Octopuss 29 Report post Posted February 12, 2014 Combat Drama Overhaul [video=youtube]http-~~-//www.youtube.com/watch?v=W0gy674cKQ8 When this hits us... nothing will ever be like before. Share this post Link to post Share on other sites
statmonster 22 Report post Posted February 12, 2014 Not wild about it. (Maybe it is the kill cam on non-kills or maybe it just seems a little buggy and looks to need more polish.) But I do like The Dance of Death so maybe this can be tweaked to do the same thing or maybe even better. If ApolloDown wants to start making new kill moves for his next edition and needs to edit the dual actor animation meshes, this is somewhere FORES new version of FNIS could be useful, maybe. Share this post Link to post Share on other sites
Octopuss 29 Report post Posted February 12, 2014 It's still not quite finished at all. And apparently it will be very configurable. To me it looks really promising. Share this post Link to post Share on other sites
DoubleYou 12 Report post Posted February 12, 2014 So... every hit is a killcam. I think that would get annoying. Share this post Link to post Share on other sites
Octopuss 29 Report post Posted February 12, 2014 He configured it that way for the purpose of the video. I saw the settings in another video, and you can adjust the chances. Also, this seems to work differently than DoD:Think of it this way, DoD and CDO operate on opposite sides of the same coin. DoD concerns itself with mainly the animations that you can use, and how often the non-ranged killmoves play. CDO affects camera paths and ranged killmoves - this means that I can still edit the other half of killmoves(the camera paths) without running afoul of DoD. On that note, compatibility should not be an issue. Share this post Link to post Share on other sites