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Yield 2dot0 by Niklass


Kuldebar

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Yield 2dot0 by Niklass

 

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I'm including this mod in my next play-through. I like the mod author's guiding principle of "keeping it simple":

 

QuoteThere are already yield mods out there but I didn't like how they made fights easier by essentially eliminating npcs from fights once they reached below 10% health but also from a realism standpoint if I'm fighting 5 dudes one goes into bleed out but regenerates why would he run away or stop fighting?

This mod makes it so that all non-essential men/elves will only truly yield when you are out of combat. This happens when all remaining opponents are in a bleed out state so usually with the last enemy. Yielding enemies will raise their hands in surrender (see image) after they recovered from bleed out and then cower in fear for the next 30 seconds. Afterwards they will resume to their default animations but still won't attack you. You can pickpocket gold with the maximum chance (Vanilla: 90%) from enemies that yielded.

Compatible with everything as no vanilla records were touched...script is super short and only starts when an enemy meets the conditions (bleeding out, actual humanoid enemy...) and only does anything when you are out of combat and only once per remaining enemy. I always try to make my mods as light as possible.

 

I'll convey my experiences with this mod as I progress in the new game.

 

 

I'll be using this YIELD 2.0 in this non-STEP, LOOT sorted mod build:

 

 

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
ApachiiHair.esm
Lanterns Of Skyrim - All In One - Main.esm
ETaC - RESOURCES.esm
ApachiiHairFemales.esm
3rdEraWeaponsMoS.esm
ApachiiHairMales.esm
Omegared99-Compilation.esm
XFLMain.esm
REGS - Resources.esm
TKChildren.esm
TravellersOfSkyrim.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
MarcurioGB.esp
Battle Buddy Jon Battle-Born for NPC Overhaul.esp
EpisodeParallax.esp
Hot_Male_Housecarls.esp
NB-Scars.esp
mage_clothes_plus.esp
Guard Dialogue Overhaul.esp
Anruin - Faendal Replacer.esp
AHZmoreHUD.esp
StaticMeshImprovementMod-FurnitureChestSnowFix.esp
Housecarl Greetings Fix.esp
WATER.esp
ELE-FX Emittance.esp
Skyrim - Player Re-Voiced - Elven Races Complete - Male.esp
StaticMeshImprovementMod-DragonbornTernFix.esp
Auto Unequip Shield.esp
TheEyesOfBeauty.esp
Auto Unequip Helmet.esp
TravellersOfSkyrim - Vanilla.esp
Auto Unequip Ammo.esp
StaticMeshImprovementMod-DungeonsCliffsIceSkirts.esp
Hot_Male_Housecarls-Ray.esp
Beards.esp
Better Stealth AI for Followers.esp
WarmongerArmory_Vanilla.esp
Character Presets - MALE BRETON.esp
Derrax_Gendered_Werewolves.esp
CelticMusic.esp
Delphine Makeover D2.esp
Smoking Torches.esp
Hothtrooper44_Armor_Ecksstra.esp
Surilie And Argonian Wine.esp
Convenient Horses.esp
DeadlyDragons.esp
FlansEyesForSkrim.esp
HARODATH_ImmersiveSoulgems.esp
Brows.esp
EmpoweredMagic_Dawnguard.esp
The Eyes Of Beauty - Elves Edition.esp
Omegared99-WeaponSets.esp
Presets 2-3.esp
Character Presets - MALE IMPERIAL.esp
RelightingSkyrim-FULL.esp
ELE Plugin - RS Light Color.esp
WATER DG.esp
ETaC - Complete.esp
ETaC - Dragon Bridge South.esp
RichMerchants.esp
SkyUI.esp
SaveHotKeyMCM.esp
SwiftPotion.esp
TKChildren Merged USKP Patch.esp
Thundering Shouts.esp
TravellersOfSkyrim - Dragonborn Addon.esp
WarmongerArmory_DLC.esp
Weapons & Armor Fixes_Remade.esp
Daedric Dawnbreaker.esp
EmpoweredMagic_Dragonborn.esp
EmpoweredMagic.esp
No More Glowing Edges.esp
Clothing & Clutter Fixes.esp
TrueGauldurAmulet.esp
CollegeOfWinterholdImmersive.esp
CWINPCImprovements.esp
Complete Crafting Overhaul_Remade.esp
Skyrim Immersive Creatures.esp
Cloaks - Dawnguard.esp
LeazersOpenLock2_0.esp
Immersive Weapons.esp
WarmongerArmory_LeveledList.esp
Standard-15Percent.esp
Talvas by CrimsonFairy.esp
Brothers.esp
SIC Patch for Skytest Lite.esp
REGS - Cities.esp
BHTNF_Eli.esp
RavenRockExpanded.esp
SkyFalls + SkyMills + DG + DB.esp
REGS - Better Docks.esp
Skyrim Immersive Creatures - DLC2.esp
Sky Haven Temple M&M3.esp
Inns and Taverns.esp
DawnofWindhelm.esp
Hothtrooper44_ArmorCompilation.esp
RobedSteelPlateArmor.esp
BFT Ships and Carriages - HF.esp
3rdEraWeapMoS-lvlList.esp
GuardAnimationsGDO.esp
Oblivion Gates v3 - Skyrim + Dawnguard DLC.esp
WATER DB Waves.esp
ETaC - Complete LoS Patch.esp
AuroraVillage.esp
Inconsequential NPCs.esp
FCO - Follower Commentary Overhaul.esp
Populated Dungeons Caves Ruins.esp
Cloaks.esp
CWIDawnDragonPatch.esp
SkyFalls Dragonborn Small waterfalls.esp
Immersive Dragonborn.esp
TelvanniGuards.esp
Understone Keep Repair.esp
DawnofRiften.esp
Immersive Orc Strongholds.esp
MammothManor.esp
Point The Way.esp
UniqueBorderGates-All.esp
ETaC - Complete Inns and Taverns Patch.esp
Populated Lands Roads Paths.esp
Populated Forts Towers Places.esp
Populated Cities Towns Villages.esp
SkyTEST-RealisticAnimalBehavior.esp
Chesko_Frostfall.esp
HolmwoodNahkin.esp
CCO_Frostfall_Patch.esp
REGS - Better City Entrances.esp
Morning Fogs.esp
SkyRe_EnemyAI.esp
ETaC - Complete BFT Patch.esp
CCO_SIC_Patch.esp
WeaponsArmorFixes_GuardDialogueOverhaul_Patch.esp
PrvtI_HeavyArmory.esp
1nivWICCloaks.esp
Inconsequential NPCs - Enhancement.esp
1nivWICSkyCloaksPatch.esp
enchantedclothing.esp
Smithing Perks Overhaul_Remade.esp
XFLDialogue.esp
XFLPlugins.esp
Yield 2.0.esp
immersive wenches.esp
ETaC - Smelters.esp
Kaiden.esp
Immersive Travelers.esp
WATER Plants.esp
Dimitri by CrimsonFairy.esp
Immersive Patrols.esp
Immersive Mercenaries.esp
The Paarthurnax Dilemma.esp
HoldBorderBanners.esp
HearthfireChimneys - ETaC.esp
Immersive Dawnguard.esp
PrvtI_HeavyArmory_DG_Addon.esp
WoollyRhino.esp
Lanterns Of Skyrim - AIO - Dawnguard.esp
Immersive Werewolves.esp
high hrothgar overhaul.esp
iNeed.esp
Gildergreen Regrown.esp
Immersive Brigands.esp
ImpeREAL Empire - Unique Cities - Falkreath.esp
SkyRe_Combat.esp
Apocalypse - The Spell Package.esp
UniqueBorderGates-All-PointTheWay.esp
Forgotten Windmill.esp
Immersive Factions.esp
LightsLakeviewManor.esp
ClassicClasses.esp
Alternate Start - Live Another Life.esp



 

 

 

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Using Yield 2.0 for the last 20 hours of play, seems to work very well, probably the best implementation of it, very simple.  As for game-changing it is not but it does add immersion as the way the yielding occurs and the relative rarity doesn't change the game difficulty, unlike other implementations.

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My updated post never survived the outage, but I'm really happy with the mod, as you said Garfink, it isn't in your face/always there kind of feature; so far when it triggers it seems "right" and based on a reasonably narrow window of opportunity. 

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statmonster, on 21 May 2014 - 5:14 PM, said:

Does it break any quests?

Nothing I have run into, it certainly won't impact brawling because that's an entirely different game process. Also, you can still kill yielded enemies if you need to do so for a quest, etc. The author reassures us:

 

QuoteCompatible with everything as no vanilla records were touched.

 

As an additional safety net, the author also states that the mod will uninstall cleanly:

 

Quote

I think the reason so many other mods with scripts need an uninstall button is because their scripts are continuously running. Thankfully I haven't made a single mod where that was necessary to achieve what I wanted.

 

Edited by Kuldebar
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  • 9 months later...

Sorry to drag this one up by bumping it, but I just identified it as the cause of this visual bug. This is because the mod's spells aren't flagged as Unabsorbable, causing mods that add "Absorb Magic" to NPCs (such as Disparity) to trigger. This isn't apparent in most load orders because most NPCs don't have a constant "Absorb Magic" effect.

 

Just a small warning in the hopes of saving somebody else an hour and a half of annoying mod testing.

Edited by Harpalus
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Sorry to drag this one up by bumping it, but I just identified it as the cause of this visual bug. This is because the mod's spells aren't flagged as Unabsorbable, causing mods that add "Absorb Magic" to NPCs (such as Disparity) to trigger. This isn't apparent in most load orders because most NPCs don't have a constant "Absorb Magic" effect.

 

Just a small warning in the hopes of saving somebody else an hour and a half of annoying mod testing.

Thanks, I'll check Yield in xEdit and see if I can find something. This might be scripted though. Good thing is Disparity got updated and the issue should be fixed. Will try it again and see if I can get it to work. Didn't get the new standing stones blessings in the last version when I installed it on an existing game.
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Thanks, I'll check Yield in xEdit and see if I can find something. This might be scripted though. Good thing is Disparity got updated and the issue should be fixed. Will try it again and see if I can get it to work. Didn't get the new standing stones blessings in the last version when I installed it on an existing game.

At a glance, the new Disparity version only partially solves the problem, as Breton's still have an active Absorb Spell ability in combat, and this mod will definitely still apply its spells in combat. The problem isn't Disparity's anyways: despite my usual preference for minimalism, my load order remains fairly impressive and the only mod that forgot to check off "Unabsorbable" is Yield.

Edited by Harpalus
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At a glance, the new Disparity version only partially solves the problem, as Breton's still have an active Absorb Spell ability in combat, and this mod will definitely still apply its spells in combat. The problem isn't Disparity's anyways: despite my usual preference for minimalism, my load order remains fairly impressive and the only mod that forgot to check off "Unabsorbable" is Yield.

I thought I replied in the mmo thread, thats why I said thanks. Now it sounds like I thought this was directed to me. Anyway, having thought about this without looking in xEdit yet, I assume yield has a spell where you can just add that flag and it will be fixed?
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I thought I replied in the mmo thread, thats why I said thanks. Now it sounds like I thought this was directed to me. Anyway, having thought about this without looking in xEdit yet, I assume yield has a spell where you can just add that flag and it will be fixed?

From what I understand, yes. It's a relatively easy fix. I just uninstalled it, personally.

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