes, Shaders, Sounds, Trees, Voices Offset: 32 Byte: 0x80 Resource Types: Fonts Offset: 32 Byte: 0x81 Resource Types: Fonts, Meshes Offset: 32 Byte: 0x82 Resource Types: Fonts, Textures Offset: 32 Byte: 0x83 Resource Types: Fonts, Meshes, Textures Offset: 32 Byte: 0x84 Resource Types: Fonts, Menus Offset: 32 Byte: 0x85 Resource Types: Fonts, Menus, Meshes Offset: 32 Byte: 0x86 Resource Types: Fonts, Menus, Textures Offset: 32 Byte: 0x87 Resource Types: Fonts, Menus, Meshes, Textures Offset: 32 Byte: 0x88 Resource Types: Fonts, Sounds Offset: 32 Byte: 0x89 Resource Types: Fonts, Meshes, Sounds Offset: 32 Byte: 0x90 Resource Types: Fonts, Voices Offset: 32 Byte: 0x91 Resource Types: Fonts, Meshes, Voices Offset: 32 Byte: 0x92 Resource Types: Fonts, Textures, Voices Offset: 32 Byte: 0x93 Resource Types: Fonts, Meshes, Textures, Voices Offset: 32 Byte: 0x94 Resource Types: Fonts, Menus, Voices Offset: 32 Byte: 0x95 Resource Types: Fonts, Menus, Meshes, Voices Offset: 32 Byte: 0x96 Resource Types: Fonts, Menus, Textures, Voices Offset: 32 Byte: 0x97 Resource Types: Fonts, Menus, Meshes, Textures, Voices Offset: 32 Byte: 0x98 Resource Types: Fonts, Sounds, Voices Offset: 32 Byte: 0x99 Resource Types: Fonts, Meshes, Sounds, Voices Offset: 32 Byte: 0x1A Resource Types: Sounds, Textures, Voices Offset: 32 Byte: 0x1B Resource Types: Meshes, Sounds, Textures, Voices Offset: 32 Byte: 0x1C Resource Types: Menus, Sounds, Voices Offset: 32 Byte: 0x1D Resource Types: Menus, Meshes, Sounds, Voices Offset: 32 Byte: 0x1E Resource Types: Menus, Sounds, Textures, Voices Offset: 32 Byte: 0x1F Resource Types: Menus, Meshes, Sounds, Textures, Voices Offset: 32 Byte: 0x2A Resource Types: Shaders, Sounds, Textures Offset: 32 Byte: 0x2B Resource Types: Meshes, Shaders, Sounds, Textures Offset: 32 Byte: 0x2C Resource Types: Menus, Shaders, Sounds Offset: 32 Byte: 0x2D Resource Types: Menus, Meshes, Shaders, Sounds Offset: 32 Byte: 0x2E Resource Types: Menus, Shaders, Sounds, Textures Offset: 32 Byte: 0x2F Resource Types: Menus, Meshes, Shaders, Sounds, Textures Offset: 32 Byte: 0x3A Resource Types: Shaders, Sounds, Textures, Voices Offset: 32 Byte: 0x3B Resource Types: Meshes, Shaders, Sounds, Textures, Voices Offset: 32 Byte: 0x3C Resource Types: Menus, Shaders, Sounds, Voices Offset: 32 Byte: 0x3D Resource Types: Menus, Meshes, Shaders, Sounds, Voices Offset: 32 Byte: 0x3E Resource Types: Menus, Shaders, Sounds, Textures, Voices Offset: 32 Byte: 0x3F Resource Types: Menus, Meshes, Shaders, Sounds, Textures, Voices Offset: 32 Byte: 0x4A Resource Types: Sounds, Textures, Trees Offset: 32 Byte: 0x4B Resource Types: Meshes, Sounds, Textures, Trees Offset: 32 Byte: 0x4C Resource Types: Menus, Sounds, Trees Offset: 32 Byte: 0x4D Resource Types: Menus, Meshes, Sounds, Trees Offset: 32 Byte: 0x4E Resource Types: Menus, Sounds, Textures, Trees Offset: 32 Byte: 0x4F Resource Types: Menus, Meshes, Sounds, Textures, Trees Offset: 32 Byte: 0x5A Resource Types: Sounds, Textures, Trees, Voices Offset: 32 Byte: 0x5B Resource Types: Meshes, Sounds, Textures, Trees, Voices Offset: 32 Byte: 0x5C Resource Types: Menus, Sounds, Trees, Voices Offset: 32 Byte: 0x5D Resource Types: Menus, Meshes, Sounds, Trees, Voices Offset: 32 Byte: 0x5E Resource Types: Menus, Sounds, Textures, Trees, Voices Offset: 32 Byte: 0x5F Resource Types: Menus, Meshes, Sounds, Textures, Trees, Voices Offset: 32 Byte: 0x6A Resource Types: Shaders, Sounds, Textures, Trees, Offset: 32 Byte: 0x6B Resource Types: Meshes, Shaders, Sounds, Textures, Trees Offset: 32 Byte: 0x6C Resource Types: Menus, Shaders, Sounds, Trees Offset: 32 Byte: 0x6D Resource Types: Menus, Meshes, Shaders, Sounds, Trees Offset: 32 Byte: 0x6E Resource Types: Menus, Shaders, Sounds, Textures, Trees Offset: 32 Byte: 0x6F Resource Types: Menus, Meshes, Shaders, Sounds, Textures, Trees Offset: 32 Byte: 0x7A Resource Types: Shaders, Sounds, Textures, Trees, Voices Offset: 32 Byte: 0x7B Resource Types: Meshes, Shaders, Sounds, Textures, Trees, Voices Offset: 32 Byte: 0x7C Resource Types: Menus, Shaders, Sounds, Trees, Voices Offset: 32 Byte: 0x7D Resource Types: Menus, Meshes, Shaders, Sounds, Trees, Voices Offset: 32 Byte: 0x7E Resource Types: Menus, Shaders, Sounds, Textures, Trees, Voices Offset: 32 Byte: 0x7F Resource Types: Menus, Meshes, Shaders, Sounds, Textures, Trees, Voices Offset: 32 Byte: 0x8A Resource Types: Fonts, Sounds, Textures Offset: 32 Byte: 0x8B Resource Types: Fonts, Meshes, Sounds, Textures Offset: 32 Byte: 0x8C Resource Types: Fonts, Menus, Sounds Offset: 32 Byte: 0x8D Resource Types: Fonts, Menus, Meshes, Sounds Offset: 32 Byte: 0x8E Resource Types: Fonts, Menus, Sounds, Textures Offset: 32 Byte: 0x8F Resource Types: Fonts, Menus, Meshes, Sounds, Textures Offset: 32 Byte: 0x9A Resource Types: Fonts, Sounds, Textures, Voices Offset: 32 Byte: 0x9B Resource Types: Fonts, Meshes, Sounds, Textures, Voices Offset: 32 Byte: 0x9C Resource Types: Fonts, Menus, Sounds, Voices Offset: 32 Byte: 0x9D Resource Types: Fonts, Menus, Meshes, Sounds, Voices Offset: 32 Byte: 0x9E Resource Types: Fonts, Menus, Sounds, Textures, Voices Offset: 32 Byte: 0x9F Resource Types: Fonts, Menus, Meshes, Sounds, Textures, Voices Offset: 32 Byte: 0x0A Resource Types: Sounds, Textures Offset: 32 Byte: 0xA0 Resource Types: Fonts, Shaders Offset: 32 Byte: 0xA1 Resource Types: Fonts, Meshes, Shaders Offset: 32 Byte: 0xA2 Resource Types: Fonts, Shaders, Textures Offset: 32 Byte: 0xA3 Resource Types: Fonts, Meshes, Shaders, Textures Offset: 32 Byte: 0xA4 Resource Types: Fonts, Menus, Shaders Offset: 32 Byte: 0xA5 Resource Types: Fonts, Menus, Meshes, Shaders Offset: 32 Byte: 0xA6 Resource Types: Fonts, Menus, Shaders, Textures Offset: 32 Byte: 0xA7 Resource Types: Fonts, Menus, Meshes, Shaders, Textures Offset: 32 Byte: 0xA8 Resource Types: Fonts, Shaders, Sounds Offset: 32 Byte: 0xA9 Resource Types: Fonts, Meshes, Shaders, Sounds Offset: 32 Byte: 0xAA Resource Types: Fonts, Shaders, Sounds, Textures Offset: 32 Byte: 0xAB Resource Types: Fonts, Meshes, Shaders, Sounds, Textures Offset: 32 Byte: 0xAC Resource Types: Fonts, Menus, Shaders, Sounds Offset: 32 Byte: 0xAD Resource Types: Fonts, Menus, Meshes, Shaders, Sounds Offset: 32 Byte: 0xAE Resource Types: Fonts, Menus, Shaders, Sounds, Textures Offset: 32 Byte: 0xAF Resource Types: Fonts, Menus, Meshes, Shaders, Sounds, Textures Offset: 32 Byte: 0x0B Resource Types: Meshes, Sounds, Textures Offset: 32 Byte: 0xB0 Resource Types: Fonts, Shaders, Voices Offset: 32 Byte: 0xB1 Resource Types: Fonts, Meshes, Shaders, Voices Offset: 32 Byte: 0xB2 Resource Types: Fonts, Shaders, Textures, Voices Offset: 32 Byte: 0xB3 Resource Types: Fonts, Meshes, Shaders, Textures, Voices Offset: 32 Byte: 0xB4 Resource Types: Fonts, Menus, Shaders, Voices Offset: 32 Byte: 0xB5 Resource Types: Fonts, Menus, Meshes, Shaders, Voices Offset: 32 Byte: 0xB6 Resource Types: Fonts, Menus, Shaders, Textures, Voices Offset: 32 Byte: 0xB7 Resource Types: Fonts, Menus, Meshes, Shaders, Textures, Voices Offset: 32 Byte: 0xB8 Resource Types: Fonts, Shaders, Sounds, Voices Offset: 32 Byte: 0xB9 Resource Types: Fonts, Meshes, Shaders, Sounds, Voices Offset: 32 Byte: 0xBA Resource Types: Fonts, Shaders, Sounds, Textures, Voices Offset: 32 Byte: 0xBB Resource Types: Fonts, Meshes, Shaders, Sounds, Textures, Voices Offset: 32 Byte: 0xBC Resource Types: Fonts, Menus, Shaders, Sounds, Voices Offset: 32 Byte: 0xBD Resource Types: Fonts, Menus, Meshes, Shaders, Sounds, Voices Offset: 32 Byte: 0xBE Resource Types: Fonts, Menus, Shaders, Sounds, Textures, Voices Offset: 32 Byte: 0xBF Resource Types: Fonts, Menus, Meshes, Shaders, Sounds, Textures, Voices Offset: 32 Byte: 0x0C Resource Types: Menus, Sounds Offset: 32 Byte: 0xC0 Resource Types: Fonts, Trees Offset: 32 Byte: 0xC1 Resource Types: Fonts, Meshes, Trees Offset: 32 Byte: 0xC2 Resource Types: Fonts, Textures, Trees Offset: 32 Byte: 0xC3 Resource Types: Fonts, Meshes, Textures, Trees Offset: 32 Byte: 0xC4 Resource Types: Fonts, Menus, Trees Offset: 32 Byte: 0xC5 Resource Types: Fonts, Menus, Meshes, Trees Offset: 32 Byte: 0xC6 Resource Types: Fonts, Menus, Textures, Trees Offset: 32 Byte: 0xC7 Resource Types: Fonts, Menus, Meshes, Textures, Trees Offset: 32 Byte: 0xC8 Resource Types: Fonts, Sounds, Trees Offset: 32 Byte: 0xC9 Resource Types: Fonts, Meshes, Sounds, Trees Offset: 32 Byte: 0xCA Resource Types: Fonts, Sounds, Textures, Trees Offset: 32 Byte: 0xCB Resource Types: Fonts, Meshes, Sounds, Textures, Trees Offset: 32 Byte: 0xCC Resource Types: Fonts, Menus, Sounds, Trees Offset: 32 Byte: 0xCD Resource Types: Fonts, Menus, Meshes, Sounds, Trees Offset: 32 Byte: 0xCE Resource Types: Fonts, Menus, Sounds, Textures, Trees Offset: 32 Byte: 0xCF Resource Types: Fonts, Menus, Meshes, Sounds, Textures, Trees Offset: 32 Byte: 0x0D Resource Types: Menus, Meshes, Sounds Offset: 32 Byte: 0xD0 Resource Types: Fonts, Trees, Voices Offset: 32 Byte: 0xD1 Resource Types: Fonts, Meshes, Trees, Voices Offset: 32 Byte: 0xD2 Resource Types: Fonts, Textures, Trees, Voices Offset: 32 Byte: 0xD3 Resource Types: Fonts, Meshes, Textures, Trees, Voices Offset: 32 Byte: 0xD4 Resource Types: Fonts, Menus, Trees, Voices Offset: 32 Byte: 0xD5 Resource Types: Fonts, Menus, Meshes, Trees, Voices Offset: 32 Byte: 0xD6 Resource Types: Fonts, Menus, Textures, Trees, Voices Offset: 32 Byte: 0xD7 Resource Types: Fonts, Menus, Meshes, Textures, Trees, Voices Offset: 32 Byte: 0xD8 Resource Types: Fonts, Sounds, Trees, Voices Offset: 32 Byte: 0xD9 Resource Types: Fonts, Meshes, Sounds, Trees, Voices Offset: 32 Byte: 0xDA Resource Types: Fonts, Sounds, Textures, Trees, Voices Offset: 32 Byte: 0xDB Resource Types: Fonts, Meshes, Sounds, Textures, Trees, Voices Offset: 32 Byte: 0xDC Resource Types: Fonts, Menus, Sounds, Trees, Voices Offset: 32 Byte: 0xDD Resource Types: Fonts, Menus, Meshes, Sounds, Trees, Voices Offset: 32 Byte: 0xDE Resource Types: Fonts, Menus, Sounds, Textures, Trees, Voices Offset: 32 Byte: 0xDF Resource Types: Fonts, Menus, Meshes, Sounds, Textures, Trees, Voices Offset: 32 Byte: 0x0E Resource Types: Menus, Sounds, Textures Offset: 32 Byte: 0xE0 Resource Types: Fonts, Shaders, Trees Offset: 32 Byte: 0xE1 Resource Types: Fonts, Meshes, Shaders, Trees Offset: 32 Byte: 0xE2 Resource Types: Fonts, Shaders, Textures, Trees Offset: 32 Byte: 0xE3 Resource Types: Fonts, Meshes, Shaders, Textures, Trees Offset: 32 Byte: 0xE4 Resource Types: Fonts, Menus, Shaders, Trees Offset: 32 Byte: 0xE5 Resource Types: Fonts, Menus, Meshes, Shaders, Trees Offset: 32 Byte: 0xE6 Resource Types: Fonts, Menus, Shaders, Textures, Trees Offset: 32 Byte: 0xE7 Resource Types: Fonts, Menus, Meshes, Shaders, Textures, Trees Offset: 32 Byte: 0xE8 Resource Types: Fonts, Shaders, Sounds, Trees Offset: 32 Byte: 0xE9 Resource Types: Fonts, Meshes, Shaders, Sounds, Trees Offset: 32 Byte: 0xEA Resource Types: Fonts, Shaders, Sounds, Textures, Trees Offset: 32 Byte: 0xEB Resource Types: Fonts, Meshes, Shaders, Sounds, Textures, Trees Offset: 32 Byte: 0xEC Resource Types: Fonts, Menus, Shaders, Sounds, Trees Offset: 32 Byte: 0xED Resource Types: Fonts, Menus, Meshes, Shaders, Sounds, Trees Offset: 32 Byte: 0xEE Resource Types: Fonts, Menus, Shaders, Sounds, Textures, Trees Offset: 32 Byte: 0xEF Resource Types: Fonts, Menus, Meshes, Shaders, Sounds, Textures, Trees Offset: 32 Byte: 0x0F Resource Types: Menus, Meshes, Sounds, Textures Offset: 32 Byte: 0xF0 Resource Types: Fonts, Shaders, Trees, Voices Offset: 32 Byte: 0xF1 Resource Types: Fonts, Meshes, Shaders, Trees, Voices Offset: 32 Byte: 0xF2 Resource Types: Fonts, Shaders, Textures, Trees, Voices Offset: 32 Byte: 0xF3 Resource Types: Fonts, Meshes, Shaders, Textures, Trees, Voices Offset: 32 Byte: 0xF4 Resource Types: Fonts, Menus, Shaders, Trees, Voices Offset: 32 Byte: 0xF5 Resource Types: Fonts, Menus, Meshes, Shaders, Trees, Voices Offset: 32 Byte: 0xF6 Resource Types: Fonts, Menus, Shaders, Textures, Trees, Voices Offset: 32 Byte: 0xF7 Resource Types: Fonts, Menus, Meshes, Shaders, Textures, Trees, Voices Offset: 32 Byte: 0xF8 Resource Types: Fonts, Shaders, Sounds, Trees, Voices Offset: 32 Byte: 0xF9 Resource Types: Fonts, Meshes, Shaders, Sounds, Trees, Voices Offset: 32 Byte: 0xFA Resource Types: Fonts, Shaders, Sounds, Textures, Trees, Voices Offset: 32 Byte: 0xFB Resource Types: Fonts, Meshes, Shaders, Sounds, Textures, Trees, Voices Offset: 32 Byte: 0xFC Resource Types: Fonts, Menus, Shaders, Sounds, Trees, Voices Offset: 32 Byte: 0xFD Resource Types: Fonts, Menus, Meshes, Shaders, Sounds, Trees, Voices Offset: 32 Byte: 0xFE Resource Types: Fonts, Menus, Shaders, Sounds, Textures, Trees, Voices Offset: 32 Byte: 0xFF Resource Types: Fonts, Menus, Meshes, Shaders, Sounds, Textures, Trees, Voices Offset: 33 Byte: 0x01 Resource Types: Misc Edited December 8, 2014 by z929669
DocClox Posted June 1, 2014 Posted June 1, 2014 Interesting. Do you know the difference between "embed" and "retain" as regards filenames?
fireundubh Posted June 1, 2014 Author Posted June 1, 2014 (edited) edit: Nevermind. Edited June 2, 2014 by fireundubh
EssArrBee Posted June 1, 2014 Posted June 1, 2014 So lossy textures are okay to be compressed a second time, but lossy/lossless sound files are not okay to be compressed a second time. That is weird one. Might be from higher compression that lossy sound files usually have over lossy textures. Nice analysis, firebro!
Kelmych Posted June 1, 2014 Posted June 1, 2014 Thanks. It helps explain why BSAopt/DDSopt has had problems for the past 2 years or so when packing BSAs (compression needs to be set manually in BSAopt/DDSopt), why Archive.exe is sometimes so fast when archiving, and perhaps what the resource type checkboxes in Archive.exe are used for.
fireundubh Posted June 2, 2014 Author Posted June 2, 2014 (edited) Thanks. It helps explain why BSAopt/DDSopt has had problems for the past 2 years or so when packing BSAs (compression needs to be set manually in BSAopt/DDSopt), why Archive.exe is sometimes so fast when archiving, and perhaps what the resource type checkboxes in Archive.exe are used for.BSAopt can produce only uncompressed (0x03) and compressed BSAs (0x07). No flags. They are otherwise identical to Archive-created uncompressed and compressed BSAs. Edited June 2, 2014 by fireundubh
fireundubh Posted June 2, 2014 Author Posted June 2, 2014 (edited) I updated the list with which BSAs have which resource checkboxes checked. I also included a table with every combination of resource. My powers of awesomeness are growing. Edited June 2, 2014 by fireundubh
DocClox Posted June 2, 2014 Posted June 2, 2014 Hmmm... When I repacked the DDSOpted textures I used "retain" rather than "embed". They seem to work ok ... but then my game's not been entirely stable this weekend ... for what I assumed were unrelated reasons. Even if I repack them, it's going to be hard to say that made a difference...
Octopuss Posted June 2, 2014 Posted June 2, 2014 Could this knowledge lead to being able to repack the DLC BSAs with optimized textures instead of having those as loose files?
fireundubh Posted June 2, 2014 Author Posted June 2, 2014 (edited) Hmmm... When I repacked the DDSOpted textures I used "retain" rather than "embed". They seem to work ok ... but then my game's not been entirely stable this weekend ... for what I assumed were unrelated reasons. Even if I repack them, it's going to be hard to say that made a difference...When I compare two identical BSAs, one with Retain File Names and one with Embed File Names, in a hex editor, I don't see a material difference. There's nothing different except the flag bytes.I also don't see a material difference between a plain BSA and one with Retain File Names, Retain Directory Names, or Retain File Name Offsets.It's possible that these flags actually do nothing! But with flags like Retain File Name Offsets and Retain Strings During Startup, it's more likely that these flags instruct the game engine on how to load game data from the associated BSAs. Compress Archive and Xbox 360 Archive are probably the only flags that materially change the file.If we could get tangible results from these flags—results that we can test—we could use BSAopt to create pure BSAs and manually flag them with a hex editor to see what happens. If we could produce good results, someone could make a program that "fixes" BSAopt-created BSAs or even a program that goes through your mods and automatically flags them. Could this knowledge lead to being able to repack the DLC BSAs with optimized textures instead of having those as loose files?Yes? Try and report back. Edited June 2, 2014 by fireundubh
fireundubh Posted December 2, 2014 Author Posted December 2, 2014 Fixed the post-site-crash formatting.
x79 Posted September 6, 2015 Posted September 6, 2015 (edited) I realize I'm a little late to this party but I feel compelled to revive this. I have been repacking bsas for a while now, including vanilla and official DLCs, and I am really surprised to hear of others having so much trouble with it. Last time I played, I combined all vanilla, update, DG, HF, and DB into 5 (I think) bsas and played for around 100 hrs with no problems. At first I had to play around with settings and figure out what could or could not be compressed but I always use max compression and I have yet to have any problems with it. I also have not observed any difference between having those original flags set or not. The only problem I have had with compression are sound files. Xwm files don't comress well so it doesn't make sense to try anyway. Wav files do compress well but the game either crashes or won't load them consistently. AFAICT, only sound fx must be wav. BSAOpt can create mixed archives (meaning compress + uncomrpessed). Here is an example of what I do using Convenient Horses v5.0:Extract BSA (97.5MB)Convert all wavs in sound/voice to xwm for /r %n in ("*.wav") do xwmaencode "%n" "%~pnn.xwm"(CD to the extraced files first! This command will recurse all folders under the currend directory!)Remove original wav files for /r %n in ("*.xwm") do del "%~pnn.wav"(This will only delete a wav if there is an xwm with the same name.)Open BSAOpt, choose CH files and output bsa nameSet compression to maximumMake sure recursive is checked, select sound, uncheck allSelect scripts\source, uncheck allPackWhen done, choose root folder in top treeview, uncheck allChoose sound folder, check allSet compression to nonePack (49.1MB)I am currently trying to work up the motivation to write my own BSA packer. I want it to be a drop in replacement for archive.exe with more options e.g. choose compression and flag options before packing, 7-zip and zopfli compression algorithms, search for duplicates before adding to the archive, automatically create multiple archives if the archive becomes too large (IIRC, you can have 2GB + 1 file). I've been thinking about it for some time now but I only just started it and I tend to start projects that I never finish. BSAopt can produce only uncompressed (0x03) and compressed BSAs (0x07). No flags. They are otherwise identical to Archive-created uncompressed and compressed BSAs. It may be specific to v2 but BSAOpt does set flags for me. For "Convenient Horses.bsa" the set flags are Meshes, Textures, Sounds, Voices, Shaders, and Misc. Edited September 6, 2015 by x79 1
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