So we all know that uninstalling mods on a current savegame is "bad", at least for scripted mods. This is supposedly because the script (or a reference to the script?) gets embedded into your savegame file. So couldn't someone create an application that would allow any mod to be removed from any savegame? I'm thinking the application would be like this:
Application name:Â Remove Any Mod
Application description:Â This application safely removes any mod from an existing savegame.
Application requirements: This application requires Mod Organizer. The mod folder has to currently exist in MO's "mods" folder area
Application functionality: Run this application for each mod you want to uninstall. This mod will examine the contents of the mod, and will create "dummy" ESP file(s) (one for each ESP it finds) and will name the ESP the same name as the one(s) it finds. Also, this application will create a "dummy" script for each script it finds, and it will name the script the same name. The "dummy" ESP(s) will have nothing in them and will not conflict with any other ESP, and the "dummy" scripts will basically be "no op" scripts that do nothing other than return a successful execution to the calling routine. This application will then package up the ESP(s) and script(s) and will install them into a zip file in the "downloads" folder in MO. This allows you to install the replacement mod normally. The default name of the mod will be the original name of the mod its replacing with "-UNINSTALLED" on the end of its name (e.g. Frostfall-UNINSTALLED). Be sure to uninstall (or at least disable) the mod you're replacing before you enable the replacement mod.
Question
Glanzer
So we all know that uninstalling mods on a current savegame is "bad", at least for scripted mods. This is supposedly because the script (or a reference to the script?) gets embedded into your savegame file. So couldn't someone create an application that would allow any mod to be removed from any savegame? I'm thinking the application would be like this:
Application name:Â Remove Any Mod
Application description:Â This application safely removes any mod from an existing savegame.
Application requirements: This application requires Mod Organizer. The mod folder has to currently exist in MO's "mods" folder area
Application functionality: Run this application for each mod you want to uninstall. This mod will examine the contents of the mod, and will create "dummy" ESP file(s) (one for each ESP it finds) and will name the ESP the same name as the one(s) it finds. Also, this application will create a "dummy" script for each script it finds, and it will name the script the same name. The "dummy" ESP(s) will have nothing in them and will not conflict with any other ESP, and the "dummy" scripts will basically be "no op" scripts that do nothing other than return a successful execution to the calling routine. This application will then package up the ESP(s) and script(s) and will install them into a zip file in the "downloads" folder in MO. This allows you to install the replacement mod normally. The default name of the mod will be the original name of the mod its replacing with "-UNINSTALLED" on the end of its name (e.g. Frostfall-UNINSTALLED). Be sure to uninstall (or at least disable) the mod you're replacing before you enable the replacement mod.
OK, someone tell me this is a really stupid idea.
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