That's basically it. I'm still trying to figure out how the game can read things outside its folder, but witchery isn't my best area of work, and i already deal with enough skyrim witchery.
Basically, i've been dealing a lot with bashed patches, skyproc patchers, and mod creation/edition lately. I see that MO has support to launch the CK... But what about wrye bash, what about stuff like lootification, and TES5edit? Not counting dynamic file modifications, but i guess these are handled by the "overwrite" option. How can i take advantage of that? Is there a way for it to directly install files on the game's folders?
I like some functionalities on it, but might go back to using NMM+wrye bash if i can't handle my mods inner works somehow.
Question
Yanazake
That's basically it. I'm still trying to figure out how the game can read things outside its folder, but witchery isn't my best area of work, and i already deal with enough skyrim witchery.
Basically, i've been dealing a lot with bashed patches, skyproc patchers, and mod creation/edition lately. I see that MO has support to launch the CK... But what about wrye bash, what about stuff like lootification, and TES5edit? Not counting dynamic file modifications, but i guess these are handled by the "overwrite" option. How can i take advantage of that? Is there a way for it to directly install files on the game's folders?
I like some functionalities on it, but might go back to using NMM+wrye bash if i can't handle my mods inner works somehow.
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