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Finding a Cave Texture


Gygaxxor

Question

Currently at work so I am a little limited on what I can access at the moment. 

 

Re-installed Skyrim/S.T.E.P. over weekend, first foray into Bleak Falls Barrow I am noticing some odd textures for the cave walls, possibly floors too.

 

I did use DDSopt on the vanilla, hrdlc and dlc textures (only the textures for the DLCs).

 

Not sure if I screwed that up somewhere, or missed a step in Environments or Conflicting Graphics (I did grab the SRO 1k-2k torrent).  

 

Also tried following Aiyen's advice for locating a missing texture. 

The most obvious texture is almost the entire cave wall behind the Word Wall in Bleak Falls Barrow Sanctum. 

Hopefully we all know that place well. ;)

 

The formID I get when I step up to the the cave wall is: 000037848

However, that didn't lead me anywhere conclusive.

 

Here are a couple screenshots:

 

A: Posted Image

 

B:Posted Image

 

 

Any ideas are appreciated!

 

If I have to, I will just go through and re-install any mods that affect cave/dungeon textures.

Although I am fairly confident this is a cave specific texture.  

 

Thanks to all for your hard work and testing!

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Actually created an account to see if there was more to the story above.

 

While it's not being considered a bug, there are over 196 affected meshes.

Some of the meshes are already addressed by Langley's "No Stretching" mod.

There is a lot of work to be done before USKP will incorporate the fixes.

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Yeah it can be fixed by manually editing the mesh locations, and the UV maps etc.. but it more or less have to be done manually on every single one... and that is rather tedious work for something that is not that noticeable... even less so if you use any mod that makes dungeons darker.

 

Also altering UV maps is a pain... there are no simple ways to do it in nifskope etc. you have to export the meshes to another 3d program, redo the UV maps and then import them back in again.

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Yeah the bug submitter uploaded some fixes, but was called out for blindly mass hex editing. 

 

But I downloaded the meshes anyway! :P

 

There are a number of textures that conflict with Langley's No Stretch, and a couple of SMIM. 

And then "No Stretch" can cause problems with W.A.T.E.R. depending on your order in Mod Organizer...

However, I think I have something worked out. 

It's not as bad as the initial screenshots I took, but it's not aMidianBorn level of detail either. 

Good enough for hunting Draugr. 

 

Maybe it's some I just never noticed before...

I know all the textures are not perfect, but this struck me as really off. 

It could be the lighting... that's the only area I did not stick with S.T.E.P. 

Went with Realvison ENB suggestions and I am using that with CoT and RLO.

Which is the only difference between my previous installations. 

 

Thanks for checking those textures and meshes, I thought I might be going crazy after staring at so many mods lately. 

 

What can I say, S.T.E.P. has spoiled me!

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