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Question

Posted

MO 1.0.9 shows Brawl Bugs CE, BWS, Thundering Shouts & Follower Trap Safety as being dummy esp's. It looks like if you enable the BSA's in Archives these can be de-selected. STEP recommends you install everything as loose files so there are no BSA's. I'm assuming this feature can be ignored?

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  • 0
Posted

I am looking to un-enable some esp's too.. Will mod organizer 1.0.9 help me do that? I went through step, 3 months, 750 +$ for new cpu/mobo/gfx/ssd just for SR+mods, then requiem + extra mods I think/hope are compatible, +patches, bossed/tes5edit/by hand/repeat all+++++/bashed+++++/you know, and 120+hrs in game (steam total), memclean 1m/2m, 50+hrs after requiem/expanded towns & cities complete/better docs modular MINUS *Dawnstar*/new save(at least 10nth new game save)...

 

"I still crash near dawnstar 90+% of the time with ETAC complete installed on top of all v'THIS'v, it could be something else, but I'd like to keep ETAC - I think, unless)

 

**********************************************

 

 

Skyrim.esm

Update.esm

Unofficial Skyrim Patch.esp

Dawnguard.esm

Unofficial Dawnguard Patch.esp

HearthFires.esm

Unofficial Hearthfire Patch.esp

Dragonborn.esm

Unofficial Dragonborn Patch.esp

Falskaar.esm

Skyrim Project Optimization.esm

Skyrim Project Optimization - Full Version.esm

ETaC - RESOURCES.esm

Ket_ARMONIZER_v2.esm

Lanterns Of Skyrim - All In One - Main.esm

WinterholdDestruction.esm

SMPC.esp

HighResTexturePack01.esp

HighResTexturePack02.esp

HighResTexturePack03.esp

Shrine of Talos fix ENG.esp

Unofficial High Resolution Patch.esp

Better Dynamic Snow.esp

Rainbows.esp

ADS.esp

AOS.esp

DragonShoutVoice.esp

IHSS.esp

Improved Combat Sounds v2.2.esp

AOS_ICS Patch.esp

randomthunder.esp

mintylightningmod.esp

StaticMeshImprovementMod.esp

83Willows_101BUGS_V4_LowRes.esp

Auto Unequip Ammo.esp

BellyachesNewDragonSpecies.esp

Dead Body Collision.esp

DungeonQuestAwareness.esp

HoldBorderBanners.esp

Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-3.esp

Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-1.esp

Lanterns Of Skyrim - All In One - Climates of Tamriel - default.esp

Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-2.esp

Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-4.esp

Lanterns Of Skyrim - AIO - Dawnguard.esp

ORM-Arvak.esp

Point The Way.esp

RabbitsPlus.esp

Radiant and Unique Potions Poisons and Booze.esp

ShootingStars.esp

Skyrim Immersive Creatures.esp

Skyrim Immersive Creatures - DLC2.esp

Skytest Immersive Creatures.esp

Skyrim Flora Overhaul.esp

Footprints.esp

Footprints - Ash.esp

RaceMenu.esp

RaceMenuPlugin.esp

RaceMenuOverlays.esp

SkyUI.esp

iHUD.esp

AMB Glass Variants Lore.esp

ArgonianMercArmor.esp

BloodWitchArmor.esp

Contractor Armor.esp

DaedricWrath-SniperBow.esp

DwarvenSniper.esp

Elemental Staves.esp

Evil MasterMind Armor.esp

ExplosiveBoltsVisualized.esp

imp_helm.esp

imp_helm_imp.esp

imp_helm_dawn.esp

Knight Of Thorns Armor.esp

Mavari Armor.esp

Medusa and Drakul Armors.esp

Raven Witch Armor.esp

SilverDragonArmor.esp

SniSiGlassBow.esp

SniSiDragonbone.esp

SniSiHunting.esp

SniSiImperial.esp

SniSiNordic.esp

Thanatos Dragonx.esp

TorchArrow-Dawnguard.esp

Dr_Bandolier.esp

Requiem.esp

Requiem - Resources.esp

Requiem - Potions Weight.esp

Requiem - Skytest Animals&Predators Patch - HearthFires.esp

Requiem - Skytest Animals&Predators Patch - Dragonborn.esp

Requiem - Falskaar.esp

Requiem - Dragonborn.esp

Requiem - SIC Patch.esp

Requiem - SIC Patch - DLC2.esp

Requiem - USKP Patch.esp

Requiem - Skytest Animals&Predators Patch.esp

Requiem - HearthFires.esp

AOS_Requiem Patch.esp

MIDFollowMeCloser.esp

RiftenBetterDocks.esp

SkyrimChimneysRW.esp

SolitudeBetterDocks.esp

SolstheimBetterDocks.esp

WindhelmBetterDocks.esp

Acquisitive Soul Gems.esp

Appropriately Attired Jarls Redux.esp

BlockSparkles.esp

AOS_BlockSparkles Patch.esp

Differently Ebony.esp

DiversePriests.esp

DiversePriests_BringOutYourDeadPatch.esp

FalskaarDawnguard.esp

Ket_ARMONIZER_LListsNPC.esp

dD-No Twitching Dragon Death Animation.esp

SkyFalls Plus SkyMills - All DLC and Falskaar.esp

SkyTEST-RealisticAnimals&Predators.esp

SkyTEST-RealisticAnimals&Predators-Dawnguard.esp

SkyTEST-RealisticAnimals&Predators-Dragonborn.esp

aMidianborn_Skyforge_Weapons.esp

ETaC - Complete.esp

ETaC - Smelters.esp

ExpandedWinterholdRuins.esp

Lanterns of Skyrim - All In One - Winterhold Destruction Ruins.esp

AIMP - Antz in my Pantz.esp

Chesko_Step418_SN.esp

Evilbass Werewolf Perks.esp

Apocalypse - The Spell Package.esp

Dwemerverse - Dwarven Magic Package.esp

Evilbass Light and Dark Spells.esp

SmartCast_1_0.esp

Summon Behemot Dragon.esp

DragonCombatOverhaulDragonborn.esp

AOS_DCOd Patch.esp

The Dance of Death - Ultimate Edition.esp

Soul Gems Differ - NS - E.esp

dD-No Spinning Death Animation.esp

Beards.esp

Brows.esp

HothFollower.esp

HothFollower UFO Patch.esp

Slightly Reduced Distance NPC Greetings.esp

SPTConsistentOlderPeople.esp

dD - Realistic Ragdoll Force - Realistic.esp

rcrnShaders.esp

RCRNvolumetric.esp

EnhancedLightsandFX.esp

ELFX - Exteriors.esp

ELFXEnhancer.esp

Animated Weapon Enchants.esp

DawnguardRuneWeaponsFXSReplacer.esp

WATER.esp

WATER Plants.esp

WATER DG.esp

WATER DB Waves.esp

WATER Falskaar.esp

AOS_ADS Patch.esp

DiversePriests_ConsistentOlderPeoplePatch.esp

Bashed Patch, 0.esp

ASG-AWE Patch.esp

 

 

+++BOSS++++++++++++++++++++++++++++++++++++++++++++++

 

 

BOSS

Version 2.1.1

 

 

======================================

Summary

======================================

 

 

Plugin Type Count

Recognised (or sorted by user rules) 159

Unrecognised 1

Inactive 9

All 160

 

 

Plugin Message Type Count

Warning 0

Error 1

All 24

 

 

* Your masterlist has been updated to revision 7780 (2013-11-28).

* Note: Latest BOSS thread ("https://forums.bethsoft.com/topic/1472899-relz-boss-for-skyrim/")

* Note: The BOSS team has been overwhelmed with the popularity of submissions of unrecognised plugins from the BOSS Log and the number of outstanding unique submissions. As of 11/2013 we are at over 1000+ plugins to add to the Masterlist. If you are interested in helping to get these plugins added to BOSS's masterlist, please PM Aellis (Bethesda Softworks Forums ("https://forums.bethsoft.com/user/364024-aellis/") or Nexus Mods ("https://forums.nexusmods.com/index.php?showuser=65745/")).

* Note: Your SKSE is up-to-date.

* Note: The order of plugins set by BOSS differs from their order in its masterlist, as one or more of the installed plugins is false-flagged. For more information, see "file:../Docs/BOSS%20Readme.html#appendix-c False-Flagged Plugins".              <<<<<<((((THESE SHOULD BE THE ESP's that I LOCKED in MO for requiem and related & patches, i hope))))>>>>>>>>>

 

 

======================================

User Rules

======================================

 

 

Rule Applied Details (if applicable)

Sort "SniSiHunting.esp" after "SniSiDragonbone.esp" ✓

Sort "SniSiGlassBow.esp" after "SniSiDaedric.esp" ✓

Sort "Skytest Immersive Creatures.esp" after "Skyrim Immersive Creatures - DLC2.esp" ✓

 

 

 

======================================

SKSE Plugins

======================================

 

 

 

SKSE Version: 0.1.6.16

 

SKSE_Elys_AltF4.dll Version: 1.0.0.0

 

SKSE_Elys_Uncapper.dll Version: 1.15.1.1

 

SafetyLoad.dll

 

nioverride.dll

 

showRaceMenu_preCacheKiller.dll

 

 

======================================

Recognised Plugins

======================================

 

 

These plugins are recognised by BOSS and have been sorted according to its masterlist. Please read any attached messages and act on any that require action.

 

Skyrim.esm Active

 

Update.esm Active

* Bash Tag suggestion(s): {{BASH: Delev, Relev}}

 

 

Unofficial Skyrim Patch.esp Active

* Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}

 

 

Dawnguard.esm Active

* Bash Tag suggestion(s): {{BASH: Delev, Relev}}

 

 

Unofficial Dawnguard Patch.esp Active

* Bash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}

 

 

HearthFires.esm Active

 

Unofficial Hearthfire Patch.esp Active

 

Dragonborn.esm Active

 

Unofficial Dragonborn Patch.esp Active

* Bash Tag suggestion(s): {{BASH: Delev, Stats}}

 

 

Falskaar.esm Active

 

Skyrim Project Optimization.esm Active

 

Skyrim Project Optimization - Full Version.esm Active

 

ETaC - RESOURCES.esm Active

 

Ket_ARMONIZER_v2.esm Active

 

Lanterns Of Skyrim - All In One - Main.esm Active

 

WinterholdDestruction.esm Active

 

SMPC.esp Active

 

HighResTexturePack01.esp

 

HighResTexturePack02.esp

 

HighResTexturePack03.esp

 

Shrine of Talos fix ENG.esp Active

 

Unofficial High Resolution Patch.esp Active

 

Better Dynamic Snow.esp Active

 

Rainbows.esp Active

 

ADS.esp Active

 

AOS.esp Active

* Note: See also AOS compatibility patches ("https://skyrim.nexusmods.com/mods/44541/") page on Nexus.

 

 

DragonShoutVoice.esp Active

 

IHSS.esp Active

 

Improved Combat Sounds v2.2.esp Active

 

AOS_ICS Patch.esp Active

 

randomthunder.esp Active

 

mintylightningmod.esp Active

 

StaticMeshImprovementMod.esp Active

 

83Willows_101BUGS_V4_LowRes.esp Active

* Bash Tag suggestion(s): {{BASH: Delev, Relev}}

 

 

Auto Unequip Ammo.esp Active

 

BellyachesNewDragonSpecies.esp Active

 

Dead Body Collision.esp Active

 

DungeonQuestAwareness.esp Active

 

HoldBorderBanners.esp Active

 

Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-3.esp

* Note: Use only one Lanterns Of Skyrim - All In One esp.

 

 

Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-1.esp

* Note: Use only one Lanterns Of Skyrim - All In One esp.

 

 

Lanterns Of Skyrim - All In One - Climates of Tamriel - default.esp

* Note: Use only one Lanterns Of Skyrim - All In One esp.

 

 

Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-2.esp Active

* Note: Use only one Lanterns Of Skyrim - All In One esp.

 

 

Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-4.esp

* Note: Use only one Lanterns Of Skyrim - All In One esp.

 

 

Lanterns Of Skyrim - AIO - Dawnguard.esp Active

 

ORM-Arvak.esp Active

 

Point The Way.esp Active

 

RabbitsPlus.esp Active

 

Radiant and Unique Potions Poisons and Booze.esp Active

 

ShootingStars.esp Active

 

Skyrim Immersive Creatures.esp Active

* Bash Tag suggestion(s): {{BASH: Delev, Relev}}

 

 

Skyrim Immersive Creatures - DLC2.esp Active

* Bash Tag suggestion(s): {{BASH: Delev, Relev}}

 

 

Skytest Immersive Creatures.esp Active

 

Skyrim Flora Overhaul.esp Active

 

Footprints.esp Active

 

Footprints - Ash.esp Active

 

RaceMenu.esp Active

 

RaceMenuPlugin.esp Active

* Note: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author.

 

 

RaceMenuOverlays.esp Active

 

SkyUI.esp Active

 

iHUD.esp Active

 

AMB Glass Variants Lore.esp Active

* Bash Tag suggestion(s): {{BASH: Delev, Relev}}

 

 

ArgonianMercArmor.esp Active

 

BloodWitchArmor.esp Active

 

Contractor Armor.esp Active

 

DaedricWrath-SniperBow.esp Active

 

DwarvenSniper.esp Active

 

Elemental Staves.esp Active

 

Evil MasterMind Armor.esp Active

 

ExplosiveBoltsVisualized.esp Active

 

imp_helm.esp Active

 

imp_helm_imp.esp Active

 

imp_helm_dawn.esp Active

 

Knight Of Thorns Armor.esp Active

 

Mavari Armor.esp Active

 

Medusa and Drakul Armors.esp Active

 

Raven Witch Armor.esp Active

 

SilverDragonArmor.esp Active

 

SniSiGlassBow.esp Active

 

SniSiDragonbone.esp Active

 

SniSiHunting.esp Active

 

SniSiImperial.esp Active

 

SniSiNordic.esp Active

 

Thanatos Dragonx.esp Active

 

TorchArrow-Dawnguard.esp Active

 

Dr_Bandolier.esp Active

 

Requiem.esp Active

* Bash Tag suggestion(s): {{BASH: Delev, Relev}}

* Note: Requiem makes a LOT of changes. You may want to consider creating and using a Userlist based on your particular mod loadout.

 

 

Requiem - Resources.esp Active

 

Requiem - Potions Weight.esp Active

 

Requiem - Skytest Animals&Predators Patch - HearthFires.esp Active

 

Requiem - Skytest Animals&Predators Patch - Dragonborn.esp Active

 

Requiem - Falskaar.esp Active

 

Requiem - Dragonborn.esp Active

 

Requiem - SIC Patch.esp Active

 

Requiem - SIC Patch - DLC2.esp Active

 

Requiem - USKP Patch.esp Active

 

Requiem - Skytest Animals&Predators Patch.esp Active

 

Requiem - HearthFires.esp Active

 

AOS_Requiem Patch.esp Active

 

MIDFollowMeCloser.esp Active

 

RiftenBetterDocks.esp Active

 

SkyrimChimneysRW.esp Active

 

SolitudeBetterDocks.esp Active

 

SolstheimBetterDocks.esp Active

 

WindhelmBetterDocks.esp Active

 

Acquisitive Soul Gems.esp Active

 

Appropriately Attired Jarls Redux.esp Active

 

BlockSparkles.esp Active

 

AOS_BlockSparkles Patch.esp Active

 

Differently Ebony.esp Active

 

DiversePriests.esp Active

 

DiversePriests_BringOutYourDeadPatch.esp

* Error: Bring Out Your Dead.esp is not present or is not active. Skyrim will CTD when loading if using this file without it.

 

 

FalskaarDawnguard.esp Active

 

Ket_ARMONIZER_LListsNPC.esp Active

* Bash Tag suggestion(s): {{BASH: Delev}}

 

 

dD-No Twitching Dragon Death Animation.esp Active

 

SkyFalls Plus SkyMills - All DLC and Falskaar.esp Active

 

SkyTEST-RealisticAnimals&Predators.esp Active

 

SkyTEST-RealisticAnimals&Predators-Dawnguard.esp Active

 

SkyTEST-RealisticAnimals&Predators-Dragonborn.esp Active

 

aMidianborn_Skyforge_Weapons.esp Active

 

ETaC - Complete.esp Active

 

ETaC - Smelters.esp Active

 

ExpandedWinterholdRuins.esp Active

 

Lanterns of Skyrim - All In One - Winterhold Destruction Ruins.esp Active

 

AIMP - Antz in my Pantz.esp Active

 

Chesko_Step418_SN.esp Active

 

Evilbass Werewolf Perks.esp Active

 

Apocalypse - The Spell Package.esp Active

 

Dwemerverse - Dwarven Magic Package.esp Active

 

Evilbass Light and Dark Spells.esp Active

 

SmartCast_1_0.esp Active

 

Summon Behemot Dragon.esp Active

* Requires: Behemoth ("https://skyrim.nexusmods.com/mods/17473") meshes, textures

 

 

DragonCombatOverhaulDragonborn.esp Active

 

AOS_DCOd Patch.esp Active

 

The Dance of Death - Ultimate Edition.esp Active

 

Soul Gems Differ - NS - E.esp Active

 

dD-No Spinning Death Animation.esp Active

 

Beards.esp Active

 

Brows.esp Active

 

HothFollower.esp Active

 

HothFollower UFO Patch.esp Active

 

Slightly Reduced Distance NPC Greetings.esp Active

 

SPTConsistentOlderPeople.esp Active

* Note: If this is not newer than v1.3, update to the latest version.

 

 

dD - Realistic Ragdoll Force - Realistic.esp Active

* Note: Ragdolls will conflict with other mods that change the skeleton.nif. Check Custom Skeleton Replacers ("https://skyrim.nexusmods.com/mods/16712") for compatibly with other skeleton.nif.

 

 

rcrnShaders.esp Active

* Note: Make sure you have bEnableFileSelection=1 in SkyrimPrefs.ini under [Launcher].

 

 

RCRNvolumetric.esp Active

 

EnhancedLightsandFX.esp Active

 

ELFX - Exteriors.esp Active

 

ELFXEnhancer.esp

 

Animated Weapon Enchants.esp Active

 

DawnguardRuneWeaponsFXSReplacer.esp Active

 

WATER.esp Active

 

WATER Plants.esp Active

 

WATER DG.esp Active

 

WATER DB Waves.esp Active

 

WATER Falskaar.esp Active

 

AOS_ADS Patch.esp Active

 

DiversePriests_ConsistentOlderPeoplePatch.esp Active

 

Bashed Patch, 0.esp Active

 

 

======================================

Unrecognised Plugins

======================================

 

 

The following plugins were not found in the masterlist, and must be positioned manually, using your favourite mod manager or by using BOSS's user rules functionality. You can submit unrecognised plugins for addition to the masterlist directly from this log by clicking on a plugin and supplying a link and/or description of its contents in the panel that is displayed.

 

ASG-AWE Patch.esp Active

 

 

***************************************************

 

..ASG-AWE??..i'd like to get rid of i think, it comes from STEP. Is it BS? What other STEP mods are not needed with all ^THE^ good stuff?!

 

If MO can help with pointing out ESP's that don't need to be enabled, that would be great!

 

let me know, for crying out loud... hahahha!

 

I've cleaned up dawnstar a little... ~tdetect-so-no more tomatoes/apple/bottles/clutter in the ETAC parts of dawnstar. 10+ hours to get dawnstar to work (at all), + a game restart..

 

patience is a virtue in SR modding!

 

thanks! :)

  • 0
Posted

If you unpack the BSA the assets are always active so you don't need the esp either.

 

HOWEVER, this feature being new and all, I'd really appreciate feedback if disabling an esp causes problems.

What it currently does is point out the esps that have no records at all, so to my knowledge the esp itself can't have an impact on the game. If you find an esp where this is untrue, please let me know (including the mod name and preferrably a link).

 

Please note that Skyrim will still give the warning that a plugin has been disabled when you load the game, that warning goes by loaded filenames, it doesn't test if the plugin actually did anything.

 

@GITech: I'm afraid that's not something MO can do. The new feature only points out esps that didn't do anything (apart from enabling assets) anyway.

  • 0
Posted

Interesting feature and useful! I extract all the BSA for the purposes of testing mods for STEP. Current ESPs marked as empty for STEP:Extended (if BSAs are extracted):

  • Brawl Bugs CE
  • Unofficial High Resolution Patch
  • BWS (better weapon swings)
  • Thundering Shouts
  • Follower Trap Safety
I came here in search of the answer if it was okay to disable these ESPs if the BSAs were extracted at installation. It's not mentioned anywhere on the changelog, MO pop-ups, etc. Might be useful to include that as a note somewhere.

 

Note: Wall of text destroyed! I've also stuck this thread for the time being.

  • 0
Posted

Interesting feature and useful! I extract all the BSA for the purposes of testing mods for STEP. Current ESPs marked as empty for STEP:Extended (if BSAs are extracted):

  • Brawl Bugs CE
  • Unofficial High Resolution Patch
  • BWS (better weapon swings)
  • Thundering Shouts
  • Follower Trap Safety
I came here in search of the answer if it was okay to disable these ESPs if the BSAs were extracted at installation. It's not mentioned anywhere on the changelog, MO pop-ups, etc. Might be useful to include that as a note somewhere.

 

dn11 - As far as I'm aware, the only reason for an esp plugin to be packaged with a bsa file is so that the files in the bsa package will be loaded into the game through the esp plugin.  This would mean that unless the mod author decided to be silly and include assets in both the esp plugin and the bsa package, once the bsa is extracted into loose files then the esp plugin no longer serves a purpose.

 

Note: Wall of text destroyed! I've also stuck this thread for the time being.

 

  • 0
Posted

Awesome feature. Now I don't have to open up the TES5EDIT on some mods that I suspect have this issue.

 

But I think that HighResTexturePack01.esp, HighResTexturePack02.esp, HighResTexturePack03.esp - should not be advised to be disabled (just hardcode their names, for the sake of not very experienced users)

 

That is because HighResTexturePack01.bsa, HighResTexturePack02.bsa, HighResTexturePack03.bsa files are huge, and if you unpack them - then if Steam for some reason finds out they are missing - it will start downloading that huge amount of data from the internet.

  • 0
Posted

If you unpack the BSA the assets are always active so you don't need the esp either.

 

HOWEVER, this feature being new and all, I'd really appreciate feedback if disabling an esp causes problems.

What it currently does is point out the esps that have no records at all, so to my knowledge the esp itself can't have an impact on the game. If you find an esp where this is untrue, please let me know (including the mod name and preferrably a link).

 

Please note that Skyrim will still give the warning that a plugin has been disabled when you load the game, that warning goes by loaded filenames, it doesn't test if the plugin actually did anything.

 

@GITech: I'm afraid that's not something MO can do. The new feature only points out esps that didn't do anything (apart from enabling assets) anyway.

I unpacked all of the mods' BSA's through MO during install (except ETAC and it's patches as per recommendation on mod page).

 

It will be great if MO will tell me I can deactivate the ESP's that are no longer needed 'cause the BSA was extracted.

 

I have not updated MO yet as I'm a little scared I will loose my heavily modded but (somehow, hehe) functioning game.

 

Please reassure me that I can update without loosing anything at all, ie RCRN 'cause it is semi-auto installed (which took a few tries and blind luck to get to work through MO).

  • 0
Posted

I'm having some issues with enabling the HighResTexture DLC .bsa files. With the dummy file feature, it says that the .esp files can be disabled and to enable them with the Archives tab.

 

I'm using the Bethesda Optimized DLC files and Unofficial High Resolution Patch with them. I've set them in the BOSS load order. The former two's esp files are also indicated by MO as 'dummy esps' so I also deactivate them and arrange them in the left panel in the order of how they should be overwritten (Unofficial High res over Beth-Optimized).

 

Looking at the Data tab, I can see that both of these mods are enabled correctly, with files from both being shown coming from them, and overwriting/replacing each other appropriately.

 

However the texture files from the HighResTexture .bsas don't appear. Files where they should conflict with the Bethesda Optimized DLC (which should overwrite it I believe) show 'no conflict'. I opened the DLC .bsas to crosscheck, and none of the additional textures from the DLC pack are loading. The problem is I'm not entirely sure if it's a visual UI error with MO, or that they really aren't loading in-game. I have notice several blurry textures despite using the HighRes packs, which originally I thought were just not covered by the packs, but apparently they might not be loading at all.

 

I have tried deselecting from the archive tab and instead using the checking the .esps in my load order. They are still not being shown in the Data tab. I've also closed and reopened MO to try to reload the Data folder, but it still shows none of the HighResTexture .bsa files no matter whether Archive/Plugins tab I check them on.

 

Edit: Currently extracting all the HighResTexture .bsas out and installing them as mods in MO. In the left panel, I placed them below the Bethesda Optimized DLC mod while only enabling the .bsa files for Beth-Optimized in the Archives tab; now in the Data tab it shows the red 'conflict' warning that Beth-Optimized is correctly overwriting some of the HighResTexture files.

  • 0
Posted

I did refresh both the left panel and the Data tab. No conflicts or additional files from the HighResTexture bsas would show. I had to extract them out of the bsas as loose files for now. This has fixed the issues for me for now.

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