DoubleYou Posted January 29, 2014 Posted January 29, 2014 Physics Impact Damage Fix (by flexcreator)https://www.nexusmods.com/skyrim/mods/50469 In the vanilla Skyrim the object's velocity DOES NOT affect the amount of damage the character gets when hit. The mass is the only factor. This simple mod changes that. Now every heavy object will deal great damage according to it's speed. Traps will make more sense now and gameplay should look more realistic.
torminater Posted January 29, 2014 Posted January 29, 2014 Very interesting. If it's just a simple tweak in the CK as the author states, we could even incorporate our own version in our patch? Gesendet von meinem iPad mit Tapatalk
rootsrat Posted January 29, 2014 Posted January 29, 2014 No scripts either, just a config tweak. Nice one!
Octopuss Posted January 29, 2014 Posted January 29, 2014 I know it's OT, but I love the other mod the guy made (and especially the promotional for it, and the music :D).
EssArrBee Posted January 29, 2014 Posted January 29, 2014 I've been looking at this approach to the patch where we make our own tweaks based on preferences we agree upon instead of stuff that other author do based on there own preferences. What exactly does this mod do in the ck that is just a little tweak? Could it be done in tes5edit? Sent from my iPhone using Tapatalk
rootsrat Posted January 29, 2014 Posted January 29, 2014 If it's one of Game Settings then yeah (similar to Realistic Ragdoll Force mod etc.). These kind of tweaks we could even copy as to STEP patch to save plugin count, but that's a separate discussion (worth undertaking though).
CJ2311 Posted January 29, 2014 Posted January 29, 2014 EssArrBee : I just opened the mod in TES5Edit, and there's just a single Game Setting entry in the ESP.
EssArrBee Posted January 29, 2014 Posted January 29, 2014 Cool I'll look at in a bit to see what the author did exactly. There is a lot in those game settings that can be tweaked, but some of them have such obscure names that you have no clue what they do exactly.
EssArrBee Posted January 30, 2014 Posted January 30, 2014 I looked into this and you can have some fun with it. Go to tall building were you drop stuff on people and spawn some rocks. Then just push the rocks off the ledge on to the people. Good times bro, good times. Sent from my iPhone using Tapatalk
Sakedo Posted January 30, 2014 Posted January 30, 2014 That looks awesome, as long as the masses are correct. I wonder if that only affects damage resulting from the physics system (collision, fall damage etc?) or if it will affect the damage of me swinging a sword at someone? If the latter, the weapon damages will all need to be rebalanced to avoid taking into account the heavier mass twice
EssArrBee Posted January 30, 2014 Posted January 30, 2014 No weapons and spells have their own system because crime has to taken into account. This lets you kill people without committing a crime. I can see making elaborate traps with this. I could put some stuff up high somewhere held by a board or bucket, then shot and arrow at it and watch everything fall on someone. Sent from my iPhone using Tapatalk
Sakedo Posted January 30, 2014 Posted January 30, 2014 No weapons and spells have their own system because crime has to taken into account. This lets you kill people without committing a crime. I can see making elaborate traps with this. I could put some stuff up high somewhere held by a board or bucket, then shot and arrow at it and watch everything fall on someone. Sent from my iPhone using TapatalkRube Goldberg would be proud. :)
Skadi Posted January 31, 2014 Posted January 31, 2014 I've been playing with this on today. Hilarious side-effect: You can murder yourself with Whirlwind Sprint. I used the shout in a hallway in a tomb, hit one of those loose clutter vases, it flew about a foot, hit a wall, then it bounced back and killed me instantly. Did the same thing on the next load, to see if it was repeatable. Very funny. Working as intended?Â
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