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Constant CTD Near Knifepoint Ridge


Whenever I try loading at Knifepoint Ridge, or near and run towards it, I will CTD. This begun when I was on my way to do the Glenmoril Witches quest for The Companions. I came across the camp, cleared it out, went into the cave looking for ores, and when I tried to leave I would CTD before it finished loading. Tried several times, same outcome. Decided that maybe it was some sort of temporary bug, and used 'coc Whiterun' to teleport to whitrun and vendor off all my items. Tried going back to Knifepoint ridge to continue on to Gelnmoril, but before the loading screen finished I CTD'd again. Tried loading into locations near the camp, that would work - but as I traveled towards Glenmoril, when I get within a certain range of Knifepoint I CTD once again.


System specs are in my signature, but here is my wiki link if necessary: https://wiki.step-project.com/User:Holymartyr/SystemSpecs


Here's my BOSS load order:



  • Skyrim.esm Active
  • Update.esm Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Unofficial Skyrim Patch.esp Version 2.0.3 Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Dawnguard.esm Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Unofficial Dawnguard Patch.esp Version 2.0.3 Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • HearthFires.esm Active
  • Unofficial Hearthfire Patch.esp Version 2.0.3 Active
  • Dragonborn.esm Active
  • Unofficial Dragonborn Patch.esp Version 2.0.3 Active
    • Bash Tag suggestion(s): {{BASH: Delev}}
  • Skyrim Project Optimization - Full Version.esm Active
  • Lanterns Of Skyrim - All In One - Main.esm Active
  • HighResTexturePack01.esp Active
  • HighResTexturePack02.esp Active
  • HighResTexturePack03.esp Active
  • Unofficial High Resolution Patch.esp Version 1.1.6 Active
  • Weapons & Armor Fixes_Remade.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}
  • Rainbows.esp Version 1.05 Active
  • ADS.esp Active
  • AOS.esp Active
  • BWS.esp Active
  • DragonShoutVoice.esp Active
  • IHSS.esp Active
  • Improved Combat Sounds v2.2.esp Active
  • randomthunder.esp Active
  • mintylightningmod.esp Active
  • StaticMeshImprovementMod.esp Active
  • StaticMeshImprovementMod-DragonbornTernFix.esp Active
  • StaticMeshImprovementMod-FurnitureChestSnowFix.esp Active
  • TradeBarter.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • 83Willows_101BUGS_V4_LowRes.esp Version 4.1 Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Ars Metallica.esp Version 1.2.2 Active
  • Ars Metallica - Dawnguard.esp Version 1.2.2 Active
  • Ars Metallica - Hearthfire.esp Version 1.2.2 Active
  • Ars Metallica - Dragonborn.esp Version 1.2.2 Active
  • Auto Unequip Ammo.esp Active
  • BirdsHFclean.esp Active
  • BLESSINGS - Altar Descriptions.esp Active
  • Bring Out Your Dead.esp Version 1.2.4 Active
  • Chesko_WearableLantern.esp Active
  • ClamsDropPearls.esp Active
  • Dead Body Collision.esp Active
  • Disease Descriptions.esp Active
  • DD_Dawnguard Additions.esp Active
  • DD_Dragonborn Additions.esp Active
  • DungeonQuestAwareness.esp Active
  • fFastTravelSpeedMult_4.esp Version 1.0 Active
  • manny Lantern Caretakers.esp Active
  • More Salt Please.esp Active
  • More Salt Please - Dragonborn addon.esp Active
  • Moss Rocks.esp Active
  • Moss Rocks_DB.esp Active
  • ORM-Arvak.esp Active
  • PilgrimsDelight.esp Active
  • Point The Way.esp Version 1.0.2 Active
  • RabbitsPlus.esp Active
  • Radiant and Unique Potions Poisons and Booze.esp Active
  • ShootingStars.esp Version 1.041 Active
  • Skyrim Flora Overhaul.esp Active
  • SkyrimImprovedPuddles-DG-HF-DB.esp Version 1.1 Active
    • Note: Use only one SkyrimImprovedPuddles esp.
  • SMDropLitTorch.esp Active
  • Traps Make Noise.esp Active
  • WetandCold.esp Version 1.402 Active
  • WetandCold - Ashes.esp Version 1.07 Active
  • Chesko_LoreBasedLoadingScreens.esp Active
  • Footprints.esp Active
  • Footprints - Ash.esp Active
  • NoxUE2.00.esp Active
  • RaceMenu.esp Active
  • RaceMenuPlugin.esp Active
    • Note: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author.
  • SkyUI.esp Version 4.1 Active
  • iHUD.esp Active
  • Elemental Staves.esp Active
  • ExplosiveBoltsVisualized.esp Active
  • imp_helm.esp Active
  • imp_helm_imp.esp Active
  • imp_helm_dawn.esp Active
  • imp_help_dbrn.esp Active
  • imp_guard_helm.esp Active
  • Lock Overhaul.esp Active
  • Gildergreen Regrown.esp Version 1.2.6 Active
  • HavenBag.esp Active
  • Run For Your Lives.esp Version 1.2.4 Active
  • When Vampires Attack.esp Version 1.1.1 Active
  • The Paarthurnax Dilemma.esp Version 1.2.7 Active
  • SkyrimCoinReplacerRedux.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev}}
  • Appropriately Attired Jarls Redux.esp Active
  • BetterQuestObjectives.esp Active
  • BetterQuestObjectives-Dawnguard.esp Active
  • BetterQuestObjectives-Hearthfire.esp Active
  • BlockSparkles.esp Active
  • Distant DetailHF.esp Active
  • DiversePriests.esp Active
  • dynamic fires.esp Active
  • Guard Dialogue Overhaul.esp Active
    • Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.
  • Convenient Horses.esp Version 14950 Active
    • Note: Do not clean. "Dirty" edits are intentional and required for the mod to function.
  • dD - Enhanced Blood Main.esp Active
  • dD-Dragonborn-Dawnguard-EBT Patch.esp Active
  • Soul Gems Differ - E.esp Active
  • TheChoiceIsYours.esp Active
  • TheChoiceIsYours_Dawnguard.esp Active
  • Thieves Guild Requirements.esp Active
  • aMidianborn_Skyforge_Weapons.esp Active
  • Chesko_Step418_SN.esp Active
  • Oblivion Gates v3 without Markers - Skyrim + Dawnguard DLC.esp Active
  • Oblivion Gates v3 - Skyrim + Dawnguard DLC.esp Active
  • Sprint1.esp Active
    • Warning: This file was released before the Creation Kit (07 Feb. 2012) and is not recommended for use. It should be removed.
  • DeadlySpellImpacts.esp Active
  • Dual Wield Parrying_SKSE.esp Active
    • Note: Use only one Dual Wield Parrying*.esp.
  • dD-No Spinning Death Animation.esp Active
  • Beards.esp Version 28363 Active
  • Brows.esp Version 30411 Active
  • Slightly Reduced Distance NPC Greetings.esp Version 90 Active
  • SPTConsistentOlderPeople.esp Version 1.8 Active
    • Note: If this is not newer than v1.3, update to the latest version.
  • moveitLWT.esp Active
  • NonEssentialChildren.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev}}
  • dD - Realistic Ragdoll Force - Realistic.esp Active
    • Note: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers for compatibly with other skeleton.nif.
  • Animated Weapon Enchants.esp Active
  • DawnguardRuneWeaponsFXSReplacer.esp Active
  • RealisticWaterTwo.esp Version 1.11 Active
  • RealisticWaterTwo - Legendary.esp Active




Using almost the entire STEP:Extended guide as of 2.2.8 (Not using Fores New Idle System or Dual Sheath Redux), fresh install of Skyrim, new save game. Only using STEP Ini tweaks ATM, including the Z-Fighting Ini tweaks. 


AFAIK, there shouldn't be any NPC's around - I cleared out the whole camp and didn't see any neutral NPC's around. CTD Happens either on fast travel to Kniferidge Point, or while approaching on either foot or horse. 


I'm not maxing out my RAM or CPU, GPU is maxxed giving a near constant 58 FPS. Using SSME (Skyrim Startup Memory Editor).

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4 answers to this question

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In situations like this, I start the process of elimination if I suspect it is a mod related issue...versus a corrupt save or rogue script. (It may be worth looking into active scripts via the Save game script cleaner by Hadoram) Not (at least initially) for actually using to clean, but for its ability to show you the active script instances you have running in a particular save.


All the appropriate warnings apply, if you should choose to use this nifty tool, make a backup of the save file first and read the instructions for the utility.


Back to elimination process: systematically uncheck in Mod Organizer blocks of mods and load the game up and see when and if the CTD occurs. Repeatable issues are the easiest to resolve in most cases.


Another thing: You use SSME but do you also run ENBoost and have it configured?

Edited by Kuldebar

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Another thing: You use SSME but do you also run ENBoost and have it configured?

Yes, I am also running ENBoost, and I have configured it according to the STEP guide.


I thought that loading saves while just unchecking (disabling) mods in Mod Organizer will cause even more CTD's and issues? Hence the need for a 'clean save' when mods update/you remove a mod? 


Edit: If I'm using/understanding this script editor properly, the only 'Active Script' is the footprint script from 'Footprints' mod.

Edited by Holymartyr

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I thought that loading saves while just unchecking (disabling) mods in Mod Organizer will cause even more CTD's and issues? Hence the need for a 'clean save' when mods update/you remove a mod? 


Not necessarily, obviously it depends on the mod, and we aren't trying to play the game so much as see if the specific CTD problem changes or is eliminated by the absence of a particular mod. Depending on the mod, it might not be possible to disable and load a save, but for most mods, that is not the case and we can use mod disabling as a troubleshooting method. If you are CTD'ing in a predictable manner, we need to change the scenario to see what, if any mod, is causing the repeatable CTD in that specific area in the game.


Curious you bring up footprints, because that has caused issues in the past, but not having used the mod, I don't personally know its current stability status.

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Sorry for the late reply - got caught up in some stuff, been a long week. Anyways I decided that the save wasn't worth the extra hour of time I had put into the game after I encountered the CTD, and decided to revert back to a previous save before I came across Knifepoint Ridge. I'll avoid that place as long as I can, and if/when I come back to it, if I get the CTD again I'll delve deeper into the issue. Thanks for your time.

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