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Enhanced YASH


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Posted

I've been trying to play with some alternatives to my usual Requiem gameplay, in the hope of finding something that maintains an old school de-levelled gameplay feel but doesn't overhaul everything so drastically that it's a nightmare to modify and work with.

 

I decided to give YASH a go, as it seems to match my criteria quite well. The author seems to have vanished, but I'm not afraid of stepping in and getting my hands dirty.

 

You can read more about YASH and its aims here:

https://www.nexusmods.com/skyrim/mods/32562/?

 

The pack would look something like this:

STEP Core

Frostfall

Cloaks of Skyrim

Winter is Coming (Craft Only)

Immersive Weapons

Immersive Armors

Immersive Patrols

Alternate Start - Live Another Life

YASH

YASH - All Options

Weapons and Armor Fixes

Clothing and Clutter Fixes

Complete Crafting Overhaul (likely with Jaysus swords, Bandoliers and other already-integrated mods)

 

 

I don't have a lot of experience in gameplay with YASH. I'm curious, if you're tried it, what your experience was and what other mods may compliment this core.

  • +1 1
Posted

It is a very good and highly underrated mod. It is hard to play at first but you get used to it. Should be compatible with the mods above but I would check with CCOR etc.. as YASH makes specific changes to all objects, weapons etc.. in the game I'm not sure how that would work.

 

Get this set up though and I will test it if you like.

 

:)

Posted

It is a very good and highly underrated mod. It is hard to play at first but you get used to it. Should be compatible with the mods above but I would check with CCOR etc.. as YASH makes specific changes to all objects, weapons etc.. in the game I'm not sure how that would work.

 

Get this set up though and I will test it if you like.

 

:)

Yes, 95% of what he's changed in the Weapons and Armors is just to copy/paste the Unnofficial Patches over. The rest are to somewhat uniformly scale damage based on the material, to make the rarer types more powerful and special. My thought is to bring over the records from WAF, C&C, etc and then base the damage/armor rating scaling on the keywords. I don't foresee too many conflicts there.

 

It looks like only a few trees are changed, Perk-wise, which may let me bring over Kry's Smithing Tree and possibly a few trees from some other mods. We'll have to see.

Posted

Unfortunately, YASH seems to have some issues. It's reliant on dated version of the USKPs, and has CTD incompatibilities with several mods because of its huge levelled lists. Additionally, because they're all de-leveled Wyrm Bash doesn't play nicely with it.

 

I've created a replacer ESP to fix several of the issues myself, but the author isn't around to ask permission to re-distribute his work because for some of them, I've had to decompile some of his scripts -- he didn't provide any source and, in the various comment threads for his mod, seemed pretty territorial about things.

 

And for the most part of playing it, I kept wishing that it felt more like Requiem combat-wise. The AI gets stuck on too many things, and moves so quickly that it feels very floaty. Additionally, some of his changes seem very strange, such as removing the helmets from guards because he "hates robots", trying to change armor in combat leaves you naked, and the different weapons being crippled until your skill level reaches a certain point seems okay in theory... but in practice makes very little sense from an immersion standpoint and seems to directly violate his stance on things applying to NPCs in addition to you (it's true, it does, but they all get stat boosts to help them out and your stats all start at or near 0)

 

I've concluded that it would be easier to make a mod for Requiem that implements some of the great ideas within YASH, and I'd love some idea feedback and eventually some play testers.

 

I want a lighter weight version of Requiem that doesn't hand place so many things within the world or make quite as many changes to things, but still plays very much like Requiem. And I'd like it to be a little different each time you play it.

 

And I believe that I can do it all with SkyProc.

Posted

His separate pulgin for enemies chasing you out of dungeons is fun and it works with requiem. I think the author may have lost heart because he spent a lot of time on this mod but it got all but ignored on the nexus which I really don't get. It would have been great to have had Yash and Requiem competing with each other.

 

I do personally prefer the way Requiem works as an overhaul having tried them both. Yash badly needs updating so your idea of trying to bring some of the better YASH ideas into Requiem could definitely be worthwhile and fun to try in game.

 

:)

  • 7 months later...
Posted

I think the author of YASH is back.

Will work continue on this pack. YASH looks like a very promising overhaul as it looks simple and uncomplicated.

I was hoping for a YASH pack based on STEP with the explorers pack.

 

Any thoughts on the future of this one?

Posted

STEP actually considered including YASH at one point. It's a very promising mod. I don't recall the reason it never made it into STEP. It was quite a long time ago when it was considered.

Posted

The Author is back and it has been updated, He had further plans to improve compatibility and develop the mod further as time allows. YASH does have limited compatibility, Frostfall is fine as is IA / IW / SIC / HLE / CH etc.. but as in Requiem this mod does touch on most things so was not built with compatibility in mind. Fortunately it is also modular.

 

::):

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