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  • 2 weeks later...
Posted

I second adding it back! Mostly because I love the real giants part... and I play a Wood Elf so I like my character being small.

Posted

Just replied on this subject in the thread on nexus aswell, but might aswell put it here now too since it wouldn't be a necro: Why not simply suggest that people use the No Giants version, until/unless that issue is solved? I've been using the Morrowind-lore version that doesn't touch giants personally and it works fine.

 

However, this is pretty much the easiest thing in the world to change yourself in the CK too, so it's not a huge deal if people are worried it would mess up something but still want the effect.

Posted

I am in favor of giants, ...well ..., being giant. Lore-friendly creature sizes (and dynamic variations ... AV anyone?) are a great add (minus any compat issues of course)

  • 1 year later...
Posted

Does anyone use this? I always liked the concept of the mod but I'm not always too sure about it's execution - it seemed to change a few things which I thought it shouldn't. I ended up copying only the race heights over into my Requiem.esp so I could just see that in game and nothing else. Also save a plugin slot.

 

PS: I know that's not best practice, but in general works fine if you have a good idea of what you want to do and how to do it and always track whenever you make such changes

 

PPS: I also use the optional first person skeletons - they really change your view height which is a HUGE improvement

Posted

I used to love using this mod. The giants were actually giants. And I like that certain races were more intimidating (i.e., Orcs were taller). I just want to post here so I can track this thread :-P. So just to clarify, the MorrowWind Version is the most stable right now?

Posted

Add it to testing now!!

Are you going to test it for us because we have many mods marked for testing getting no love ATM?

 

 

Sent from my iPhone using Tapatalk

If there is a specific testing structure that I can follow then sure, why not? Can we PM about this? I'm not sure what the criteria is for testing mods. I hope it isn't too technical for me (i.e., looking at TES5Edit conflicts, blocks, etc.)
  • 3 weeks later...

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