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Fores New Idles in Skyrim - must start NEW game any time GenerateFNISforUsers is run?

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Hello, I finally got my installation of Skyrim modded sufficiently enough to be happy to actually start playing the game. It's basically STEP Extended with a few extra lighting and snow mods, along with some planned STEP 2.2.9 mods. I created a new game then saved it. Quit out, did something very minor (that I don't think had anything to do with animations) to my mod list in Mod Organizer (MO). Re-created my bashed patch, FNIS Output "mod", and DSR Output "mod" (following STEP Extended instructions) and then continued on playing from that saved game. I got to Riverwood and used the forge. My forge smithing animations were very messed up (this new STEP Forum will not allow me to upload pic attachments to show). Basically, I was holding a metal bar by the hot end and banging the top of the anvil but holding the bar on the side of the anvil (smithing for retards). Still holding the bar while pulling the rope with the same hand/arm too.

 

Afterwards, I read somewhere that anytime you run the FNIS generator you have to restart or it'll mess up your animations. So decided to test this - I started a new game and took my character immediately to the forge... It worked properly.

 

This sucks, especially with minor changes to a mod setup that normally would not require a new game creation. What did I do wrong, or is this just how the FNIS generator works?

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The FNIS generator is run again whenever any mods with animation are changed. The results of this run, when using MO, are put in the Overwrite folder. There should not be any need to start a new save game; you should be able to continue with the save game.  Run the FNIS executable again (start the executable and hit the Update FNIS Behavior button) and note what the mod writes about the results of the run.

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I don't know why, but for some reason the forging animations were messed up until I started a new game. And it only happened when the FNIS output "mod" was enabled in MO.

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