Hey guys, newbie here. Is there some way that i can check which particular mod caused CTD? It happens for no reason. Sometimes, the game runs fine 1-2 hours and sometimes it repeatedly crashes. I've been getting the bulk of the CTDs in the Dawnstar/Windhelm/Winterhold region. Also is there a way that i can post my mod setup? It's quite a few of them.
This is the data gathered by the papyrus log prior to CTD:
[ (00105985)].Actor.RemoveItem() - "" Line ?
[None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 7
[None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15
[11/01/2013 - 02:07:53PM] Error: Cannot call Play() on a None object, aborting function call
stack:
[ (1E00BAEB)].FXBirdFleeSCRIPT.OnCellAttach() - "FXBirdFleeSCRIPT.psc" Line 19
[11/01/2013 - 02:07:53PM] Warning: Assigning None to a non-object variable named "::temp1"
stack:
[ (1E00BAEB)].FXBirdFleeSCRIPT.OnCellAttach() - "FXBirdFleeSCRIPT.psc" Line 19
Question
Sferdy
Hey guys, newbie here. Is there some way that i can check which particular mod caused CTD? It happens for no reason. Sometimes, the game runs fine 1-2 hours and sometimes it repeatedly crashes. I've been getting the bulk of the CTDs in the Dawnstar/Windhelm/Winterhold region. Also is there a way that i can post my mod setup? It's quite a few of them.
This is the data gathered by the papyrus log prior to CTD:
[ (00105985)].Actor.RemoveItem() - "" Line ?
[None].xxxSpeedActuator.actuate() - "xxxSpeedActuator.psc" Line 7
[None].xxxSpeedActuator.OnEffectFinish() - "xxxSpeedActuator.psc" Line 15
[11/01/2013 - 02:07:53PM] Error: Cannot call Play() on a None object, aborting function call
stack:
[ (1E00BAEB)].FXBirdFleeSCRIPT.OnCellAttach() - "FXBirdFleeSCRIPT.psc" Line 19
[11/01/2013 - 02:07:53PM] Warning: Assigning None to a non-object variable named "::temp1"
stack:
[ (1E00BAEB)].FXBirdFleeSCRIPT.OnCellAttach() - "FXBirdFleeSCRIPT.psc" Line 19
4 answers to this question
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