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FNIS Still Detects Animation Mods After Profile Swap


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Posted

The title pretty much says it - I use a few different profiles with completely different mod setups, and one of them uses FNIS and one doesn't. However, when I switch to the profile without FNIS and re-run Generate-FNIS-For-Users (which I set up properly using the guide on this site), it still detects and adds several of the animations from the mods loaded in the other profile. Specifically, creature animations.

 

I don't think there's another way to reset FNIS's effect on Skyrim's behavior files without running Generate-FNIS-For-Users again, so I'm struggling to find out why FNIS is still finding mod animations when none of the are selected in the mod list. If I'm wrong please tell me!

 

Some extra information: I have a clean Skyrim folder, with no loose animation files, mod or vanilla. Generate-FNIS-For-Users is located inside the Skyrim directory (data/tools), because I couldn't get MO to run it from an external location (it just gives me some crap about needing elevation, and then even when I ask it to continue despite this it does nothing. I also tried setting the program to run as admin to start with, but no luck there either). I have the most current versions of FNIS Base, FNIS Spells, and FNIS Creatures (and I just checked for updates again).

 

Any help you can help would be much appreciated!

 

*On an unrelated note, IS Mod Organizer version 1.0.12 out or not? Because Skyrim Nexus only has version 1.0.11 available for download, but the update button inside MO is selectable, and it says the most current version is 1.0.12, even though it fails to download anything (it just sits at 0% downloaded forever). What gives?

 

EDIT: It seems clicking the "deinstall creatures" button solves this at least partially - I have to do some extra steps to get the creatures portion of FNIS reinstalled when switching back to my FNIS profile. I'm still hoping for a way for Generate-FNIS-For-Users to NOT detect these creature animation mods.

11 answers to this question

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Posted

Is FNIS installed as a mod in the profile you use it for or in a standalone installation folder? When I installed it as a mod I was able to configure it in MO to run..and the output went to overwrite.

 

Edit: ok bad wording here, I just re-read your op.

 

If you install FNIS as a mod, it should configure to run in MO without any issue (at least for me it did). All the ouput it generates would end up in overwrite. If you want a profile specific overwrite folder, create a folder named and install it as a mod for the profile you want it to work with. This cleans out the MO overwrite folder so when you create a new profile those files won't affect your new setup.

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Posted

Similar but different problem. Was switching profiles from one that uses a... certain framework along with many animation mods back to one that I played earlier in the day (and everything was fine) that has animations but more standard. Everything worked except creatures animations, they were all frozen.

 

Nothing in overwrite, I create a "FNIS Settings <profile>" mod for each of them. Do I need to run GenerateFNISforUsers each time I switch profiles if there are massive animation changes between the two profiles? It might just be a glitch/file weirdness. I'll see if I can recreate again it again.

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Posted

@Dork42

 

Have a look at your other posting. It is most likely a result of your running the incorrect FNIS.

You will need to remove the installation from the Data folder and use ONLY the exe in the MO mod folder.

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Posted (edited)

@GrantSP
 

True, long ago, before I had grasped fully the intricacies of MO I had installed FNIS directly to my data folder so it would work, but it is gone, all traces deleted (for a while now).

To state more clearly, my FNIS works on my various profiles (usually character-centric so just loading up what that toon uses)

BUT, when I switch profiles that have very different animations loaded, sometimes something goes wonky. Yesterday, creatures frozen, tonight it was characters in 'T'. I rerun GenerateFNIS and everything is fixed, but as Ulithium posted, it does seem that switching profiles can cause FNIS weirdness at times. It is a mild pain in the rear so not a real big deal, but wondering if this is SOP or something else.

 

Maybe MO is trying to tell me not to be so altastic and stick with one character til their story ends, haha.

Edited by dork42
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Posted

So your posting of the FNIS report that had this:

C:\Games\Steam\SteamApps\common\Skyrim\data\FNIS Behavior 5.2\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe

as the executable path was from a long time ago and isn't the case anymore?

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Posted

That was just quoting someone else, not me. Mine is
E:\Games\TSEV Skyrim LE\Mod Organizer\mods\Fores New Idles in Skyrim - FNIS\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe

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Posted

That was just quoting someone else, not me. Mine is

E:\Games\TSEV Skyrim LE\Mod Organizer\mods\Fores New Idles in Skyrim - FNIS\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe

Ahh... sorry @dork42. Yeah that was meant to be for @amborgeson. Nevermind. My bad.

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