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Looking to trim the fat from my mod list


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Posted

My Skyrim build is fairly stable up until around my character progresses to around 60ish or roughly 120hours of play and then it starts to go downhill. At that point I start to get random lag in the game when interacting with objects, accessing menus, and with NPCs AI behavior. I sometimes will get CTDs when this happens, most often if I CTD it's when accessing any menu. The only time I randomly CTD when out in the world is in a few select areas which I'll detail below in my mod list.

 

I don't use any lighting/weather mods, no .ini tweaks outside of the recommended S.T.E.P. tweaks. I don't run an ENB preset, only EnBoost but I do run a SweetFX preset.  I also run most of the texture mods recommended by either S.T.E.P. or Neovalen's Revisited along with several other armor and weapons addons(ZeroFrost, Newermind, InsanitySorrow, etc) but over the summer I did a play through where I nearly stayed completely away from scripted mods and had 0 issues with that character using those texture and armor mods. I let BOSS handle my load order and tweak it just slightly only with mods I'm sure don't conflict.

 

Below are the mods I've narrowed down to put on the chopping block which are basically all the mods I've added since my stable game or mods that use scripts.

 

 

 

101 Bugs HD

Atherium Armor and Swords

Amazing Follower Tweaks ***

A Matter of Time

aMidianBorn Book of Silence ***

Another Mannequin Script Fix

Auto Unequip Ammo ***

Auto Unequip Helmet ***

Auto Save Manager *** (I'm terrible at remembering to save)

Better Message Box Controls

Bigger and Badder Lich King

Black Sacrament Armor

Block Steal

Bookshelves Script SKSE

Borderless Window

Brawl Bugs

Breezehome Fully upgradable ***

Caranthir Tower

Castle Volkihar Redux

Double Cursor Fix

Drinking Fountains of Skyrim

Elys MemInfo

Elys Alt-F4

Expanded Cities and Towns (If I CTD in the world it's usually around places this mod alters)

Falskaar ***

General Stores and Displays

Gildergreen Regrown

Guard Dialogue Overhaul

Hearthfire Multiple Adoptions

Hjerim TNF  ***

Honeyside TNF  ***

Konahriks Accoutrements ***

Lanterns of Skyrim

Melt Down Everything

My Home is Your Home

Proudspire Manor Refurbished ***

Pumping Iron

Reapers The Dark Tower

Recurve Longbows

Run for Your Lives

Safty Load

SilverFish Grotto

SKSE

SkyUI

Skyrim Community Uncapper

Smart Souls

ThiefsHideout REDUX

Trade and Barter

USKP

USKP Dawnguard

USKP Hearthfires

USKP Dragonborn

VlindrelHall TNF ***

Weapons and Armor Fixes remade

When Vampires Attack ***

Windhelm Lighthouse

 

 

 

Any advice on what to chop out will be greatly appreciated. Mods I marked with *** are mods I enjoy the most but if it leads to a stable game they are expendable.

6 answers to this question

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Posted

@jmike,

 

I read somewhere that there's a conflict between Safety Load and Elysmeminfo. Possibly on the elysmeminfo boards but I can't double check from work. The two combined will cause CTD's from what I recall so you have to go with one or the other.

  • 0
Posted

That is indeed an interesting. You would think they would immediately not work together rather than wait until you have a lot of the game complete. That does remind me though that at this point for me ElysMeminfo is more of a habitual install rather than useful.

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Posted

Just to clarify: you've put 120 hrs into this playthrough, and you were installing AND uninstalling mods along the way? Including uninstalling scripted mods? If that's the case, then there is not much you can do, as CHOPPING your modlist mid-playthrough is always a bad idea. You can get away with mods that don't add scripts, however they can mess your saves as well. Scripted mods are pretty much 100% to screw your saved games if you remove them... Sorry.

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Posted

Incorrect root, I didn't mean installing those mods I listed along the way and I never remove mods, scripted or not once they are imbedded in my save. This last time through I did add Konahriks Accoutrements, A Matter of Time, Recurve Longbows and Castle Volkihar Redux. I did also add Safety Load and now that I've read the conflict with Meminfo so that may explain a bit but it was already starting to go downhill before that. I will say I did update all the USKPs midway through this time as well as Wyrmstooth and 2 big updates to Expanded Towns and Cities. Is updating those complex mods a bad thing? Should I hold off until the next time?

 

I should have been more specific about Chopping my mod list down and when I added the mods I listed. I've added those mods above on new play throughs(new character) since the extremely stable one I had this summer and when I said chopping I meant for my next play through which I'll probably start in a few weeks. I'm just trying to get some ideas why my game did what I described for my last 2 characters. Am I running too many scripted mods? Are some of those scripted mods I listed just too complex and eventually cause problems?

 

Like I said over the summer I had a mod build consisting of every texture/mesh mod recommended by S.T.E.P or Revisited with just some essential mods like the USKPs, SkyUI, Artmoor's Dragon/Vampire mod, AFT and it was nearly flawless. This playthrough was great but it slowly started getting a CTD here, an ILS there until they became fairly annoying. I'm getting fairly bored with a basic mod list and was wanting to add some of the more complex follower mods and possibly try out Requiem or SkyRE but I need to try to figure out from the above list to what is slowing my games down so much late in the game.

 

Thanks

  • 0
Posted

That's actually a very small mod list. The only comment I have is about Brawls Bug Patch: I thought that bug was fixed in the new Unofficial Patches (version 2.0+) and is no longer needed?

  • 0
Posted

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Too many save games causes issues!

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*Having too many saves can cause problems and lag as well. Delete some of your saves!! You really should have no more than 30 saves if you can help it.

 

If you don't want to delete them, you can back up your saves to a new directory that Skyrim doesn't know about. documents > my games > Skyrim > Saves

 

Just make a folder named "Saves Backup" and drop any saves you want to cut back. Then, if you need them just move them back into "saves" again.

 

What this does and why too many saves are a problem.

When you load skyrim, you load all the data from all your saves pictures and basic tags. This can not only reduce the amount of ram you are using it can also cause bugs.

 

Cut back on how many saves you have! You'll minimize all kinds of problems by doing this.

 

You won't believe the difference in how much better Skyrim plays when your saves are cut back. I have waaaaay less bugs and save corruptions when I have no more than 30 saves at a time. I have a monster rig too. Imagine someone with an antiquated system.

 

Also if your hard drives are full this will significantly increase gameplay performance. Not because it's less stored on the drive, but because of the load saves put on skyrim's access to the hard drive. At least that is my opinion from testing it

 

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If the above does not work try this

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Corrupt saves can happen anytime. Usually they are caused when you remove a mod or add a mod that conflicts with another mod. Or you just installed a poison pill crappy mod. Sometimes corrupt saves just happen from normal gameplay. Hard drive error etc.

 

Generally, it is not recommended to uninstall mods midway through the game. If the mod installed any scripts, those scripts will remain active in your game save file which acts as the last mod loaded. If the script is triggered in the game and the mod is missing, it can cause a CTD or in the long run game instability. Some house mods have scripts that trigger on completing quest objectives in the vanilla game to display things. They can also modify a lot of other attributes of the game. It is better to leave the unneeded player house in place and just ignore it.

 

That being said, sometimes none of the above works, so here is the only known work around to try to rescue your corrupted save.

 

 

Clean Save Instructions:

 

*When you clean a save in this way, you will lose everything stored inside the mod you are scrubbing. So be sure to pull everything of value out first and put it in an unmodded vanilla house such as Breezehome.

 

How to fix a corrupt save:

 

1) Make a full save away from any installed mod's cells

 

2) Exit the game and disable the all of your mods

 

3) Fire up skyrim and make a new full save

 

4) Exit skyrim and enable the one mod each time you restart skyrim until you have problems. Then you'll know by process of elimination which one is causing you headaches.

 

5) Fire up skyrim and wait 24 game hours each time you test between enabling your mods

 

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How to disable a mod, open skyrim to the small launch window and you'll see:

------------

Play

Options

Data files

Tech support

Exit

 

See image here: https://imageshack.us/a/img9/4996/6vj7.jpg

 

Click on "Data Files" > in this window simply checking or unchecking the little box next to the mod will enable or disable it. Check means enable, no check means disabled. This however does not 'uninstall' the mod. But we will try this first.

 

See image here: https://imageshack.us/a/img547/8260/bd1s.jpg

 

Caveat you should know, all mods must be able to "update" or "download" fully while sitting and waiting for it while in this window. THe progress of mod updates is shown on the bottom right hand corner of the window.

 

See image here: https://imageshack.us/a/img209/4203/31f1.jpg

 

Hope one of those things helped you.

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