The title pretty much says it - I use a few different profiles with completely different mod setups, and one of them uses FNIS and one doesn't. However, when I switch to the profile without FNIS and re-run Generate-FNIS-For-Users (which I set up properly using the guide on this site), it still detects and adds several of the animations from the mods loaded in the other profile. Specifically, creature animations.
I don't think there's another way to reset FNIS's effect on Skyrim's behavior files without running Generate-FNIS-For-Users again, so I'm struggling to find out why FNIS is still finding mod animations when none of the are selected in the mod list. If I'm wrong please tell me!
Some extra information: I have a clean Skyrim folder, with no loose animation files, mod or vanilla. Generate-FNIS-For-Users is located inside the Skyrim directory (data/tools), because I couldn't get MO to run it from an external location (it just gives me some crap about needing elevation, and then even when I ask it to continue despite this it does nothing. I also tried setting the program to run as admin to start with, but no luck there either). I have the most current versions of FNIS Base, FNIS Spells, and FNIS Creatures (and I just checked for updates again).
Any help you can help would be much appreciated!
*On an unrelated note, IS Mod Organizer version 1.0.12 out or not? Because Skyrim Nexus only has version 1.0.11 available for download, but the update button inside MO is selectable, and it says the most current version is 1.0.12, even though it fails to download anything (it just sits at 0% downloaded forever). What gives?
EDIT: It seems clicking the "deinstall creatures" button solves this at least partially - I have to do some extra steps to get the creatures portion of FNIS reinstalled when switching back to my FNIS profile. I'm still hoping for a way for Generate-FNIS-For-Users to NOT detect these creature animation mods.
Question
UlithiumDragon
The title pretty much says it - I use a few different profiles with completely different mod setups, and one of them uses FNIS and one doesn't. However, when I switch to the profile without FNIS and re-run Generate-FNIS-For-Users (which I set up properly using the guide on this site), it still detects and adds several of the animations from the mods loaded in the other profile. Specifically, creature animations.
I don't think there's another way to reset FNIS's effect on Skyrim's behavior files without running Generate-FNIS-For-Users again, so I'm struggling to find out why FNIS is still finding mod animations when none of the are selected in the mod list. If I'm wrong please tell me!
Some extra information: I have a clean Skyrim folder, with no loose animation files, mod or vanilla. Generate-FNIS-For-Users is located inside the Skyrim directory (data/tools), because I couldn't get MO to run it from an external location (it just gives me some crap about needing elevation, and then even when I ask it to continue despite this it does nothing. I also tried setting the program to run as admin to start with, but no luck there either). I have the most current versions of FNIS Base, FNIS Spells, and FNIS Creatures (and I just checked for updates again).
Any help you can help would be much appreciated!
*On an unrelated note, IS Mod Organizer version 1.0.12 out or not? Because Skyrim Nexus only has version 1.0.11 available for download, but the update button inside MO is selectable, and it says the most current version is 1.0.12, even though it fails to download anything (it just sits at 0% downloaded forever). What gives?
EDIT: It seems clicking the "deinstall creatures" button solves this at least partially - I have to do some extra steps to get the creatures portion of FNIS reinstalled when switching back to my FNIS profile. I'm still hoping for a way for Generate-FNIS-For-Users to NOT detect these creature animation mods.
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